Game Boy ROM Playthrough Driver
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game.
$ npx skills add minigdx/tiny --skill game-control -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install minigdx/tiny game-control --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/minigdx/tiny.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/game-control .claude/skills/game-control && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-control" agent skill from https://github.com/minigdx/tiny/tree/main/.claude/skills/game-control into .claude/skills/game-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-control", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/minigdx/tiny/tree/main/.claude/skills/game-controlType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add minigdx/tiny --skill game-control -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install minigdx/tiny game-control --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/minigdx/tiny.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/game-control .agents/skills/game-control && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-control" agent skill from https://github.com/minigdx/tiny/tree/main/.claude/skills/game-control into .agents/skills/game-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-control", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add minigdx/tiny --skill game-control -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install minigdx/tiny game-control --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/minigdx/tiny.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/game-control .cursor/skills/game-control && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-control" agent skill from https://github.com/minigdx/tiny/tree/main/.claude/skills/game-control into .cursor/skills/game-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-control", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/minigdx/tiny.git --path .claude/skills/game-control--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add minigdx/tiny --skill game-control -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install minigdx/tiny game-control --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/minigdx/tiny.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/game-control .gemini/skills/game-control && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-control" agent skill from https://github.com/minigdx/tiny/tree/main/.claude/skills/game-control into .gemini/skills/game-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-control", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install minigdx/tiny game-controlInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add minigdx/tiny --skill game-control -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/minigdx/tiny.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/game-control .github/skills/game-control && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-control" agent skill from https://github.com/minigdx/tiny/tree/main/.claude/skills/game-control into .github/skills/game-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-control", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add minigdx/tiny --skill game-control -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install minigdx/tiny game-control --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/minigdx/tiny.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/game-control .opencode/skills/game-control && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-control" agent skill from https://github.com/minigdx/tiny/tree/main/.claude/skills/game-control into .opencode/skills/game-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-control", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-controlControls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game.
The skill talks to the debug server that Tiny starts with its CLI run command, by default on localhost port 8081. Four endpoints cover the work: listing available keys, pressing a key that stays down until released, releasing it, and tapping, which presses and releases after a short delay. Keys include the arrows, space, enter, escape, letters, number keys, modifiers and function keys.
The agent translates a plain instruction such as move right, jump or press space three times into curl calls, with sleeps for held keys, repeated taps for loops and two presses at once for diagonal movement. A bare key name means a single tap, and no argument lists the keys with usage examples. For open-ended requests like play the game, it takes a screenshot first, through the serve endpoint or Playwright, sends inputs based on what it sees and repeats. Allowed tools are limited to curl, sleep, file reading and three Playwright browser calls.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 876365c. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
Bash(curl:*)Bash(sleep:*)Readmcp__playwright__browser_take_screenshotmcp__playwright__browser_navigatemcp__playwright__browser_snapshotFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use curl, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tiny Game Controller loads about 874 tokens when it runs. Until then it costs about 50 tokens; SKILL.md has 284 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from minigdx/tiny at commit 876365c, republished under its MIT licence (© minigdx). 284 words, ~874 tokens.
.claude/skills/game-control/SKILL.md (or your agent's skills folder).You can control a running Tiny game engine by sending HTTP requests to the debug server.
The game debug server runs on http://localhost:8081 by default (started with tiny-cli run).
curl -s http://localhost:8081/control/keyscurl -s -X POST "http://localhost:8081/control/press?key=KEY_NAME"curl -s -X POST "http://localhost:8081/control/release?key=KEY_NAME"curl -s -X POST "http://localhost:8081/control/tap?key=KEY_NAME"Direction: ARROW_LEFT, ARROW_RIGHT, ARROW_UP, ARROW_DOWN
Action: SPACE, ENTER, ESCAPE, TAB, BACKSPACE, DELETE
Letters: A through Z
Numbers: NUM0 through NUM9
Modifiers: SHIFT, CTRL, ALT
Function: F1 through F12
curl -s -X POST "http://localhost:8081/control/tap?key=SPACE"# Hold right for 500ms then release
curl -s -X POST "http://localhost:8081/control/press?key=ARROW_RIGHT"
sleep 0.5
curl -s -X POST "http://localhost:8081/control/release?key=ARROW_RIGHT"for i in $(seq 1 5); do
curl -s -X POST "http://localhost:8081/control/tap?key=SPACE"
sleep 0.1
donecurl -s -X POST "http://localhost:8081/control/press?key=ARROW_RIGHT"
curl -s -X POST "http://localhost:8081/control/press?key=ARROW_UP"
sleep 0.5
curl -s -X POST "http://localhost:8081/control/release?key=ARROW_RIGHT"
curl -s -X POST "http://localhost:8081/control/release?key=ARROW_UP"When the user provides $ARGUMENTS:
If arguments describe an action (e.g., "move right", "jump", "press space 3 times"):
If arguments are a key name (e.g., "SPACE", "ARROW_LEFT"):
If no arguments or "help":
GET /control/keysIf "play" or complex instructions (e.g., "play the game", "explore the level"):
tiny-cli run."error":"Engine not ready", the game is still loading. Wait a moment and retry."error":"Unknown key", check the key name against the available keys list.All endpoints return JSON:
{"ok":true,"action":"press","key":"ARROW_LEFT"}{"error":"Missing 'key' query parameter"}© minigdx, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/game-control of minigdx/tiny.
Open the folder on GitHubat commit 876365c
Tiny Game Controller next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tiny Game Controller this skillminigdx/tiny | 164 | — | ~874 | Automated safety check: Pass | MIT | |
| Game Boy ROM Playthrough Drivertrekawek/coffee-gb | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Ship Web Gamesnirholas/three.ws | 227 | 1 repos | ~284 | Automated safety check: Pass | Apache-2.0 | |
| Evidence-Based Game QAzenstory-ai/novel-to-game | 834 | — | ~389 | Automated safety check: Pass | MIT | |
| Build Game Inventorynirholas/three.ws | 227 | 1 repos | ~418 | Automated safety check: Pass | Apache-2.0 | |
| Test Playable Web Gamesnirholas/three.ws | 227 | 1 repos | ~429 | Automated safety check: Pass | Apache-2.0 |
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
nirholas/three.ws
Package, deploy, and verify a playable Three.js or web game.
zenstory-ai/novel-to-game
Verifies a game build on its target runtime with real run evidence for launch, rendering, input, core loop, outcome and restart, and records limitations honestly.
nirholas/three.ws
Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems.
nirholas/three.ws
Test a playable browser game end to end with deterministic fixtures and real browser evidence.
appsmithorg/appsmith
Investigates a stubbornly failing Playwright test as a possible product bug, using error output, screenshots, traces and server code, and writes a structured bug report.
Works with
Categories
Controls a running Tiny game engine over its local debug HTTP server, sending key presses, releases and taps so the agent can play or test the game. The skill talks to the debug server that Tiny starts with its CLI run command, by default on localhost port 8081. Four endpoints cover the work: listing available keys, pressing a key that stays down until released, releasing it, and tapping, which presses and releases after a short delay.
Tiny Game Controller fits situations like: playing or exploring a running Tiny game through the agent; testing game input handling with scripted key presses; tapping or holding keys to reproduce a bug in a game level.
Run `npx skills add minigdx/tiny --skill game-control -a claude-code`. Or copy the skill folder (.claude/skills/game-control in minigdx/tiny) into .claude/skills/game-control in your project. Claude Code loads it when a task matches its description.
Run `npx skills add minigdx/tiny --skill game-control -a codex`. Or copy the skill folder (.claude/skills/game-control in minigdx/tiny) into .agents/skills/game-control in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add minigdx/tiny --skill game-control -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-control, .gemini/skills/game-control, .github/skills/game-control and .opencode/skills/game-control in your project.
Going by SKILL.md and its folder, Tiny Game Controller needs the command-line tools its instructions call (curl). Our summary lists: A Tiny game running via tiny-cli with its debug server on port 8081; curl. Its frontmatter pre-approves these tools: Bash(curl:*), Bash(sleep:*), Read, mcp__playwright__browser_take_screenshot, mcp__playwright__browser_navigate, mcp__playwright__browser_snapshot.
SKILL.md contains no URLs. Its commands use curl, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tiny Game Controller is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 874 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tiny Game Controller: Game Boy ROM Playthrough Driver (trekawek/coffee-gb, 1.2k stars), Ship Web Games (nirholas/three.ws, 227 stars), Evidence-Based Game QA (zenstory-ai/novel-to-game, 834 stars) and Build Game Inventory (nirholas/three.ws, 227 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
minigdx (a GitHub organization) maintains it in minigdx/tiny, which has 164 GitHub stars. The repository was last updated on May 28, 2026.
Source: minigdx/tiny on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.