Agent skill

Isometric Asset Sheets

by blendi-remade in blendi-remade/isometric-city-fal

Generate sprite sheet images for the isometric city game using the GenerateImage tool.

MITAuto-check passedGame Development

Install Isometric Asset Sheets

skills CLI
$ npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install blendi-remade/isometric-city-fal isometric-asset-sheets --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/blendi-remade/isometric-city-fal.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.cursor/skills/isometric-asset-sheets .claude/skills/isometric-asset-sheets && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
isometric-asset-sheets
GitHub stars
112
Token cost
~1.2k tokens
SKILL.md length
269 words
Files
1
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Generate sprite sheet images for the isometric city game using the GenerateImage tool.

  • Works in 3 steps: Save to /public/assets/ with descriptive… → Follow the adding-asset-sheets guide to… → Configure in renderConfig.ts with…
  • Creating new game assets
  • SKILL.md covers Standard Format, Grid Layout, Prompt Template and Example Prompts, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Isometric Asset Sheets is an agent skill from blendi-remade/isometric-city-fal. Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Sprites and pixel art and Game assets and audio. The repository describes itself as: Generate any building you want in IsoCity, powered by fal.ai. The licence is MIT.

When your agent uses it

  • Creating new game assets
  • Vehicle sprites
  • Building sprites
  • Any visual assets for the isometric city builder

Example prompts

  • “/isometric-asset-sheets”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Save to /public/assets/ with descriptive name
  2. Follow the adding-asset-sheets guide to integrate
  3. Configure in renderConfig.ts with correct row/column mappings

What it can do on your machine

Read from SKILL.md and the folder at commit ee1d71a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Isometric Asset Sheets loads about 1.2k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 269 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~77
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from blendi-remade/isometric-city-fal at commit ee1d71a, republished under its MIT licence (© blendi-remade). 269 words, ~1,172 tokens.

Download SKILL.mdSave it as .claude/skills/isometric-asset-sheets/SKILL.md (or your agent's skills folder).
name
isometric-asset-sheets
description
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

Isometric Asset Sheet Generation

Generate consistent sprite sheets for the isometric city game using the GenerateImage tool.

Standard Format

All asset sheets follow this format:

  • Size: Square, max width and height
  • Background: Solid red (#FF0000), no variation in red tone
  • Grid: 6 rows x 5 columns (30 cells total)
  • Style: Hyper-realistic
  • Lighting: No shadows

Grid Layout

Each row represents ONE complete asset (vehicle, building, etc.):

ColumnView
1Isometric facing North West
2Isometric facing North East
3Isometric facing South East
4Isometric facing South West
5Special view (varies by asset type)
Special Views by Asset Type
Asset TypeColumn 5 View
AirplanesGears down, head-first isometric (landing approach)
HelicoptersTop-down rotor view
Vehicles/Cars3/4 front isometric
BoatsDocked/stationary view
TrainsFront cab view

Prompt Template

Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game. 

Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].

ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].

NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.

Example Prompts

Airplanes
Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game. 

Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.

ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.

NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.
Ground Vehicles
Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.

Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.

ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.

NO SHADOWS. Full size, 2048x2048 square.
Boats/Ships
Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.

Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.

ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.

NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.

Asset Constraints

Asset TypeConstraints
AirplanesNo landing gear (flying views), no contrails
HelicoptersRotors visible, no motion blur
VehiclesWheels visible, no reflections
BoatsNo water, no wake effects
BuildingsConsistent lighting angle

Row Organization

Organize rows by category/size:

  • Vehicles: Small to large, or by type (sedans, SUVs, trucks)
  • Airplanes: Commercial (rows 1-3), private (rows 4-6)
  • Buildings: Similar style/era per row
  • Nature: Trees grouped by season or type

After Generation

Once the asset sheet is generated:

  1. Save to /public/assets/ with descriptive name
  2. Follow the adding-asset-sheets guide to integrate
  3. Configure in renderConfig.ts with correct row/column mappings

Common Issues

ProblemSolution
Inconsistent sizingSpecify "same size for all assets"
Shadows appearingExplicitly state "NO SHADOWS"
Wrong projectionsReference compass directions (NW, NE, SE, SW)
Cut-off assetsAdd "centered in each cell" to prompt

© blendi-remade, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .cursor/skills/isometric-asset-sheets of blendi-remade/isometric-city-fal.

Open the folder on GitHubat commit ee1d71a

Compare with similar skills

Isometric Asset Sheets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Isometric Asset Sheets compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Isometric Asset Sheets this skillblendi-remade/isometric-city-fal112—~1.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder6.1k—~2kAutomated safety check: PassMIT
2D Sprite Generator0x0funky/agent-sprite-forge4.4k—~3.6kAutomated safety check: PassMIT
Game Asset Generatornotque/vexjoy-agent441—~2.3kAutomated safety check: NotesMIT
Create Game Assetsgamedev-skills/awesome-gamedev-agent-skills1.4k—~2kAutomated safety check: PassApache-2.0

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Questions about Isometric Asset Sheets

What does Isometric Asset Sheets do?

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Isometric Asset Sheets is an agent skill from blendi-remade/isometric-city-fal. Generate sprite sheet images for the isometric city game using the GenerateImage tool.

When should I use Isometric Asset Sheets?

Isometric Asset Sheets fits situations like: creating new game assets; vehicle sprites; building sprites; any visual assets for the isometric city builder.

How do I install Isometric Asset Sheets in Claude Code?

Run `npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a claude-code`. Or copy the skill folder (.cursor/skills/isometric-asset-sheets in blendi-remade/isometric-city-fal) into .claude/skills/isometric-asset-sheets in your project. Claude Code loads it when a task matches its description.

How do I install Isometric Asset Sheets in Codex?

Run `npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a codex`. Or copy the skill folder (.cursor/skills/isometric-asset-sheets in blendi-remade/isometric-city-fal) into .agents/skills/isometric-asset-sheets in your project. Codex loads it when a task matches its description.

Can I use Isometric Asset Sheets in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add blendi-remade/isometric-city-fal --skill isometric-asset-sheets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/isometric-asset-sheets, .gemini/skills/isometric-asset-sheets, .github/skills/isometric-asset-sheets and .opencode/skills/isometric-asset-sheets in your project.

What does Isometric Asset Sheets need to run?

SKILL.md names no scripts, command-line tools or credentials: Isometric Asset Sheets is instructions for the agent only.

Does Isometric Asset Sheets access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Isometric Asset Sheets safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Isometric Asset Sheets use?

Isometric Asset Sheets is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Isometric Asset Sheets use?

About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Isometric Asset Sheets?

Skills that share tags, products or a category with Isometric Asset Sheets: Game Asset Generator (htdt/godogen, 7.1k stars), Asset Pipeline (rehan-remade/universal-modder, 6.1k stars), 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.4k stars) and Game Asset Generator (notque/vexjoy-agent, 441 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Isometric Asset Sheets?

blendi-remade (a GitHub user) maintains it in blendi-remade/isometric-city-fal, which has 112 GitHub stars. The repository was last updated on January 25, 2026.

Source: blendi-remade/isometric-city-fal on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.