Fmodel Unpack
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
A skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld…
$ npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pardeike/DecompilerServer decompiler-mcp --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pardeike/DecompilerServer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/decompiler-mcp .claude/skills/decompiler-mcp && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "decompiler-mcp" agent skill from https://github.com/pardeike/DecompilerServer/tree/main/skills/decompiler-mcp into .claude/skills/decompiler-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "decompiler-mcp", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pardeike/DecompilerServer/tree/main/skills/decompiler-mcpType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pardeike/DecompilerServer decompiler-mcp --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pardeike/DecompilerServer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/decompiler-mcp .agents/skills/decompiler-mcp && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "decompiler-mcp" agent skill from https://github.com/pardeike/DecompilerServer/tree/main/skills/decompiler-mcp into .agents/skills/decompiler-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "decompiler-mcp", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pardeike/DecompilerServer decompiler-mcp --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pardeike/DecompilerServer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/decompiler-mcp .cursor/skills/decompiler-mcp && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "decompiler-mcp" agent skill from https://github.com/pardeike/DecompilerServer/tree/main/skills/decompiler-mcp into .cursor/skills/decompiler-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "decompiler-mcp", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pardeike/DecompilerServer.git --path skills/decompiler-mcp--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pardeike/DecompilerServer decompiler-mcp --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pardeike/DecompilerServer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/decompiler-mcp .gemini/skills/decompiler-mcp && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "decompiler-mcp" agent skill from https://github.com/pardeike/DecompilerServer/tree/main/skills/decompiler-mcp into .gemini/skills/decompiler-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "decompiler-mcp", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pardeike/DecompilerServer decompiler-mcpInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pardeike/DecompilerServer.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/decompiler-mcp .github/skills/decompiler-mcp && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "decompiler-mcp" agent skill from https://github.com/pardeike/DecompilerServer/tree/main/skills/decompiler-mcp into .github/skills/decompiler-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "decompiler-mcp", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pardeike/DecompilerServer decompiler-mcp --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pardeike/DecompilerServer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/decompiler-mcp .opencode/skills/decompiler-mcp && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "decompiler-mcp" agent skill from https://github.com/pardeike/DecompilerServer/tree/main/skills/decompiler-mcp into .opencode/skills/decompiler-mcp/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "decompiler-mcp", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
decompiler-mcpA skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld…
Decompiler MCP is an agent skill from pardeike/DecompilerServer. Use when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld assemblies, third-party DLLs, game binaries, or version-to-version assembly diffs. Prefer this skill when choosing the right DecompilerServer tool sequence and avoiding premature shell fallbacks.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Game Development, covering Reverse engineering and malware and MCP servers. It works with Model Context Protocol and .NET. The repository describes itself as: A powerful MCP (Model Context Protocol) server for decompiling and analyzing .NET assemblies, with specialized support for Unity's Assembly-CSharp.dll files. DecompilerServer… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 42c3f91. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Decompiler MCP loads about 1.5k tokens when it runs. Until then it costs about 95 tokens; SKILL.md has 669 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pardeike/DecompilerServer at commit 42c3f91, republished under its MIT licence (© pardeike). 669 words, ~1,462 tokens.
.claude/skills/decompiler-mcp/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use DecompilerServer as the primary source of truth for loaded .NET assemblies. Do not guess member IDs or fall back to shell scans after one failed symbol lookup; use the discovery and diagnostic tools first.
load_assembly with assemblyPath, or gameDir plus assemblyFile for Unity layouts.status for readiness and the current context. Use list_contexts(includeRegistered: true, limit, cursor, filter) only to discover registered aliases. Passing contextAlias activates a registered alias on demand.get_server_stats only when cache, index, or performance diagnostics matter.search_symbols first for fragments or when unsure whether a name is a type or member.resolve_member_id first for fully-qualified or XML-doc-like guesses such as Namespace.Type.Member, Namespace.Type:Member, or M:Namespace.Type.Member.search_types when looking only for types.search_members when looking only for methods, fields, properties, or events.list_members after resolving a type (get_members_of_type is its compatibility alias).mode: "signatures" for orientation and mode: "full" only when extra metadata is needed.includeCompilerGenerated: true when those are the subject of inspection.get_decompiled_source for complete focused source.plan_chunking and get_source_slice for large types or methods.maxLinesPerMember). Partial entries have hasMore and nextStartLine; continue with a source slice. Outer truncated includes partial members; budgetTruncated specifically means the total character cap was reached.find_callers, find_callees, and find_usages for call/use questions.scope: "assembly"; use scope: "workspace" for all currently loaded contexts. Inspect searchedContexts; deferred aliases are not activated by that query.resolution: "workspace"; external targets retain referenced assembly identity.find_base_types, find_derived_types, get_overrides, and get_implementations for inheritance questions.limit/cursor paging; maxDepth: 0 omits children, and larger values show the direct member level.get_il before proposing transpiler anchors; suggest_transpiler_targets should be treated as a real-IL hint list, not a substitute for reading IL.compare_contexts for structural alias-level overview.compare_symbols for type/member drill-down.compare_symbols with compareMode: "body" only for method bodies.context_not_loaded or member_context_mismatch, follow the assembly-loading hint and retry the canonical ID in its owning context. Do not search the MVID or kind suffix as a symbol.ambiguous_member, choose a candidate ID or supply the parameter types.type_not_found, call search_types or search_symbols with the type fragment.member_not_found, inspect error.details.candidates and call the suggested get_members_of_type or search_symbols.search_symbols returns diagnostic.code: "member_guess_unresolved", the type resolved but the member guess did not; inspect the returned direct members or call the suggested list_members.wrong_symbol_kind, switch to the tool for the actual kind instead of retrying the same call.memberId contains an MVID, follow-up calls normally do not need contextAlias.contextAlias when working from human-entered symbols or when multiple versions are loaded and no canonical memberId has been resolved yet.Output is compact by default. Complete source is in data.code; omitted source language means C#. Source slices retain startLine, endLine, and totalLines. Use structured IL instructions, and use error.details/error.hints for recovery. Ordinary member summaries identify symbols with declaringType + name; type summaries retain fullName.
Extended output is a user startup configuration (DECOMPILER_RESPONSE_MODE=extended), not a tool argument or an agent-controlled setting.
search_symbols beats broad shell search for unknown names.
resolve_member_id beats search_symbols for fully-qualified stale method guesses because its errors return typed candidates.
list_members beats guessing conventional method names.
get_source_slice beats dumping huge source into context when line ranges are enough.
get_il beats external IL tools for first-pass opcode inspection; use limit/cursor or startOffset/endOffset for large methods.
find_callees returns callee-shaped fields. Prefer targetMemberId, symbol, opcode, offset, and resolution over legacy inMember/inType aliases.
Shell tools are a last resort for files outside loaded assemblies or for validating packaging/runtime environment, not for ordinary symbol exploration.
© pardeike, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/decompiler-mcp of pardeike/DecompilerServer.
Open the folder on GitHubat commit 42c3f91
Decompiler MCP next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Decompiler MCP this skillpardeike/DecompilerServer | 105 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Fmodel Unpackpa001024/dna-builder | 134 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Roslynkmrpmorris/Roslynk | 122 | — | ~3k | Automated safety check: Pass | MIT | |
| MCP Csharpatherio-danp/cde-dotnetcc | 109 | — | ~1.2k | Automated safety check: Notes | None | |
| Creating Dotnet MCP ServersSebastienDegodez/copilot-instructions | 197 | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Windows CLIsbroenne/mcp-windows | 105 | — | ~1.8k | Automated safety check: Pass | MIT |
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
mrpmorris/Roslynk
How to use the Roslynk MCP tools (mcproslynk) effectively for .NET work.
atherio-danp/cde-dotnetcc
Create, debug, test, and publish MCP (Model Context Protocol) servers in C using the official ModelContextProtocol SDK — tools/prompts/resources, stdio vs HTTP transport, MapMcp hosting.
SebastienDegodez/copilot-instructions
A skill your agent uses when building Model Context Protocol (MCP) servers in .NET, configuring tools, transports (SSE/stdio), JSON serialization for AOT, or testing MCP endpoints
sbroenne/mcp-windows
Guidance for driving Windows desktop automation from the wincli command-line tool - the token-efficient entry point that mirrors the Windows MCP server.
ILoveDotNet/ilovedotnet
Generate a complete MCP server project in C with tools, prompts, and proper configuration
Works with
Categories
A skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld…. Decompiler MCP is an agent skill from pardeike/DecompilerServer.NET assemblies, especially foreign code such as Unity/RimWorld assemblies, third-party DLLs, game binaries, or version-to-version assembly diffs.
Decompiler MCP fits situations like: working with the DecompilerServer MCP server to inspect; compare .NET assemblies; especially foreign code such as Unity/RimWorld assemblies; third-party DLLs.
Run `npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a claude-code`. Or copy the skill folder (skills/decompiler-mcp in pardeike/DecompilerServer) into .claude/skills/decompiler-mcp in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a codex`. Or copy the skill folder (skills/decompiler-mcp in pardeike/DecompilerServer) into .agents/skills/decompiler-mcp in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pardeike/DecompilerServer --skill decompiler-mcp -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/decompiler-mcp, .gemini/skills/decompiler-mcp, .github/skills/decompiler-mcp and .opencode/skills/decompiler-mcp in your project.
SKILL.md names no scripts, command-line tools or credentials: Decompiler MCP is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Decompiler MCP is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Decompiler MCP: Fmodel Unpack (pa001024/dna-builder, 134 stars), Roslynk (mrpmorris/Roslynk, 122 stars), MCP Csharp (atherio-danp/cde-dotnetcc, 109 stars) and Creating Dotnet MCP Servers (SebastienDegodez/copilot-instructions, 197 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pardeike (a GitHub user) maintains it in pardeike/DecompilerServer, which has 105 GitHub stars. The repository was last updated on October 1, 2026.
Source: pardeike/DecompilerServer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.