Ship Web Games
nirholas/three.ws
Package, deploy, and verify a playable Three.js or web game.
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
$ npx skills add trekawek/coffee-gb --skill play-gb-rom -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install trekawek/coffee-gb play-gb-rom --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/trekawek/coffee-gb.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/play-gb-rom .claude/skills/play-gb-rom && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "play-gb-rom" agent skill from https://github.com/trekawek/coffee-gb/tree/master/.agents/skills/play-gb-rom into .claude/skills/play-gb-rom/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "play-gb-rom", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/trekawek/coffee-gb/tree/master/.agents/skills/play-gb-romType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add trekawek/coffee-gb --skill play-gb-rom -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install trekawek/coffee-gb play-gb-rom --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/trekawek/coffee-gb.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/play-gb-rom .agents/skills/play-gb-rom && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "play-gb-rom" agent skill from https://github.com/trekawek/coffee-gb/tree/master/.agents/skills/play-gb-rom into .agents/skills/play-gb-rom/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "play-gb-rom", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add trekawek/coffee-gb --skill play-gb-rom -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install trekawek/coffee-gb play-gb-rom --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/trekawek/coffee-gb.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/play-gb-rom .cursor/skills/play-gb-rom && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "play-gb-rom" agent skill from https://github.com/trekawek/coffee-gb/tree/master/.agents/skills/play-gb-rom into .cursor/skills/play-gb-rom/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "play-gb-rom", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/trekawek/coffee-gb.git --path .agents/skills/play-gb-rom--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add trekawek/coffee-gb --skill play-gb-rom -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install trekawek/coffee-gb play-gb-rom --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/trekawek/coffee-gb.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/play-gb-rom .gemini/skills/play-gb-rom && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "play-gb-rom" agent skill from https://github.com/trekawek/coffee-gb/tree/master/.agents/skills/play-gb-rom into .gemini/skills/play-gb-rom/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "play-gb-rom", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install trekawek/coffee-gb play-gb-romInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add trekawek/coffee-gb --skill play-gb-rom -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/trekawek/coffee-gb.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/play-gb-rom .github/skills/play-gb-rom && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "play-gb-rom" agent skill from https://github.com/trekawek/coffee-gb/tree/master/.agents/skills/play-gb-rom into .github/skills/play-gb-rom/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "play-gb-rom", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add trekawek/coffee-gb --skill play-gb-rom -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install trekawek/coffee-gb play-gb-rom --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/trekawek/coffee-gb.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/play-gb-rom .opencode/skills/play-gb-rom && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "play-gb-rom" agent skill from https://github.com/trekawek/coffee-gb/tree/master/.agents/skills/play-gb-rom into .opencode/skills/play-gb-rom/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "play-gb-rom", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
play-gb-romPlays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
One emulator process is kept alive while the agent loops: look at the latest PNG frame, choose the next input, send it and append the action to a private trace. A bundled shell script builds Coffee GB, compiles a Java driver in a private directory under `/tmp` and prints the session folder; the ROM is read in place and never copied, hashed, uploaded or committed.
Commands are sent one per line: `BUTTON` with an optional hold and dwell length, `STEP` to advance frames, `CAPTURE` to record a frame, `STATUS` for emulated state and `QUIT` to end the session while keeping the trace and frames. Long waits are split into several steps. The emulator backend disables battery writes and has no serial peer, so saves, clock persistence and link features such as multiplayer or the printer cannot be exercised, and the agent should say so.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 554ea56. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Java and Shell), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Boy ROM Playthrough Driver loads about 1.3k tokens when it runs. Until then it costs about 92 tokens; SKILL.md has 667 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from trekawek/coffee-gb at commit 554ea56, republished under its MIT licence (© trekawek). 667 words, ~1,273 tokens.
.claude/skills/play-gb-rom/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Keep one emulator process alive, inspect its latest PNG, decide the next input, and append every action to a private trace. Use this loop for long playthroughs as well as short reproduction work.
Work from a clean or task-specific Coffee GB checkout.
Resolve exactly one user-authorized ROM. Honor local AGENTS.md instructions. Never guess among
ambiguous revisions, and never print, copy, hash, upload, or commit the ROM or save data.
Start the bundled driver in a PTY so stdin stays open:
.claude/skills/play-gb-rom/scripts/play-gb-rom.sh <authorized-rom>Use a tool invocation with tty: true and a short initial yield. The wrapper builds Coffee GB,
creates a mode-700 directory under /tmp, compiles the driver there, and prints the private
session directory plus sanitized build progress. A cold build may take about a minute. It reads
the ROM in place and does not copy or symlink it.
Keep the returned process/session ID. Do not relaunch the driver for each action.
The current Agent backend intentionally disables battery writes and attaches a null serial
endpoint. A session therefore starts from the ROM's normal initial state, retains progress only
while the process lives, and cannot exercise link peripherals. Report this limitation when the
requested playthrough depends on saves, RTC persistence, multiplayer, printer, or Mobile Adapter
traffic.
Send one newline-terminated command at a time:
BUTTON A
BUTTON RIGHT 12 60
STEP 120
CAPTURE map
STATUS
QUITBUTTON <RIGHT|LEFT|UP|DOWN|A|B|SELECT|START> [hold_frames] [dwell_frames] presses, advances the
held frames, always releases, advances the dwell frames, and captures the resulting frame.
Defaults are 3 held frames and 30 dwell frames.STEP <frames> advances without input and captures the resulting frame.CAPTURE [label] records the current frame without advancing. Labels are optional safe tokens.STATUS reports emulated tick/frame, CPU/PPU state, and the latest frame token without advancing.QUIT releases input, closes the owner thread, and leaves the private trace and frames available.Counts are bounded per command. For long waits, issue several STEP commands so the user receives
regular progress updates and tool calls do not block for more than 60 seconds.
After each action, open the reported PNG from <session>/frames/ with the local image-viewing tool.
Use the visible screen—not guessed menu timing—to choose the next input. Keep commentary concise for
long runs: report milestones, ambiguity, and blockers rather than narrating every button.
The initial one-frame capture may legitimately be black during startup; issue STEP and inspect the
next capture before classifying that as a failure. Use about a one-second stdin-tool yield for normal
commands because the resident process remains alive after printing its result; poll again only when
no action marker has arrived.
actions.tsv records command order, starting and ending emulated positions, hold/dwell/step frame
counts, and PNG basenames. It deliberately contains no ROM identity or filesystem path. Treat the
trace as the source for a later deterministic input script or integration test; copy only generic
button/timing facts into repository tests or documentation.
When a destination is ambiguous, capture and inspect instead of restarting. If an action produces an unexpected screen, continue from the resident session when safe and record the correction. Do not claim a complete playthrough from transport or memory evidence alone; confirm the visible end state.
Send QUIT, confirm cleanup_buttons=true and session_closed=true, then remove only the exact
private session directory when its frames and trace are no longer needed. Prefer QUIT over a signal
so the completion markers are observable; the shutdown hook still releases input and closes the
Agent if the process is interrupted. Never commit or publish generated class files, ROMs, saves,
local paths, or an action trace that identifies private gameplay. Prefer openly licensed or
public-domain game imagery for screenshots that will be published. A commercial-game screenshot
may be committed only when a project maintainer with release authority explicitly approves that
exact image for editorial or promotional use from a lawfully available local copy. Publish no more
than three such screenshots per release, keep them limited to demonstrating Coffee GB's UI or
compatibility, and identify the game and rights holder without implying endorsement.
© trekawek, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts) in .agents/skills/play-gb-rom of trekawek/coffee-gb.
Open the folder on GitHubat commit 554ea56
Game Boy ROM Playthrough Driver next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Boy ROM Playthrough Driver this skilltrekawek/coffee-gb | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Ship Web Gamesnirholas/three.ws | 229 | 1 repos | ~284 | Automated safety check: Pass | Apache-2.0 | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| Tiny Game Controllerminigdx/tiny | 164 | — | ~874 | Automated safety check: Pass | MIT | |
| Evidence-Based Game QAzenstory-ai/novel-to-game | 841 | — | ~389 | Automated safety check: Pass | MIT | |
| Build Game Inventorynirholas/three.ws | 229 | 1 repos | ~418 | Automated safety check: Pass | Apache-2.0 |
nirholas/three.ws
Package, deploy, and verify a playable Three.js or web game.
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
minigdx/tiny
Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game.
zenstory-ai/novel-to-game
Verifies a game build on its target runtime with real run evidence for launch, rendering, input, core loop, outcome and restart, and records limitations honestly.
nirholas/three.ws
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems.
nirholas/three.ws
Test a playable browser game end to end with deterministic fixtures and real browser evidence.
trekawek/coffee-gb
Releases the current Coffee GB Maven snapshot through the GitHub Maven release workflow, then verifies and curates the tag and GitHub release.
trekawek/coffee-gb
Uploads screenshots and other images from the terminal and returns markdown-ready URLs to embed in GitHub pull requests, issues and comments.
trekawek/coffee-gb
Validates a GitHub pull request, rebases away conflicts, waits for required CI on the final commit, merges with rebase and cleans up the topic branch.
trekawek/coffee-gb
Takes a Coffee GB compatibility issue from reproduction through a tested fix to an isolated pull request, with issue follow-up and screenshot evidence when possible.
Works with
Categories
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests. One emulator process is kept alive while the agent loops: look at the latest PNG frame, choose the next input, send it and append the action to a private trace. A bundled shell script builds Coffee GB, compiles a Java driver in a private directory under `/tmp` and prints the session folder; the ROM is read in place and never copied, hashed, uploaded or committed.
Game Boy ROM Playthrough Driver fits situations like: exploring a Game Boy game to reproduce a bug or reach a specific state; recording a frame-accurate input trace to replay or turn into a test; running a long playthrough without restarting the emulator between inputs.
Run `npx skills add trekawek/coffee-gb --skill play-gb-rom -a claude-code`. Or copy the skill folder (.agents/skills/play-gb-rom in trekawek/coffee-gb) into .claude/skills/play-gb-rom in your project. Claude Code loads it when a task matches its description.
Run `npx skills add trekawek/coffee-gb --skill play-gb-rom -a codex`. Or copy the skill folder (.agents/skills/play-gb-rom in trekawek/coffee-gb) into .agents/skills/play-gb-rom in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add trekawek/coffee-gb --skill play-gb-rom -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/play-gb-rom, .gemini/skills/play-gb-rom, .github/skills/play-gb-rom and .opencode/skills/play-gb-rom in your project.
Going by SKILL.md and its folder, Game Boy ROM Playthrough Driver needs Java and a shell for the scripts in its folder. Our summary lists: A Coffee GB checkout that the bundled script can build; A ROM file you are authorized to use; A terminal session with stdin kept open.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Game Boy ROM Playthrough Driver is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Game Boy ROM Playthrough Driver: Ship Web Games (nirholas/three.ws, 229 stars), Validate Gsdk (PlayFab/gsdk, 170 stars), Tiny Game Controller (minigdx/tiny, 164 stars) and Evidence-Based Game QA (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
trekawek (a GitHub user) maintains it in trekawek/coffee-gb, which has 1,171 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 1, 2026.
Source: trekawek/coffee-gb on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.