Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Edit Unity Animator Controllers and drive runtime parameters
$ npx skills add Besty0728/Unity-Skills --skill unity-animator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Besty0728/Unity-Skills unity-animator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/animator' .claude/skills/unity-animator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-animator" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/animator into .claude/skills/unity-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-animator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/animatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Besty0728/Unity-Skills --skill unity-animator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Besty0728/Unity-Skills unity-animator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/animator' .agents/skills/unity-animator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-animator" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/animator into .agents/skills/unity-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-animator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-animator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Besty0728/Unity-Skills unity-animator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/animator' .cursor/skills/unity-animator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-animator" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/animator into .cursor/skills/unity-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-animator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Besty0728/Unity-Skills.git --path 'SkillsForUnity/unity-skills~/skills/animator'--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Besty0728/Unity-Skills --skill unity-animator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Besty0728/Unity-Skills unity-animator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/animator' .gemini/skills/unity-animator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-animator" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/animator into .gemini/skills/unity-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-animator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Besty0728/Unity-Skills unity-animatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Besty0728/Unity-Skills --skill unity-animator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/animator' .github/skills/unity-animator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-animator" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/animator into .github/skills/unity-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-animator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Besty0728/Unity-Skills --skill unity-animator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Besty0728/Unity-Skills unity-animator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/animator' .opencode/skills/unity-animator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-animator" agent skill from https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/animator into .opencode/skills/unity-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-animator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-animatorEdit Unity Animator Controllers and drive runtime parameters
Unity Animator is an agent skill from Besty0728/Unity-Skills. Edit Unity Animator Controllers and drive runtime parameters
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 12a40e4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Animator loads about 2.4k tokens when it runs. Until then it costs about 19 tokens; SKILL.md has 814 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Besty0728/Unity-Skills at commit 12a40e4, republished under its MIT licence (© Besty0728). 814 words, ~2,388 tokens.
.claude/skills/unity-animator/SKILL.md (or your agent's skills folder).Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Control Unity's Mecanim system — create Animator Controllers, add layers' states / transitions / parameters, assign controllers to GameObjects, set parameters at runtime, and play states.
animator_get_parameters / animator_get_info / animator_list_states,源码标 SkillMode.SemiAuto)直接执行;其余变更类(create_controller / add_parameter / set_parameter / play / assign_controller / add_state / add_transition,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。animator_set_parameter / animator_play 作用于场景中已挂 Animator 的 GameObject;如果当前不在 Play mode,状态机只在 Editor 预览模式推进,效果与 runtime 不完全等价。DO NOT (common hallucinations):
animator_create_clip / animator_add_clip do not exist → AnimationClips are created via Unity Editor or asset importanimator_set_speed does not exist → use component_set_property on Animator component with propertyName="speed"Routing:
timeline modulecomponent moduleimporter module| Skill | Description |
|---|---|
animator_create_controller | Create new Animator Controller |
animator_add_parameter | Add parameter to controller |
animator_get_parameters | List all parameters |
animator_set_parameter | Set parameter value at runtime |
animator_play | Play animation state |
animator_get_info | Get Animator component info |
animator_assign_controller | Assign controller to GameObject |
animator_list_states | List states in controller |
animator_add_state | Add a state to a controller layer |
animator_add_transition | Add a transition between two states |
| Type | Description | Example Use |
|---|---|---|
float | Decimal value | Speed, blend weights |
int | Integer value | State index |
bool | True/false | IsGrounded, IsRunning |
trigger | One-shot signal | Jump, Attack |
Create a new Animator Controller.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | Yes | - | Controller name |
folder | string | No | "Assets/Animations" | Save folder |
Returns: {success, name, path}
Add a parameter to a controller.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
controllerPath | string | Yes | - | Controller asset path |
paramName | string | Yes | - | Parameter name |
paramType | string | No | float | float/int/bool/trigger |
defaultFloat | float | No | 0 | Initial float value |
defaultInt | int | No | 0 | Initial int value |
defaultBool | bool | No | false | Initial bool value |
Get all parameters from a controller.
| Parameter | Type | Required | Description |
|---|---|---|---|
controllerPath | string | Yes | Controller asset path |
Returns: {controller, parameters: [{name, type, defaultFloat, defaultInt, defaultBool}]}
Set a parameter value at runtime (supports name/instanceId/path).
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | No* | GameObject name |
instanceId | int | No* | GameObject instance ID |
path | string | No* | GameObject hierarchy path |
paramName | string | Yes | Parameter name |
paramType | string | No | float/int/bool/trigger (default: float) |
floatValue | float | No* | Float value |
intValue | int | No* | Integer value |
boolValue | bool | No* | Boolean value |
*At least one identifier required. Use the appropriate value for paramType (trigger doesn't need a value).
Play a specific animation state (supports name/instanceId/path).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No* | - | GameObject name |
instanceId | int | No* | 0 | GameObject instance ID |
path | string | No* | null | GameObject hierarchy path |
stateName | string | Yes | - | Animation state name |
layer | int | No | 0 | Animator layer |
normalizedTime | float | No | 0 | Start time (0-1) |
*At least one identifier required.
Get Animator component information (supports name/instanceId/path).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
name | string | No | null | GameObject name |
instanceId | int | No | 0 | GameObject instance ID |
path | string | No | null | GameObject hierarchy path |
Returns: {gameObject, instanceId, hasController, controllerPath, speed, applyRootMotion, updateMode, cullingMode, layerCount, parameterCount}
Assign a controller to a GameObject (supports name/instanceId/path).
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | No* | GameObject name |
instanceId | int | No* | GameObject instance ID |
path | string | No* | GameObject hierarchy path |
controllerPath | string | Yes | Controller asset path |
*At least one identifier required.
List all states in a controller layer.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
controllerPath | string | Yes | - | Controller asset path |
layer | int | No | 0 | Layer index |
Returns: {controller, layer, layerName, stateCount, states: [{name, tag, speed, hasMotion}]}
Add a state to an Animator Controller layer.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
controllerPath | string | Yes | - | Controller asset path |
stateName | string | Yes | - | Name for the new state |
clipPath | string | No | null | Animation clip asset path to assign; a path that is not an AnimationClip rejects the call before the state is added |
layer | int | No | 0 | Layer index |
Returns: {success, controller, stateName, layer}
Add a transition between two states in an Animator Controller.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
controllerPath | string | Yes | - | Controller asset path |
fromState | string | Yes | - | Source state name |
toState | string | Yes | - | Destination state name |
layer | int | No | 0 | Layer index |
hasExitTime | bool | No | true | Whether transition waits for exit time |
duration | float | No | 0.25 | Transition duration in seconds |
Returns: {success, from, to, layer, hasExitTime, duration}
import unity_skills
# 1. Create controller
unity_skills.call_skill("animator_create_controller",
name="PlayerController",
folder="Assets/Animations"
)
# 2. Add parameters
unity_skills.call_skill("animator_add_parameter",
controllerPath="Assets/Animations/PlayerController.controller",
paramName="Speed", paramType="float", defaultFloat=0
)
unity_skills.call_skill("animator_add_parameter",
controllerPath="Assets/Animations/PlayerController.controller",
paramName="IsGrounded", paramType="bool", defaultBool=True
)
unity_skills.call_skill("animator_add_parameter",
controllerPath="Assets/Animations/PlayerController.controller",
paramName="Jump", paramType="trigger"
)
# 3. Assign to character
unity_skills.call_skill("animator_assign_controller",
name="Player",
controllerPath="Assets/Animations/PlayerController.controller"
)
# 4. Control at runtime
unity_skills.call_skill("animator_set_parameter",
name="Player", paramName="Speed", paramType="float", floatValue=5.0
)
# Trigger jump
unity_skills.call_skill("animator_set_parameter",
name="Player", paramName="Jump", paramType="trigger"
)
# Play specific state
unity_skills.call_skill("animator_play", name="Player", stateName="Idle")Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in SkillsForUnity/unity-skills~/skills/animator of Besty0728/Unity-Skills.
Open the folder on GitHubat commit 12a40e4
Unity Animator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Animator this skillBesty0728/Unity-Skills | 1.8k | — | ~2.4k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Besty0728/Unity-Skills
Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations.
Besty0728/Unity-Skills
Advise on Unity gameplay and system architecture. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Unified batch and async-job orchestration. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Drive Unity Behavior behavior graphs and blackboard variables
Besty0728/Unity-Skills
Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills.
Besty0728/Unity-Skills
Automate DOTween Free/Pro at editor time. An agent skill from Besty0728/Unity-Skills.
Categories
Edit Unity Animator Controllers and drive runtime parameters. Unity Animator is an agent skill from Besty0728/Unity-Skills.
Unity Animator fits situations like: game Development work in your project.
Run `npx skills add Besty0728/Unity-Skills --skill unity-animator -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/animator in Besty0728/Unity-Skills) into .claude/skills/unity-animator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Besty0728/Unity-Skills --skill unity-animator -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/animator in Besty0728/Unity-Skills) into .agents/skills/unity-animator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-animator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-animator, .gemini/skills/unity-animator, .github/skills/unity-animator and .opencode/skills/unity-animator in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Animator is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Animator is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unity Animator: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,814 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 6, 2026.
Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.