Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Generate sprite sheet images for the isometric city game using the GenerateImage tool.
$ npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install blendi-remade/isometric-city-fal isometric-asset-sheets --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/blendi-remade/isometric-city-fal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.cursor/skills/isometric-asset-sheets .claude/skills/isometric-asset-sheets && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "isometric-asset-sheets" agent skill from https://github.com/blendi-remade/isometric-city-fal/tree/main/.cursor/skills/isometric-asset-sheets into .claude/skills/isometric-asset-sheets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "isometric-asset-sheets", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/blendi-remade/isometric-city-fal/tree/main/.cursor/skills/isometric-asset-sheetsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install blendi-remade/isometric-city-fal isometric-asset-sheets --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/blendi-remade/isometric-city-fal.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.cursor/skills/isometric-asset-sheets .agents/skills/isometric-asset-sheets && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "isometric-asset-sheets" agent skill from https://github.com/blendi-remade/isometric-city-fal/tree/main/.cursor/skills/isometric-asset-sheets into .agents/skills/isometric-asset-sheets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "isometric-asset-sheets", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install blendi-remade/isometric-city-fal isometric-asset-sheets --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/blendi-remade/isometric-city-fal.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.cursor/skills/isometric-asset-sheets .cursor/skills/isometric-asset-sheets && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "isometric-asset-sheets" agent skill from https://github.com/blendi-remade/isometric-city-fal/tree/main/.cursor/skills/isometric-asset-sheets into .cursor/skills/isometric-asset-sheets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "isometric-asset-sheets", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/blendi-remade/isometric-city-fal.git --path .cursor/skills/isometric-asset-sheets--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install blendi-remade/isometric-city-fal isometric-asset-sheets --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/blendi-remade/isometric-city-fal.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.cursor/skills/isometric-asset-sheets .gemini/skills/isometric-asset-sheets && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "isometric-asset-sheets" agent skill from https://github.com/blendi-remade/isometric-city-fal/tree/main/.cursor/skills/isometric-asset-sheets into .gemini/skills/isometric-asset-sheets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "isometric-asset-sheets", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install blendi-remade/isometric-city-fal isometric-asset-sheetsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/blendi-remade/isometric-city-fal.git skills-src && mkdir -p .github/skills && cp -r skills-src/.cursor/skills/isometric-asset-sheets .github/skills/isometric-asset-sheets && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "isometric-asset-sheets" agent skill from https://github.com/blendi-remade/isometric-city-fal/tree/main/.cursor/skills/isometric-asset-sheets into .github/skills/isometric-asset-sheets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "isometric-asset-sheets", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install blendi-remade/isometric-city-fal isometric-asset-sheets --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/blendi-remade/isometric-city-fal.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.cursor/skills/isometric-asset-sheets .opencode/skills/isometric-asset-sheets && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "isometric-asset-sheets" agent skill from https://github.com/blendi-remade/isometric-city-fal/tree/main/.cursor/skills/isometric-asset-sheets into .opencode/skills/isometric-asset-sheets/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "isometric-asset-sheets", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
isometric-asset-sheetsGenerate sprite sheet images for the isometric city game using the GenerateImage tool.
Isometric Asset Sheets is an agent skill from blendi-remade/isometric-city-fal. Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art and Game assets and audio. The repository describes itself as: Generate any building you want in IsoCity, powered by fal.ai. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ee1d71a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Isometric Asset Sheets loads about 1.2k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 269 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from blendi-remade/isometric-city-fal at commit ee1d71a, republished under its MIT licence (© blendi-remade). 269 words, ~1,172 tokens.
.claude/skills/isometric-asset-sheets/SKILL.md (or your agent's skills folder).Generate consistent sprite sheets for the isometric city game using the GenerateImage tool.
All asset sheets follow this format:
Each row represents ONE complete asset (vehicle, building, etc.):
| Column | View |
|---|---|
| 1 | Isometric facing North West |
| 2 | Isometric facing North East |
| 3 | Isometric facing South East |
| 4 | Isometric facing South West |
| 5 | Special view (varies by asset type) |
| Asset Type | Column 5 View |
|---|---|
| Airplanes | Gears down, head-first isometric (landing approach) |
| Helicopters | Top-down rotor view |
| Vehicles/Cars | 3/4 front isometric |
| Boats | Docked/stationary view |
| Trains | Front cab view |
Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game.
Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].
ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].
NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game.
Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.
ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.
NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.
Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.
ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.
NO SHADOWS. Full size, 2048x2048 square.Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.
Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.
ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.
NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.| Asset Type | Constraints |
|---|---|
| Airplanes | No landing gear (flying views), no contrails |
| Helicopters | Rotors visible, no motion blur |
| Vehicles | Wheels visible, no reflections |
| Boats | No water, no wake effects |
| Buildings | Consistent lighting angle |
Organize rows by category/size:
Once the asset sheet is generated:
/public/assets/ with descriptive namerenderConfig.ts with correct row/column mappings| Problem | Solution |
|---|---|
| Inconsistent sizing | Specify "same size for all assets" |
| Shadows appearing | Explicitly state "NO SHADOWS" |
| Wrong projections | Reference compass directions (NW, NE, SE, SW) |
| Cut-off assets | Add "centered in each cell" to prompt |
© blendi-remade, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .cursor/skills/isometric-asset-sheets of blendi-remade/isometric-city-fal.
Open the folder on GitHubat commit ee1d71a
Isometric Asset Sheets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Isometric Asset Sheets this skillblendi-remade/isometric-city-fal | 112 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.1k | — | ~2k | Automated safety check: Pass | MIT | |
| 2D Sprite Generator0x0funky/agent-sprite-forge | 4.4k | — | ~3.6k | Automated safety check: Pass | MIT | |
| Game Asset Generatornotque/vexjoy-agent | 441 | — | ~2.3k | Automated safety check: Notes | MIT | |
| Create Game Assetsgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
notque/vexjoy-agent
Deterministic palette/matrix pixel art (not AI). An agent skill from notque/vexjoy-agent.
gamedev-skills/awesome-gamedev-agent-skills
Plan, generate, source, normalize, and validate cohesive visual game assets.
glifxyz/glif-mcp-server
Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't…
Categories
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Isometric Asset Sheets is an agent skill from blendi-remade/isometric-city-fal. Generate sprite sheet images for the isometric city game using the GenerateImage tool.
Isometric Asset Sheets fits situations like: creating new game assets; vehicle sprites; building sprites; any visual assets for the isometric city builder.
Run `npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a claude-code`. Or copy the skill folder (.cursor/skills/isometric-asset-sheets in blendi-remade/isometric-city-fal) into .claude/skills/isometric-asset-sheets in your project. Claude Code loads it when a task matches its description.
Run `npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a codex`. Or copy the skill folder (.cursor/skills/isometric-asset-sheets in blendi-remade/isometric-city-fal) into .agents/skills/isometric-asset-sheets in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/isometric-asset-sheets, .gemini/skills/isometric-asset-sheets, .github/skills/isometric-asset-sheets and .opencode/skills/isometric-asset-sheets in your project.
SKILL.md names no scripts, command-line tools or credentials: Isometric Asset Sheets is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Isometric Asset Sheets is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Isometric Asset Sheets: Game Asset Generator (htdt/godogen, 7.1k stars), Asset Pipeline (rehan-remade/universal-modder, 6.1k stars), 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Game Asset Generator (notque/vexjoy-agent, 441 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
blendi-remade (a GitHub user) maintains it in blendi-remade/isometric-city-fal, which has 112 GitHub stars. The repository was last updated on January 25, 2026.
Source: blendi-remade/isometric-city-fal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.