Unity
ericrisco/rsc-harness
A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
$ npx skills add PlayFab/gsdk --skill validate-gsdk -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install PlayFab/gsdk validate-gsdk --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/PlayFab/gsdk.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/validate-gsdk .claude/skills/validate-gsdk && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "validate-gsdk" agent skill from https://github.com/PlayFab/gsdk/tree/main/.github/skills/validate-gsdk into .claude/skills/validate-gsdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "validate-gsdk", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/PlayFab/gsdk/tree/main/.github/skills/validate-gsdkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add PlayFab/gsdk --skill validate-gsdk -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install PlayFab/gsdk validate-gsdk --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PlayFab/gsdk.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/validate-gsdk .agents/skills/validate-gsdk && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "validate-gsdk" agent skill from https://github.com/PlayFab/gsdk/tree/main/.github/skills/validate-gsdk into .agents/skills/validate-gsdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "validate-gsdk", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add PlayFab/gsdk --skill validate-gsdk -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install PlayFab/gsdk validate-gsdk --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PlayFab/gsdk.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/validate-gsdk .cursor/skills/validate-gsdk && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "validate-gsdk" agent skill from https://github.com/PlayFab/gsdk/tree/main/.github/skills/validate-gsdk into .cursor/skills/validate-gsdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "validate-gsdk", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/PlayFab/gsdk.git --path .github/skills/validate-gsdk--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add PlayFab/gsdk --skill validate-gsdk -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install PlayFab/gsdk validate-gsdk --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PlayFab/gsdk.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/validate-gsdk .gemini/skills/validate-gsdk && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "validate-gsdk" agent skill from https://github.com/PlayFab/gsdk/tree/main/.github/skills/validate-gsdk into .gemini/skills/validate-gsdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "validate-gsdk", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install PlayFab/gsdk validate-gsdkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add PlayFab/gsdk --skill validate-gsdk -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/PlayFab/gsdk.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/validate-gsdk .github/skills/validate-gsdk && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "validate-gsdk" agent skill from https://github.com/PlayFab/gsdk/tree/main/.github/skills/validate-gsdk into .github/skills/validate-gsdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "validate-gsdk", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add PlayFab/gsdk --skill validate-gsdk -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install PlayFab/gsdk validate-gsdk --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/PlayFab/gsdk.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/validate-gsdk .opencode/skills/validate-gsdk && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "validate-gsdk" agent skill from https://github.com/PlayFab/gsdk/tree/main/.github/skills/validate-gsdk into .opencode/skills/validate-gsdk/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "validate-gsdk", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
validate-gsdkValidates PlayFab Game Server SDK (GSDK) integrations in game server projects.
Validate Gsdk is an agent skill from PlayFab/gsdk. Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. Use when asked to check, validate, audit, or fix a GSDK implementation. Supports C++, C, Java, Unity, and Unreal SDKs.
Its SKILL.md is about 650 tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `README.md`, `references/cpp.md` and `references/csharp.md`).
It sits in Game Development, covering Game development and Multiplayer and networking. It works with C++, C# and Java. The repository describes itself as: Game Server SDK for PlayFab Multiplayer Servers. The licence is Apache-2.0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0a60585. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Validate Gsdk loads about 645 tokens when it runs, and up to ~2.5k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 267 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from PlayFab/gsdk at commit 0a60585, republished under its Apache-2.0 licence (© PlayFab). 267 words, ~645 tokens.
.claude/skills/validate-gsdk/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.You are a PlayFab GSDK integration validator. Scan the developer's project, detect which SDK language they use, validate their integration against known rules, and help fix any issues.
Search the project for these markers (stop at first match):
| Marker | SDK | Reference |
|---|---|---|
*.uproject with PlayFabGSDK in Plugins | Unreal | references/unreal.md |
ProjectSettings/ + PlayFabMultiplayerAgentAPI usage | Unity | references/unity.md |
CMakeLists.txt or *.vcxproj referencing gsdk/cppsdk | C++ | references/cpp.md |
*.csproj with com.playfab.csharpgsdk | C# | references/csharp.md |
build.gradle or pom.xml with com.playfab | Java | references/java.md |
If no GSDK usage found, tell the user and ask if they need help adding it.
Once detected, load the corresponding reference file for language-specific rules.
These apply to all GSDK languages:
| ID | Rule | Severity |
|---|---|---|
| U1 | start() / Start() is called before other GSDK methods | Error |
| U2 | readyForPlayers() / ReadyForPlayers() is called | Error |
| U3 | A shutdown callback is registered | Error |
| U4 | A health callback is registered | Warning |
| U5 | readyForPlayers() does not block the main/UI thread | Warning |
| U6 | updateConnectedPlayers() is called when players join/leave | Warning |
| U7 | Session-only config keys (SessionId, SessionCookie) not read before allocation | Warning |
| U8 | If MaintenanceCallback is used, suggest MaintenanceV2Callback | Info |
Then check the language-specific rules from the loaded reference file.
For each violated rule, output:
[Severity] RuleID — Description
File: path/to/file (line N)
Fix: what to changeGroup by severity: Error → Warning → Info. If no issues found, confirm the integration looks correct.
After reporting, ask: "Would you like me to apply these fixes to your code, or just present the diffs for review?"
© PlayFab, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (references) in .github/skills/validate-gsdk of PlayFab/gsdk.
Open the folder on GitHubat commit 0a60585
Validate Gsdk next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Validate Gsdk this skillPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Unityericrisco/rsc-harness | 167 | — | ~4k | Automated safety check: Pass | MIT | |
| Game DeveloperJeffallan/claude-skills | 12k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Unreal Character Movement Componentquodsoler/unreal-engine-skills | 359 | — | ~8.5k | Automated safety check: Pass | MIT | |
| Beehavejame581/GodotPrompter | 795 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Headless BuildRandallLiuXin/GodotMaker | 549 | 1 repos | ~454 | Automated safety check: Pass | Custom licence |
ericrisco/rsc-harness
A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…
Jeffallan/claude-skills
Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.
quodsoler/unreal-engine-skills
Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.
jame581/GodotPrompter
A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
RandallLiuXin/GodotMaker
Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.
jame581/GodotPrompter
A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop
Categories
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. Validate Gsdk is an agent skill from PlayFab/gsdk. Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
Validate Gsdk fits situations like: fix a GSDK implementation; tasks that involve Game development; tasks that involve Multiplayer and networking.
Run `npx skills add PlayFab/gsdk --skill validate-gsdk -a claude-code`. Or copy the skill folder (.github/skills/validate-gsdk in PlayFab/gsdk) into .claude/skills/validate-gsdk in your project. Claude Code loads it when a task matches its description.
Run `npx skills add PlayFab/gsdk --skill validate-gsdk -a codex`. Or copy the skill folder (.github/skills/validate-gsdk in PlayFab/gsdk) into .agents/skills/validate-gsdk in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add PlayFab/gsdk --skill validate-gsdk -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/validate-gsdk, .gemini/skills/validate-gsdk, .github/skills/validate-gsdk and .opencode/skills/validate-gsdk in your project.
SKILL.md names no scripts, command-line tools or credentials: Validate Gsdk is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Validate Gsdk is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 645 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Validate Gsdk: Unity (ericrisco/rsc-harness, 167 stars), Game Developer (Jeffallan/claude-skills, 12k stars), Unreal Character Movement Component (quodsoler/unreal-engine-skills, 359 stars) and Beehave (jame581/GodotPrompter, 795 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
PlayFab (a GitHub organization) maintains it in PlayFab/gsdk, which has 170 GitHub stars. The repository was last updated on October 5, 2026.
Source: PlayFab/gsdk on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.