Dependency Injection
jame581/GodotPrompter
A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-autoload-architecture --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-autoload-architecture .claude/skills/godot-autoload-architecture && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-autoload-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-autoload-architecture into .claude/skills/godot-autoload-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-autoload-architecture", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-autoload-architectureType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-autoload-architecture --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-autoload-architecture .agents/skills/godot-autoload-architecture && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-autoload-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-autoload-architecture into .agents/skills/godot-autoload-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-autoload-architecture", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-autoload-architecture --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-autoload-architecture .cursor/skills/godot-autoload-architecture && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-autoload-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-autoload-architecture into .cursor/skills/godot-autoload-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-autoload-architecture", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-autoload-architecture--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-autoload-architecture --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-autoload-architecture .gemini/skills/godot-autoload-architecture && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-autoload-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-autoload-architecture into .gemini/skills/godot-autoload-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-autoload-architecture", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-autoload-architectureInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-autoload-architecture .github/skills/godot-autoload-architecture && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-autoload-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-autoload-architecture into .github/skills/godot-autoload-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-autoload-architecture", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-autoload-architecture --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-autoload-architecture .opencode/skills/godot-autoload-architecture && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-autoload-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-autoload-architecture into .opencode/skills/godot-autoload-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-autoload-architecture", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-autoload-architectureExpert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…
Godot Autoload Architecture is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, globalstate, autoloadorder, signalbus, dependencyinjection.
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 23 other files, including scripts and reference files (for example `references/autoload-patterns.md`, `references/expert-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development, State management and Design patterns. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 15 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Autoload Architecture loads about 3.4k tokens when it runs, and up to ~5.7k if it reads all its reference files. Until then it costs about 120 tokens; SKILL.md has 1,056 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,056 words, ~3,402 tokens.
.claude/skills/godot-autoload-architecture/SKILL.md (or your agent's skills folder). This skill also uses 21 other files; get the full folder from GitHub.MANDATORY before trusting a multi-Autoload dependency graph — verifies boot sequence.
MANDATORY with the mermaid/order diagram — maps who may call whom at boot.
MANDATORY before a cross-system Autoload bus (Achievements, UI, Save events).
MANDATORY before Autoload-owned scene transitions (deferred free / root management).
MANDATORY before Engine.register_singleton DI for non-Node services.
Data that must survive change_scene_to_file() (inventory, settings).
static var global state when you do not need a SceneTree Node.
On-demand instantiate instead of eager boot cost.
Safe cross-singleton calls after both are ready.
Mutex / call_deferred for background threads touching Autoload state.
Validate registration + defaults (debug / CI).
Ordered init helpers when _ready is too early for heavy work.
PROCESS_MODE_ALWAYS CanvasLayer console.
State holder vs pure event bus split.
_init() — AutoLoads are initialized sequentially. Accessing one in _init() may find a null reference._ready() — If multiple Singletons refer to each other's trees during boot, it can cause layout/sorting errors.Parent.method() calls from an Autoload — Autoloads sit at the root. They are the ultimate "top". Use signals to talk to the active scene._process() or signals, use a static var in a class_name script instead.get_tree().current_scene is accurate in _ready() — In Autoloads, the active scene might still be initializing. Access it via get_tree().root.get_child(-1).process_mode configuration — If your global console or music manager needs to work while the game is paused, set process_mode = PROCESS_MODE_ALWAYS.Good: Game/Audio/Save managers, SceneTransitioner, global score/inventory, cross-scene EventBus.
Avoid: Scene-specific logic, temporary state, pure data (prefer static / Resource), over-architecting tiny projects.
MANDATORY: Read autoload_init_order_diag.gd and singleton_dependency_diagram.gd before drawing or trusting any Autoload order.
Autoloads initialize top → bottom in Project Settings. Upper singletons must not call lower ones in _ready(). Move dependents down the list.
graph TD
subgraph Autoloads [Project Settings order]
B[1. GlobalAudio] --> C[2. ServiceLocator]
C --> D[3. QuestManager]
end
D --> E[Current Scene]
E -->|Queries| CMANDATORY: service_locator.gd / service_registry.gd before
Engine.register_singleton.
Use for lightweight RefCounted services; unregister in _exit_tree to avoid dangling engine singletons.
MANDATORY: global_event_bus.gd for cross-system past-tense events. Keep mutable run state in persistent_data_holder.gd / global_game_state.gd — not on the bus.
MANDATORY: safe_scene_switcher.gd — deferred free + root ownership. Pair with
godot-scene-managementfor threaded loads.
MANDATORY in debug/CI: singleton_health_check_test.gd / autoload_reference_checker.gd —
assertpresence +Engine.has_singletonfor registered services.
_ready() (autoload_init_order_diag.gd).RefCounted services avoid SceneTree overhead; register via Engine.register_singleton and unregister in _exit_tree (service_locator.gd).current_scene in _ready() — WHY: active scene may still be mounting; use get_tree().root.get_child(-1) or defer until scene ready.| Topic | Reference / script |
|---|---|
| Service locator / boot diagram / health checks | expert-patterns.md |
| Beginner registration only | autoload-patterns.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
/root, become global names, and why boot order matches Project Settings list order.current_scene can be unreliable during Autoload _ready() and how root children relate to the active scene.process_mode / PROCESS_MODE_ALWAYS for consoles, music, and managers that must run while get_tree().paused._init vs _ready timing so cross-Autoload access does not hit nulls during sequential boot.register_singleton / get_singleton for lightweight service locators that are not SceneTree Nodes.call_deferred when background threads touch global Autoload state.project.godot; get registration and naming right before wiring managers.static var / class_name, and deferred calls are the language tools this skill’s patterns assume.change_scene_to_file().© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 21 other files (scripts, references) in skills/godot-autoload-architecture of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Autoload Architecture next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Autoload Architecture this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | |
| Dependency Injectionjame581/GodotPrompter | 805 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Component Systemjame581/GodotPrompter | 805 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
jame581/GodotPrompter
A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and…. Godot Autoload Architecture is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid.
Godot Autoload Architecture fits situations like: audio controllers; cross-scene resources; keywords: AutoLoad; sceneTransitioner.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a claude-code`. Or copy the skill folder (skills/godot-autoload-architecture in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-autoload-architecture in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a codex`. Or copy the skill folder (skills/godot-autoload-architecture in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-autoload-architecture in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-autoload-architecture -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-autoload-architecture, .gemini/skills/godot-autoload-architecture, .github/skills/godot-autoload-architecture and .opencode/skills/godot-autoload-architecture in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Autoload Architecture is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Autoload Architecture is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Autoload Architecture: Dependency Injection (jame581/GodotPrompter, 805 stars), Component System (jame581/GodotPrompter, 805 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.