Comfyui Topology Viz
automateyournetwork/netclaw
Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations…
A skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a…
$ npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install benjiyaya/Calliope shot-composer-blockout --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/benjiyaya/Calliope.git skills-src && mkdir -p .claude/skills && cp -r skills-src/calliope-backend/skills_builtin/shot-composer-blockout .claude/skills/shot-composer-blockout && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "shot-composer-blockout" agent skill from https://github.com/benjiyaya/Calliope/tree/main/calliope-backend/skills_builtin/shot-composer-blockout into .claude/skills/shot-composer-blockout/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shot-composer-blockout", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/benjiyaya/Calliope/tree/main/calliope-backend/skills_builtin/shot-composer-blockoutType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install benjiyaya/Calliope shot-composer-blockout --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benjiyaya/Calliope.git skills-src && mkdir -p .agents/skills && cp -r skills-src/calliope-backend/skills_builtin/shot-composer-blockout .agents/skills/shot-composer-blockout && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "shot-composer-blockout" agent skill from https://github.com/benjiyaya/Calliope/tree/main/calliope-backend/skills_builtin/shot-composer-blockout into .agents/skills/shot-composer-blockout/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shot-composer-blockout", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install benjiyaya/Calliope shot-composer-blockout --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benjiyaya/Calliope.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/calliope-backend/skills_builtin/shot-composer-blockout .cursor/skills/shot-composer-blockout && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "shot-composer-blockout" agent skill from https://github.com/benjiyaya/Calliope/tree/main/calliope-backend/skills_builtin/shot-composer-blockout into .cursor/skills/shot-composer-blockout/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shot-composer-blockout", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/benjiyaya/Calliope.git --path calliope-backend/skills_builtin/shot-composer-blockout--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install benjiyaya/Calliope shot-composer-blockout --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benjiyaya/Calliope.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/calliope-backend/skills_builtin/shot-composer-blockout .gemini/skills/shot-composer-blockout && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "shot-composer-blockout" agent skill from https://github.com/benjiyaya/Calliope/tree/main/calliope-backend/skills_builtin/shot-composer-blockout into .gemini/skills/shot-composer-blockout/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shot-composer-blockout", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install benjiyaya/Calliope shot-composer-blockoutInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/benjiyaya/Calliope.git skills-src && mkdir -p .github/skills && cp -r skills-src/calliope-backend/skills_builtin/shot-composer-blockout .github/skills/shot-composer-blockout && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "shot-composer-blockout" agent skill from https://github.com/benjiyaya/Calliope/tree/main/calliope-backend/skills_builtin/shot-composer-blockout into .github/skills/shot-composer-blockout/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shot-composer-blockout", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install benjiyaya/Calliope shot-composer-blockout --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benjiyaya/Calliope.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/calliope-backend/skills_builtin/shot-composer-blockout .opencode/skills/shot-composer-blockout && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "shot-composer-blockout" agent skill from https://github.com/benjiyaya/Calliope/tree/main/calliope-backend/skills_builtin/shot-composer-blockout into .opencode/skills/shot-composer-blockout/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shot-composer-blockout", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
shot-composer-blockoutA skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a…
Shot Composer Blockout is an agent skill from benjiyaya/Calliope. Use when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a generation reference.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/motion-recipes.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with ComfyUI and SvelteKit. The repository describes itself as: Local-first AI Idea-to-video studio — FastAPI + SvelteKit + ComfyUI. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0a75919. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Shot Composer Blockout loads about 1.1k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 522 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from benjiyaya/Calliope at commit 0a75919, republished under its MIT licence (© benjiyaya). 522 words, ~1,058 tokens.
.claude/skills/shot-composer-blockout/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Judgment layer for driving the Build Scene composition through the shot_*
tools. The machine contract lives in the tools themselves; this skill is the
workflow — how to think about the scene, and in what order to touch it.
Adapted from open-media's agent guide, with motion-recipe judgment folded in.
male/female/child),
primitives (cube, plane, cylinder, sphere, capsule, cone,
torus). get_scene first, always — it's cheap and tells you what exists,
what's selected, playback state, and every keyframe id.get_scene/add_object — never invent
ids. select_object is for pointing the user's UI at the subject (and
set_shot solves from it); edits themselves always pass explicit ids.{version, data:[...]}, fixed-arity arrays). Never
hand-construct it — pose via list_poses + apply_pose, then fine-tune
single joints with set_joint.shotSize/angle/elevation/composition) is scene-global, not
per-object. set_shot merges partial updates. OTS needs a second character.get_scene — see what's there.add_object, set_transform ([x,y,z], y-up, characters stand on
y=0), apply_pose for stances.select_object the subject → set_shot (montage via
list_shot_presets when unsure of valid ids).add_keyframe → stage → add_keyframe (see
references/motion-recipes.md — read it before any non-trivial motion).request_capture when the user wants the frame as a generation reference.
It returns the saved PNG path — no GPU, no approval.set_transform/set_joint write the object's live
state; add_keyframe(object_id, time) pins that state at a second (0-60).
An object with no track gets a spawn keyframe at t=0 automatically.add_keyframe twice with the same time for different poses —
within 1/24s it REPLACES (upsert). Move it with move_keyframe_time instead.set_transform only stages — it
does NOT rewrite committed keyframes. To change the pose AT a keyframe, edit
with update_keyframe, not set_transform.set_playback(duration) caps there; keep keyframe times
within the duration. Preview loops.Build Scene has a single surface: the Three.js viewport. It is the only preview and the only export/capture source — there is no separate render path and no Remotion.
◉). Do not drive the camera from shot_* tools, and do not
invent camera-beat tools — none exist.add_keyframe recipes animate objects;
that motion is what the exported clip renders (the viewport samples every
tracked object at the playhead, so object keyframes appear in the export even
with a static camera).ask_user the Brief; before export,
ask_user the Cut and record_build_scene_gate(gate='cut'). Soft maybe =
hard stop. The user clicks Export video — there is no export_video
tool.Don't work around a gap by inventing behavior (no hand-rolled posture arrays,
no invented tool names). Check get_scene output first; if a capability truly
doesn't exist as a tool, say so — it's an app-feature gap, not a prompting
problem.
© benjiyaya, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in calliope-backend/skills_builtin/shot-composer-blockout of benjiyaya/Calliope.
Open the folder on GitHubat commit 0a75919
Shot Composer Blockout next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Shot Composer Blockout this skillbenjiyaya/Calliope | 242 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Comfyui Topology Vizautomateyournetwork/netclaw | 676 | — | ~3.9k | Automated safety check: Notes | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT |
automateyournetwork/netclaw
Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations…
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
benjiyaya/Calliope
Write finished Calliope story content — beats, cast, screenplay scenes, shot clips, continuity requirements — into an existing Calliope project through the calliope-cli bridge.
benjiyaya/Calliope
A skill your agent uses when writing or improving character image prompts — sheets, portraits, and reference images that stay consistent across scenes.
benjiyaya/Calliope
A skill your agent uses when turning a Calliope scene into a video job — chaining from a previous clip, ordering reference images, or picking duration settings.
benjiyaya/Calliope
A skill your agent uses when making MiniMax H3 video prompts from media + ideas.
Categories
A skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a…. Shot Composer Blockout is an agent skill from benjiyaya/Calliope. Use when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a generation reference.
Shot Composer Blockout fits situations like: the user asks to build; ANIMATE a 3D scene in Build Scene — characters; keyframe motion; exporting a blockout as a generation reference.
Run `npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a claude-code`. Or copy the skill folder (calliope-backend/skills_builtin/shot-composer-blockout in benjiyaya/Calliope) into .claude/skills/shot-composer-blockout in your project. Claude Code loads it when a task matches its description.
Run `npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a codex`. Or copy the skill folder (calliope-backend/skills_builtin/shot-composer-blockout in benjiyaya/Calliope) into .agents/skills/shot-composer-blockout in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add benjiyaya/Calliope --skill shot-composer-blockout -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/shot-composer-blockout, .gemini/skills/shot-composer-blockout, .github/skills/shot-composer-blockout and .opencode/skills/shot-composer-blockout in your project.
SKILL.md names no scripts, command-line tools or credentials: Shot Composer Blockout is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Shot Composer Blockout is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Shot Composer Blockout: Comfyui Topology Viz (automateyournetwork/netclaw, 676 stars), Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars) and Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
benjiyaya (a GitHub user) maintains it in benjiyaya/Calliope, which has 242 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: benjiyaya/Calliope on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.