TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.

No licenceAuto-check passedGame Development

Install Typegpu

skills CLI
$ npx skills add software-mansion-labs/skills --skill typegpu -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install software-mansion-labs/skills typegpu --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/software-mansion-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/typegpu .claude/skills/typegpu && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
typegpu
GitHub stars
291
Used in
2 other repos
Token cost
~5.6k tokens
SKILL.md length
1,689 words
Files
14 (incl. references)
Skills in repo
20
Repo updated
First seen
Licence
None found

At a glance

TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.

  • Works in 7 steps: Numeric literals: 1.0 may strip ->… → Outer-scope captures are constants: not… → TypedArray/ArrayBuffer alignment: bytes… → …
  • The user writes
  • SKILL.md covers When to read reference files, Setup, Data schemas (d.*) and GPU functions, plus 11 more sections
  • Calls npx

What it does

Typegpu is an agent skill from software-mansion-labs/skills. TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g…

Its SKILL.md is about 5.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 14 other files, including reference files (for example `references/advanced.md`, `references/encoders.md` and `references/matrices.md`).

It sits in Game Development, covering 3D graphics and WebGL, Shaders and Type safety. It works with TypeScript, React, React Native and Three.js. The repository describes itself as: Software Mansion's set of skills for AI-assisted React Native development.

When your agent uses it

  • The user writes
  • Designs TypeGPU code: use gpu shader functions
  • Compute and render pipelines
  • Command encoders

Example prompts

  • “use gpu”
  • “how do I write a shader”
  • “how do I create a buffer”
  • “/typegpu”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Numeric literals: 1.0 may strip -> abstractInt. Use d.f32(1). See types.md.
  2. Outer-scope captures are constants: not runtime-mutable. Use createUniform/createMutable. See shaders.md.
  3. TypedArray/ArrayBuffer alignment: bytes copied verbatim. vec3f elements are 16 bytes (12 + 4 padding). Plain arrays handle padding; typed…
  4. Integer division: a / b on primitives is f32. Use d.i32()/d.u32() for integer semantics. See types.md.
  5. Uninitialised variables: let x; is invalid - always initialise so the type can be inferred: let x = d.f32(0).
  6. Ternary operators: runtime ternaries compile to WGSL select — both branches always evaluate, so branches must be side-effect-free and…
  7. Fragment output is always 4-component (d.vec4f; d.vec4i/d.vec4u for integer formats), even for fewer-channel formats. A pipeline with…

What it can do on your machine

Read from SKILL.md and the folder at commit e3f00cd. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Typegpu loads about 5.6k tokens when it runs, and up to ~31k if it reads all its reference files. Until then it costs about 214 tokens; SKILL.md has 1,689 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~214
When it runs · the whole SKILL.md, loaded when a task matches
~5.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~31k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 1,689 words (~5,581 tokens).

“A single schema (d.*) defines a GPU type, CPU buffer layout, and TypeScript type at once - no manual alignment, type mapping, or casting. The build plugin unplugin-typegpu transforms 'use gpu'-marked TypeScript for runtime WGSL transpilation, enabling type inference and…”

— opening of SKILL.md by software-mansion-labs
name
typegpu

Read the full SKILL.md on GitHub

Files

SKILL.md and 13 other files (references) in skills/typegpu of software-mansion-labs/skills.

  • SKILL.md
  • references/advanced.md
  • references/encoders.md
  • references/matrices.md
  • references/noise.md
  • references/pipelines.md
  • references/react.md
  • references/sdf.md
  • references/setup.md
  • references/shaders.md
  • references/std.md
  • references/textures.md
  • references/timing.md
  • references/types.md

Open the folder on GitHubat commit e3f00cd

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in software-mansion-labs/skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Typegpu next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Typegpu compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Typegpu this skillsoftware-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNone
Animationskingstinct/react-native-healthkit715—~937Automated safety check: PassMIT
Shader for Interfacesv2space-labs/shader-for-interfaces115—~3.1kAutomated safety check: PassMIT
Olore Tanstack Form Latestolorehq/olore103—~1.1kAutomated safety check: PassMIT
Tslpmndrs/glyph392—~1.5kAutomated safety check: PassMIT
Frontend Mobile Development Component Scaffoldaiskillstore/marketplace4306 repos~3kAutomated safety check: PassNone

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Questions about Typegpu

What does Typegpu do?

TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. Typegpu is an agent skill from software-mansion-labs/skills. TypeGPU is type-safe WebGPU in TypeScript.

When should I use Typegpu?

Typegpu fits situations like: the user writes; designs TypeGPU code: use gpu shader functions; compute and render pipelines; command encoders.

How do I install Typegpu in Claude Code?

Run `npx skills add software-mansion-labs/skills --skill typegpu -a claude-code`. Or copy the skill folder (skills/typegpu in software-mansion-labs/skills) into .claude/skills/typegpu in your project. Claude Code loads it when a task matches its description.

How do I install Typegpu in Codex?

Run `npx skills add software-mansion-labs/skills --skill typegpu -a codex`. Or copy the skill folder (skills/typegpu in software-mansion-labs/skills) into .agents/skills/typegpu in your project. Codex loads it when a task matches its description.

Can I use Typegpu in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add software-mansion-labs/skills --skill typegpu -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/typegpu, .gemini/skills/typegpu, .github/skills/typegpu and .opencode/skills/typegpu in your project.

What does Typegpu need to run?

Going by SKILL.md and its folder, Typegpu needs the command-line tools its instructions call (npx).

Does Typegpu access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Typegpu safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Typegpu use?

No licence was found for Typegpu or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Typegpu use?

About 5.6k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 26k tokens, read only when the agent opens those files.

What are the alternatives to Typegpu?

Skills that share tags, products or a category with Typegpu: Animations (kingstinct/react-native-healthkit, 715 stars), Shader for Interfaces (v2space-labs/shader-for-interfaces, 115 stars), Olore Tanstack Form Latest (olorehq/olore, 103 stars) and Tsl (pmndrs/glyph, 392 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Typegpu?

software-mansion-labs (a GitHub organization) maintains it in software-mansion-labs/skills, which has 291 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on September 28, 2026.

Source: software-mansion-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.