Agent skill

Add Shader Cursor Trail

by nirholas in nirholas/three.ws

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

Apache-2.0Auto-check passedGame Development

Install Add Shader Cursor Trail

skills CLI
$ npx skills add nirholas/three.ws --skill add-shader-cursor-trail -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws add-shader-cursor-trail --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/add-shader-cursor-trail .claude/skills/add-shader-cursor-trail && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
add-shader-cursor-trail
GitHub stars
228
Used in
1 other repo
Token cost
~760 tokens
SKILL.md length
310 words
Files
7 (incl. scripts, references, assets)
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

  • Works in 8 steps: Inspect the framework, rendering mode,… → Install shaders with the existing… → Read references/implementation.md before… → …
  • A user asks for this shader mouse effect
  • SKILL.md covers Workflow and Validate
  • Runs JavaScript scripts from its folder; calls node

What it does

Add Shader Cursor Trail is an agent skill from nirholas/three.ws. Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

Its SKILL.md is about 760 tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including scripts, reference files and assets (for example `agents/openai.yaml` and `references/implementation.md`).

It sits in Game Development, covering Shaders and Accessibility. It works with React, Next.js, Svelte and Vue.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • A user asks for this shader mouse effect
  • A halftone cursor trail
  • An interactive WebGPU hero/contact background
  • A reusable cursor-following shader layer in React

Example prompts

  • “/add-shader-cursor-trail”

Requirements

  • Node.js

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Inspect the framework, rendering mode, existing motion stack, layer order, reduced-motion rules, and package manager. Do not add another…
  2. Install shaders with the existing package manager. Import from the matching framework subpath: shaders/react, shaders/vue, shaders/svelte…
  3. Read references/implementation.md before implementation. Keep the six shader nodes, their order, both invisible drivers, and both ID…
  4. For React or Next.js, copy and adapt the files in assets/react/. Keep the lightweight capability gate separate from the heavy shader…
  5. Place one full-bleed, aria-hidden="true" shader layer behind the section content. Keep links and controls above it. Do not set…
  6. Gate loading on WebGPU, a fine hover pointer, normal motion/transparency preferences, document visibility, window focus, and section…
  7. Keep the original image or dark background as the complete fallback. Hide the layer for reduced motion, reduced transparency…
  8. Adapt only presentation variables such as opacity and blend mode. Do not change the graph to decorative noise, add WebGL/Three.js, or…

What it can do on your machine

Read from SKILL.md and the folder at commit ec8d1d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (JavaScript), which the agent can run.

    Shell commands in SKILL.md call:

    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Add Shader Cursor Trail loads about 760 tokens when it runs, and up to ~2.1k if it reads all its reference files. Until then it costs about 134 tokens; SKILL.md has 310 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~134
When it runs · the whole SKILL.md, loaded when a task matches
~760
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit ec8d1d2, republished under its Apache-2.0 licence (© nirholas). 310 words, ~760 tokens.

Download SKILL.mdSave it as .claude/skills/add-shader-cursor-trail/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.
name
add-shader-cursor-trail
description
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

Add Shader Cursor Trail

Implement the exact trail as progressive enhancement. Preserve the host section's semantic content, imagery, controls, and static first frame.

Workflow

  1. Inspect the framework, rendering mode, existing motion stack, layer order, reduced-motion rules, and package manager. Do not add another smooth-scroll engine or replace the section's content.
  2. Install shaders with the existing package manager. Import from the matching framework subpath: shaders/react, shaders/vue, shaders/svelte, or shaders/solid.
  3. Read references/implementation.md before implementation. Keep the six shader nodes, their order, both invisible drivers, and both ID linkages exact.
  4. For React or Next.js, copy and adapt the files in assets/react/. Keep the lightweight capability gate separate from the heavy shader module so ineligible visitors do not request the shader bundle.
  5. Place one full-bleed, aria-hidden="true" shader layer behind the section content. Keep links and controls above it. Do not set pointer-events: none on the canvas unless cursor tracking is verified to use global events.
  6. Gate loading on WebGPU, a fine hover pointer, normal motion/transparency preferences, document visibility, window focus, and section intersection. Unmount when the section leaves view so GPU work stops.
  7. Keep the original image or dark background as the complete fallback. Hide the layer for reduced motion, reduced transparency, coarse/no-hover pointers, and forced colors.
  8. Adapt only presentation variables such as opacity and blend mode. Do not change the graph to decorative noise, add WebGL/Three.js, or hotlink Shaders preview assets.

Validate

Run the project's lint, typecheck/tests, and production build. For React implementations, also run:

bash
node /path/to/add-shader-cursor-trail/scripts/verify-cursor-trail.mjs \
  path/to/CursorTrailShader.tsx \
  path/to/CursorTrailGate.tsx \
  path/to/cursor-trail.css

Verify the static section with JavaScript unavailable, keyboard access to content above the layer, touch behavior, reduced motion, unsupported WebGPU, focus/visibility cleanup, and absence of runtime requests to previews.shaders.com or data.shaders.com.

Report the chosen blend mode, fallback, capability gates, production-build result, and any browser limitation. Do not claim WebGPU visual verification unless it was actually performed in a compatible browser.

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 6 other files (scripts, references, assets) in third_party/designcode-agent-skills/agent-skills/web-design/add-shader-cursor-trail of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml
  • assets/react/CursorTrailGate.tsx
  • assets/react/CursorTrailShader.tsx
  • assets/react/cursor-trail.css
  • references/implementation.md
  • scripts/verify-cursor-trail.mjs

Open the folder on GitHubat commit ec8d1d2

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Add Shader Cursor Trail next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Add Shader Cursor Trail compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Add Shader Cursor Trail this skillnirholas/three.ws2281 repos~760Automated safety check: PassApache-2.0
UI/UX Design System AdvisorGalaxy-Dawn/claude-scholar5.7k1 repos~1.1kAutomated safety check: PassMIT
A11y Auditalirezarezvani/claude-skills28k—~2.4kAutomated safety check: PassMIT
A11y Auditricneves-ai/flowgrammers-skills115—~2.7kAutomated safety check: PassMIT
Kb Framework AccessibilityCommunity-Access/accessibility-agents423—~1.8kAutomated safety check: PassMIT
Design StyleCastor6/tactus3761 repos~2.1kAutomated safety check: PassApache-2.0

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Questions about Add Shader Cursor Trail

What does Add Shader Cursor Trail do?

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…. ws. Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks.

When should I use Add Shader Cursor Trail?

Add Shader Cursor Trail fits situations like: A user asks for this shader mouse effect; A halftone cursor trail; an interactive WebGPU hero/contact background; A reusable cursor-following shader layer in React.

How do I install Add Shader Cursor Trail in Claude Code?

Run `npx skills add nirholas/three.ws --skill add-shader-cursor-trail -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/add-shader-cursor-trail in nirholas/three.ws) into .claude/skills/add-shader-cursor-trail in your project. Claude Code loads it when a task matches its description.

How do I install Add Shader Cursor Trail in Codex?

Run `npx skills add nirholas/three.ws --skill add-shader-cursor-trail -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/add-shader-cursor-trail in nirholas/three.ws) into .agents/skills/add-shader-cursor-trail in your project. Codex loads it when a task matches its description.

Can I use Add Shader Cursor Trail in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill add-shader-cursor-trail -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-shader-cursor-trail, .gemini/skills/add-shader-cursor-trail, .github/skills/add-shader-cursor-trail and .opencode/skills/add-shader-cursor-trail in your project.

What does Add Shader Cursor Trail need to run?

Going by SKILL.md and its folder, Add Shader Cursor Trail needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.

Does Add Shader Cursor Trail access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Add Shader Cursor Trail safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Add Shader Cursor Trail use?

Add Shader Cursor Trail is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Add Shader Cursor Trail use?

About 760 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.

What are the alternatives to Add Shader Cursor Trail?

Skills that share tags, products or a category with Add Shader Cursor Trail: UI/UX Design System Advisor (Galaxy-Dawn/claude-scholar, 5.7k stars), A11y Audit (alirezarezvani/claude-skills, 28k stars), A11y Audit (ricneves-ai/flowgrammers-skills, 115 stars) and Kb Framework Accessibility (Community-Access/accessibility-agents, 423 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Add Shader Cursor Trail?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 228 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 9, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.