Architecture Decision
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-design-spec --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/forgecad-design-spec .claude/skills/forgecad-design-spec && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "forgecad-design-spec" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-design-spec into .claude/skills/forgecad-design-spec/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-design-spec", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-design-specType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-design-spec --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/forgecad-design-spec .agents/skills/forgecad-design-spec && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "forgecad-design-spec" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-design-spec into .agents/skills/forgecad-design-spec/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-design-spec", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-design-spec --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/forgecad-design-spec .cursor/skills/forgecad-design-spec && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "forgecad-design-spec" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-design-spec into .cursor/skills/forgecad-design-spec/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-design-spec", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ForgeCAD/forgecad-public-kit.git --path skills/forgecad-design-spec--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-design-spec --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/forgecad-design-spec .gemini/skills/forgecad-design-spec && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "forgecad-design-spec" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-design-spec into .gemini/skills/forgecad-design-spec/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-design-spec", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-design-specInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/forgecad-design-spec .github/skills/forgecad-design-spec && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "forgecad-design-spec" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-design-spec into .github/skills/forgecad-design-spec/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-design-spec", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ForgeCAD/forgecad-public-kit forgecad-design-spec --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ForgeCAD/forgecad-public-kit.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/forgecad-design-spec .opencode/skills/forgecad-design-spec && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "forgecad-design-spec" agent skill from https://github.com/ForgeCAD/forgecad-public-kit/tree/mainline/skills/forgecad-design-spec into .opencode/skills/forgecad-design-spec/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "forgecad-design-spec", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
forgecad-design-specCreate a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.
Forgecad Design Spec is an agent skill from ForgeCAD/forgecad-public-kit. Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/default-profiles.md` and `references/master-prompt.md`).
It sits in Development. The repository describes itself as: Public companion kit for ForgeCAD: examples, agent skills, docs links, and issue tracking. The hosted CAD app and core source live elsewhere. The licence is MIT.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 7523f68. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Forgecad Design Spec loads about 2.5k tokens when it runs, and up to ~6.1k if it reads all its reference files. Until then it costs about 38 tokens; SKILL.md has 1,112 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ForgeCAD/forgecad-public-kit at commit 7523f68, republished under its MIT licence (© ForgeCAD). 1,112 words, ~2,460 tokens.
.claude/skills/forgecad-design-spec/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.The design document — a git-committed, diff-reviewed markdown file — is the source of truth. Not the code, not the chat, not your head. You iterate it by commit-and-review, and the git diff is the review artifact.
Validate the design by mentally operating the thing, step by step. Walk it as someone assembles, uses, or moves it. The step with no answer — "how does the servo get inside the housing?" — is the real design gap. A spec that reads complete on the page can still hide a hole that only surfaces when you try to put it together in your head. State each gap falsifiably: not "tolerances might be tight" but "the 12mm arm cantilevers under gripping load, may flex >0.5mm."
Every number has a reason; the narrative comes before the numbers. Describe the object as if over the phone, then derive each value and show its math: wallThickness = 2.4mm = 6 × 0.4mm nozzle. The design is implementation-blind — shaped by the object, never by what the ForgeCAD API makes easy. Manufacturing process is one of those reasons — a design decision you weigh, never a default you inherit (never assume FDM/printing).
A vague request is a set of decisions you make honestly, not information to extract. No placeholders ("appropriate motor"); choose a defensible value, show why, continue. The Decisions table fills only after user review, so the loop stays in the document.
| Phase | When | Output |
|---|---|---|
| Intake | request is fuzzy / process unspecified | engineering brief + master prompt |
| HLD | design is wrong in approach, alternatives exist | <name>-hld.md |
| LLD | decisions locked, or a simple single-body part | <name>-lld.md |
The HLD carries only decision-driving dimensions and genuinely-different alternatives; the LLD carries enough that someone builds from it alone. Speccing every tolerance in an HLD, or revisiting locked decisions in an LLD, is an altitude error — back up. Simple parts skip straight from HLD to code, or from a request to an LLD.
Use when the user wants something physically real but the ask is vague ("make me a robot gripper", "make it production ready", "pick sensible numbers"). This phase owns intake; once the brief is concrete, continue to HLD or hand off to the forgecad skill.
Manufacturing is a design decision, not a default. Derive the process stack from artifact family, load path, scale, safety expectations, material, production intent, and operating story — never assume printing/plastic. If the user names a process, honor it but warn when it is unsafe or dishonest for the duty. Family→process anchors live in references/default-profiles.md.
Default posture: manufacture-realistic prototype — real materials, purchased-part boundaries, assembly logic, validation; no claims of production tooling or certification. Other postures only when justified: production-realistic, printable, visual-CAD, or a specific process posture (sheet-metal, CNC-machined, laser-cut, welded-tube, injection-molded, cast, hybrid purchased-hardware). Pick the posture honest for the artifact, not the easiest CAD surface.
Family-scoped numbers. Every starter assumption is scoped to one artifact family; never reuse numbers across families.
Workflow:
references/default-profiles.md); use the no-family-fits escape rather than forcing one. Rideables route to human-vehicles, never chassis.light/general/sturdy), scale (compact/medium/large), cost (cheapest/balanced/performance-first) — and translate to family-scoped starter assumptions.main.forge.js entry for multi-file); explicit uncertainty policy.references/master-prompt.md; return the finished prompt, not notes about it. It must demand exactly BUILD-READY or BEST-EFFORT BUILD CANDIDATE (human-bearing furniture and rideables usually end the latter).Defaults if the user stays vague: general-duty / medium / balanced, invent the operating story, use family starter assumptions.
Aligns user and agent on what to build before how. Brevity is a readability tool, not a metric — include whatever evidence, diagrams, and dimensions a good decision needs. Write the sections top to bottom; the order is the workflow.
# [Name] — High-Level Design
## Problem
What must this do? Hard requirements (grip 40-90mm objects, fit a 60mm
housing, use purchased bearings). State the problem without implying a
solution. Unspecified process choice is an open design dimension.
## Approach
How it works conceptually. ASCII diagram of key elements and their
spatial relationships — diagram labels stay in this markdown, never
carried into CAD geometry unless the real artifact needs markings.
## Key Interfaces
Every point where this touches another part or the outside world:
mating surfaces, shared dimensions, coordination points. These are the
contracts that constrain the design.
## Dictionary
| Term | What it is |
Define every domain term in plain words, with dimensions where relevant.
Write for a developer without a mechanical-engineering background.
## Alternatives
| Option | Description | Tradeoff |
2-3 genuinely different strategies, not minor variations. Mark one
recommended and say why. If there is honestly one approach, say so.
## Usage Guide
Work backwards from how someone uses, assembles, or operates the thing,
step by step. If a step doesn't make sense ("how does the servo get
inside?"), flag it inline with ⚠️ and promote it to Concerns.
## Concerns
1. Numbered, falsifiably specific — a reviewer must be able to say "real
problem" or "fine, because…".
## Decisions
| # | Decision | Rationale |
Filled ONLY after user review — never pre-decide. Each row resolves a
concern or alternative.Rules: if you're speccing every part, formula, and tolerance, you're writing an LLD — back up. If you can't draw it, you don't understand it yet.
Implements the HLD's locked Decisions table; it never revisits those decisions. Simple single-body parts skip the HLD and start here. Complex assemblies split into a numbered directory: overview, global constraints, per-component files, assembly, verification.
An LLD is narrative-first (reads like describing the object over the phone), authoritative (the single source code implements), implementation-blind, and shows every number's rationale.
Required structure:
Param.* API), always with units (mm, degrees default) and a rationale for every default and range; derived dimensions shown as math; geometry and constraints, each constraint with a rationale.Don'ts: never open with a parameter list (story before numbers), never leave a constraint implicit, never skip verification. Completeness gate before presenting: can someone build from this alone? Does it implement every HLD decision? Is every constraint explicit with a rationale?
HLDs and LLDs iterate through git, not conversation:
git diff: the diff is the review artifact.| Stage | This skill's phase | Output | Next |
|---|---|---|---|
| Explore a fuzzy ask | Intake | engineering brief + master prompt | HLD |
| Decide what to build | HLD | *-hld.md (Decisions filled) | LLD |
| Detail how to build | LLD | *-lld.md | forgecad-build-model + forgecad → .forge.js |
© ForgeCAD, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/forgecad-design-spec of ForgeCAD/forgecad-public-kit.
Open the folder on GitHubat commit 7523f68
Forgecad Design Spec next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Forgecad Design Spec this skillForgeCAD/forgecad-public-kit | 941 | — | ~2.5k | Automated safety check: Pass | MIT | |
| Architecture DecisionDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Create Releasemlightcad/cad-viewer | 1.1k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Renderdoc GPU Debugrudybear/renderdoc-skill | 212 | — | ~4k | Automated safety check: Pass | MIT | |
| Refactor KalivraDevBawky/Kalivra | 173 | — | ~1k | Automated safety check: Pass | Custom licence | |
| Opencharttryopendata/skills | 142 | — | ~11k | Automated safety check: Pass | MIT |
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
mlightcad/cad-viewer
Create a concise English release message from commits since the last vX.Y.Z tag, then bump every workspace package to the same version with pnpm changeset and pnpm changeset version.
rudybear/renderdoc-skill
GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill.
DevBawky/Kalivra
Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security.
tryopendata/skills
Generates OpenChart (https://github.com/tryopendata/openchart) chart, table, graph, sankey, tilemap, and geo map specs from data, and guides editorial design decisions.
microsoft/XBOX-Godot-Sample
First-pass evaluation of a GitHub issue against this repository's code: classify it, find the relevant code, reason about likely causes or fit, flag version differences and missing information, and…
ForgeCAD/forgecad-public-kit
Reconstruct a real parametric ForgeCAD object from reference images by using images as evidence, not as a one-view facade.
ForgeCAD/forgecad-public-kit
Verify a ForgeCAD MJCF export in MuJoCo with dynamics, contacts, controls, joint travel, and rendered evidence before calling it simulation-ready.
ForgeCAD/forgecad-public-kit
ForgeCAD model authoring, editing, debugging, and execution guidance for .forge.js, SVG-import, assembly, and CLI workflows.
ForgeCAD/forgecad-public-kit
Grade a ForgeCAD or CAD-as-code model against a requirement, brief, prompt, reference, or acceptance criteria with evidence and a 0-10 score.
ForgeCAD/forgecad-public-kit
Write builder-honest AI image prompts from a concrete ForgeCAD model, build brief, HLD, or LLD without hiding how the artifact is built.
ForgeCAD/forgecad-public-kit
Select, run, and interpret ForgeCAD inspection evidence for collisions, sections, wall thickness, components, masks, depth, normals, surface continuity, and fit.
Categories
Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification. Forgecad Design Spec is an agent skill from ForgeCAD/forgecad-public-kit. Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.
Forgecad Design Spec fits situations like: development work in your project.
Run `npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a claude-code`. Or copy the skill folder (skills/forgecad-design-spec in ForgeCAD/forgecad-public-kit) into .claude/skills/forgecad-design-spec in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a codex`. Or copy the skill folder (skills/forgecad-design-spec in ForgeCAD/forgecad-public-kit) into .agents/skills/forgecad-design-spec in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ForgeCAD/forgecad-public-kit --skill forgecad-design-spec -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/forgecad-design-spec, .gemini/skills/forgecad-design-spec, .github/skills/forgecad-design-spec and .opencode/skills/forgecad-design-spec in your project.
Going by SKILL.md and its folder, Forgecad Design Spec needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Forgecad Design Spec is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Forgecad Design Spec: Architecture Decision (Donchitos/Claude-Code-Game-Studios, 26k stars), Create Release (mlightcad/cad-viewer, 1.1k stars), Renderdoc GPU Debug (rudybear/renderdoc-skill, 212 stars) and Refactor Kalivra (DevBawky/Kalivra, 173 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ForgeCAD (a GitHub organization) maintains it in ForgeCAD/forgecad-public-kit, which has 941 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on June 15, 2026.
Source: ForgeCAD/forgecad-public-kit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.