Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-app-director --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-app-director .claude/skills/threejs-app-director && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-app-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-app-director into .claude/skills/threejs-app-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-app-director", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-app-directorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-app-director --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-app-director .agents/skills/threejs-app-director && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-app-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-app-director into .agents/skills/threejs-app-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-app-director", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-app-director --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-app-director .cursor/skills/threejs-app-director && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-app-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-app-director into .cursor/skills/threejs-app-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-app-director", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mintdotgg/mint-threejs-skills.git --path skills/mint-threejs-skills/skills/threejs-app-director--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-app-director --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-app-director .gemini/skills/threejs-app-director && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-app-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-app-director into .gemini/skills/threejs-app-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-app-director", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mintdotgg/mint-threejs-skills threejs-app-directorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-app-director .github/skills/threejs-app-director && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-app-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-app-director into .github/skills/threejs-app-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-app-director", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-app-director --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-app-director .opencode/skills/threejs-app-director && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-app-director" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-app-director into .opencode/skills/threejs-app-director/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-app-director", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-app-directorBuild and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
Threejs App Director is an agent skill from mintdotgg/mint-threejs-skills. Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 24 other files, including scripts, reference files and assets (for example `assets/threejs-vite-asset-viewer/package.json`, `assets/threejs-vite-asset-viewer/src/asset-manifest.ts` and `assets/threejs-vite-asset-viewer/src/main.ts`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (TypeScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs App Director loads about 1.2k tokens when it runs, and up to ~2k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 544 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 544 words, ~1,208 tokens.
.claude/skills/threejs-app-director/SKILL.md (or your agent's skills folder). This skill also uses 20 other files; get the full folder from GitHub.Own the complete non-game 3D application outcome. Do not invent game objectives, scoring, failure, or progression unless the experience genuinely needs them.
Read references/app-patterns.md for the matching application archetype.
For a fresh model, animation, asset-pack, material, material-pack, or Mint-world
delivery whose asset is the requested product, read
../../references/asset-viewer.md and start from the packaged Asset Viewer
scaffold.
For imported-model orientation, manipulation, simulation, terrain, or other
spatially complex work, read ../../references/spatial-contracts.md.
| Need | Skill |
|---|---|
| Models, composition, materials, lighting, shaders, VFX | ../threejs-visual-systems/SKILL.md |
| Cameras, controls, picking, selection, configuration, manipulation, UI | ../threejs-interaction-systems/SKILL.md |
| Rendering, loading, input bugs, profiling, optimization | ../threejs-debug-profiler/SKILL.md |
| Browser QA, visual regression, production release | ../threejs-qa-release/SKILL.md |
| Game mechanics or game feel inside a mixed experience | ../threejs-gameplay-systems/SKILL.md |
../../references/mint-project-workspaces.md. Infer its
name from the app brief when no association or explicit destination exists.../../references/mint-mcp-assets.md when production
assets are needed. Register ordinary artifacts and remote world runtime
configuration in the project-root mint-assets.json through
../../references/asset-pipeline.md; stream world RAD manifests through
../../references/mint-world-splats.md.../../references/verification-policy.md: run the automatic minimum,
then offer a scoped desktop/browser QA pass. Treat mobile as a separate
approval.For a greenfield asset-delivery viewer, create the canonical vanilla Three.js project:
python3 <this-skill-dir>/scripts/create_threejs_asset_viewer.py ./my-asset-viewerUse --force only when overwriting the target is intended. Configure
src/asset-manifest.ts from the synchronized mint-assets.json; do not replace
the scaffold's model, animation, material, pack, or RAD session with a bespoke
scene unless the user requested a broader application.
mint-assets.json records every integrated Mint artifact or remote world
runtime under a stable logical key and records the validated Mint Project.After the user approves the relevant QA scope:
Lead with the implemented user journey. Report controls, state ownership, changed files, Mint links and artifact paths, screenshots, verification, performance evidence, deployment assumptions, and remaining risks. Explicitly name the extended desktop and mobile QA that was not run.
© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 20 other files (scripts, references, assets) in skills/mint-threejs-skills/skills/threejs-app-director of mintdotgg/mint-threejs-skills.
Open the folder on GitHubat commit de7af44
Threejs App Director next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs App Director this skillmintdotgg/mint-threejs-skills | 114 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
mintdotgg/mint-threejs-skills
Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.
mintdotgg/mint-threejs-skills
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
mintdotgg/mint-threejs-skills
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
mintdotgg/mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…
mintdotgg/mint-threejs-skills
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
mintdotgg/mint-threejs-skills
Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.
Works with
Categories
Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences. Threejs App Director is an agent skill from mintdotgg/mint-threejs-skills.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
Threejs App Director fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-app-director in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-app-director in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-app-director in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-app-director in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-app-director -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-app-director, .gemini/skills/threejs-app-director, .github/skills/threejs-app-director and .opencode/skills/threejs-app-director in your project.
Going by SKILL.md and its folder, Threejs App Director needs TypeScript for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs App Director is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 834 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs App Director: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.
Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.