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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. | 925236118/ | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | 3 days ago |
| 2 | Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export. | 0x0funky/ | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | 4 days ago |
| 3 | Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter. | zimo-xiao-zheng/ | 285 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 4 | Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout. | godothub/ | 187 | — | ~1.5k | Automated safety check: Pass | MIT | 25 days ago |
| 5 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.4k | — | ~3.6k | Automated safety check: Pass | MIT | 4 days ago |
| 6 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 550 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 23 days ago |
| 7 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 8 | Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 550 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 9 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | today |
| 10 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 11 | Take screenshots of the Godot editor window or the running game window via the Hastur broker-server remote executor. | rayxuln/ | 241 | — | ~3.2k | Automated safety check: Pass | MIT | 6 mo ago |
| 12 | Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 13 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 805 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 14 | Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 15 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 16 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 17 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 632 | — | ~718 | Automated safety check: Pass | MIT | 10 days ago |
| 18 | Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control… | thedivergentai/ | 821 | — | ~4.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 19 | 19.Godogen This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description. | liangdabiao/ | 126 | — | ~1.5k | Automated safety check: Pass | MIT | 5 mo ago |
| 20 | Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake… | microsoft/ | 237 | — | ~983 | Automated safety check: Pass | MIT | 3 days ago |
| 21 | Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding. | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 22 | Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 23 | Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and… | thedivergentai/ | 821 | — | ~4.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 24 | 24.Gecs gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. | RandallLiuXin/ | 550 | — | ~2.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 25 | First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and… | microsoft/ | 237 | — | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 26 | 26.Gdtoolkit Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 550 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 23 days ago |
| 27 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 28 | Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C. | poingstudios/ | 632 | — | ~1.1k | Automated safety check: Pass | MIT | 10 days ago |
| 29 | Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。 | 925236118/ | 103 | 1 repo | ~2.5k | Automated safety check: Pass | MIT | 3 days ago |
| 30 | 30.Rig It Rig and animate game characters that actually hold up in-engine. | TheOrcDev/ | 106 | — | ~1.6k | Automated safety check: Pass | No licence | 13 days ago |
| 31 | Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 32 | Generate a new Godot game project with standardized ECS structure and tooling. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 33 | Turn GitHub PR feedback into a disciplined remediation loop: gather review threads, comments, and check runs; classify actionable items; fix the concrete must-fix issues; run the right local… | microsoft/ | 237 | — | ~716 | Automated safety check: Pass | MIT | 3 days ago |
| 34 | 视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。 | godothub/ | 125 | — | ~247 | Automated safety check: Pass | MIT | 29 days ago |
| 35 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 36 | 36.Setup Engine 配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。 | pixel-cellar/ | 349 | — | ~1.5k | Automated safety check: Pass | MIT | 6 mo ago |
| 37 | Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 10 days ago |
| 38 | Inspect or initialize a Godot project without imposing a game architecture. | valkor-ai/ | 1.2k | — | ~705 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 39 | Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance… | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 40 | Generate game assets using AI image generation APIs (DALL-E, Replicate, fal.ai) and prepare them for Godot. | jwynia/ | 170 | — | ~3.8k | Automated safety check: Pass | MIT | 7 mo ago |
| 41 | 41.Screenshot Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 550 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 23 days ago |
| 42 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 805 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 43 | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and… | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 44 | Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. | moeru-ai/ | 50k | — | ~677 | Automated safety check: Pass | MIT | today |
| 45 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 46 | Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. | poingstudios/ | 632 | — | ~1.2k | Automated safety check: Pass | MIT | 10 days ago |
| 47 | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 48 | 48.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | liangdabiao/ | 126 | — | ~287 | Automated safety check: Pass | MIT | 5 mo ago |