Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which…
$ npx skills add partcad/partcad --skill convert -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install partcad/partcad convert --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ai-agents/common/skills/convert .claude/skills/convert && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "convert" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/convert into .claude/skills/convert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "convert", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/convertType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add partcad/partcad --skill convert -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install partcad/partcad convert --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .agents/skills && cp -r skills-src/ai-agents/common/skills/convert .agents/skills/convert && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "convert" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/convert into .agents/skills/convert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "convert", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add partcad/partcad --skill convert -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install partcad/partcad convert --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/ai-agents/common/skills/convert .cursor/skills/convert && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "convert" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/convert into .cursor/skills/convert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "convert", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/partcad/partcad.git --path ai-agents/common/skills/convert--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add partcad/partcad --skill convert -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install partcad/partcad convert --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/ai-agents/common/skills/convert .gemini/skills/convert && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "convert" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/convert into .gemini/skills/convert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "convert", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install partcad/partcad convertInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add partcad/partcad --skill convert -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .github/skills && cp -r skills-src/ai-agents/common/skills/convert .github/skills/convert && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "convert" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/convert into .github/skills/convert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "convert", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add partcad/partcad --skill convert -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install partcad/partcad convert --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/ai-agents/common/skills/convert .opencode/skills/convert && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "convert" agent skill from https://github.com/partcad/partcad/tree/devel/ai-agents/common/skills/convert into .opencode/skills/convert/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "convert", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
convertConvert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which…
Convert is an agent skill from partcad/partcad. Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which changes what that object is) or pc adhoc convert for a file that belongs to no package. Use for /pc:convert or when the user asks to convert, translate, re-save, or change the format of a CAD file, part, sketch or assembly. For a 2D picture use /pc:render; to write a file without changing the package use /pc:export.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Package manager for things. Start designing modular hardware! PartCAD is the standard for documenting manufacturable physical products (a.k.a. Digital Thread or TDP). It comes… The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 37fddfa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Convert loads about 1.5k tokens when it runs. Until then it costs about 131 tokens; SKILL.md has 817 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from partcad/partcad at commit 37fddfa, republished under its Apache-2.0 licence (© partcad). 817 words, ~1,494 tokens.
.claude/skills/convert/SKILL.md (or your agent's skills folder).Turn geometry into another geometry format. $ARGUMENTS says what to convert and
to what.
Two commands do this, and picking the right one is most of the job:
pc convert — an object a package declares. It writes the file and
rewrites the object's definition in partcad.yaml to point at it: the part
becomes the new format.pc adhoc convert — a file that belongs to no package. File in, file out;
no package is created, read, or changed.If the user wants a file without changing what the object is, that is
/pc:export. If they want a picture, that is /pc:render.
Do this before running anything. It is the same first step in /pc:render and
/pc:export.
partcad.yaml, so look in
the current directory and above. pc --no-ansi list lists what the package
holds; if there is no package it says so.pc --no-ansi list parts / list sketches / list assemblies.
pc --no-ansi info <name> succeeds only for an object that resolves.bracket.step" inside a package usually means the part built from
it. Read partcad.yaml and look for an object whose path: is that file —
and note that a file-backed object without a path: is <name> plus the
type's extension, so a part bracket of type step is bracket.step
whether or not the path is written down.If 2 or 3 matched, it is an object: use pc convert (§3). Converting its
file behind the package's back would leave partcad.yaml describing a format
that is no longer there.
If there is no package, or the file is not one an object is built from, it is
ad-hoc: use pc adhoc convert (§4).
When it is genuinely ambiguous — a package exists and the file sits inside it but nothing declares it — say which you picked and why, rather than guessing silently.
Resolve a command as /pc:init does (pc, then partcad, then
python -m partcad_cli.click.command). If none is found, stop and run
/pc:setup executable first.
Pass --no-ansi on every run so the output is plain text. It is a global flag
and goes before the subcommand, and it routes the logs to stderr — so
capture both streams when reading them: pc --no-ansi convert ... 2>&1.
pc convertpc --no-ansi convert part bracket -t step
pc --no-ansi convert sketch outline -t dxf
pc --no-ansi convert assembly gearbox -t urdfTarget formats, by kind:
| kind | -t |
|---|---|
part | step, brep, stl, 3mf, threejs, obj, gltf, iges |
sketch | svg, dxf |
assembly | assy, urdf |
Options: -P <package> for an object in another package, -O <dir> for where
the file goes (the directory must exist; it defaults to the package directory),
and --dry-run.
This edits partcad.yaml. Say so before you run it, and prefer --dry-run
first — show the user what would change, then run it for real. What is at stake
is not the file but the object: a cadquery part converted to step is no longer
a script, so its parameters and the code that produced it stop being part of the
package. If the user only wants a STEP file to send someone, they want
/pc:export, not this.
An assembly conversion is the largest of these. To URDF it writes the .urdf and
an STL per distinct shape; to ASSY it writes an stl part per URDF link, an
interface pair per joint, and an .assy that connects the parts through them.
pc adhoc convertPartCAD wraps the file in a throwaway package, converts it, and deletes the
package again. Types are inferred from the file names; --input and --output
say them outright when an extension is missing or misleading:
pc --no-ansi adhoc convert part bracket.step bracket.stl
pc --no-ansi adhoc convert part --input step bracket.dat bracket.stl
pc --no-ansi adhoc convert part --output 3mf bracket.step # names the output after the input
pc --no-ansi adhoc convert sketch outline.svg outline.dxfstep, brep, stl, 3mf, threejs, obj, iges, gltf,
cadquery, build123d, chili3d, sdf, scad, and writes all of those
except chili3d, sdf and scad — PartCAD reads those three but has no
exporter that writes them back.svg, dxf, cadquery, build123d.urdf and assy are refused: an ASSY file is a set of references to the parts
of a package and a URDF becomes a part per link, so neither means anything
without one. A user who has a URDF needs it in a package first
(pc import assembly) and then pc convert assembly.Nothing here writes a picture: pc adhoc convert sketch a.svg b.png is refused
on purpose. Rendering a bare file is pc adhoc render, which is /pc:render.
Name the files that were written, with their paths, and say plainly whether
partcad.yaml changed — it does for pc convert and never for
pc adhoc convert. If PartCAD printed an error, surface it verbatim rather than
working around it: a conversion that fails on the geometry is a fact about the
model, not something to retry with different flags.
© partcad, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in ai-agents/common/skills/convert of partcad/partcad.
Open the folder on GitHubat commit 37fddfa
Convert next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Convert this skillpartcad/partcad | 503 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 2 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
partcad/partcad
Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically.
partcad/partcad
Write a narratable, accessibility-oriented text description of an existing PartCAD part, assembly, or sketch from its measured bounding box and volume, from renders taken at several viewing angles…
partcad/partcad
Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -…
partcad/partcad
Generate a PartCAD part from a natural-language description (and optional reference images/requirements) by authoring a CAD script and validating it with the PartCAD CLI.
partcad/partcad
Generate a PartCAD 2D sketch from a natural-language description by authoring the sketch (build123d / cadquery / dxf / svg / basic) and validating it with the PartCAD CLI.
partcad/partcad
Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init).
Works with
Categories
Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which…. Convert is an agent skill from partcad/partcad.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which changes what that object is) or pc adhoc convert for a file that belongs to no package.
Convert fits situations like: the user asks to convert; change the format of a CAD file.
Run `npx skills add partcad/partcad --skill convert -a claude-code`. Or copy the skill folder (ai-agents/common/skills/convert in partcad/partcad) into .claude/skills/convert in your project. Claude Code loads it when a task matches its description.
Run `npx skills add partcad/partcad --skill convert -a codex`. Or copy the skill folder (ai-agents/common/skills/convert in partcad/partcad) into .agents/skills/convert in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add partcad/partcad --skill convert -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/convert, .gemini/skills/convert, .github/skills/convert and .opencode/skills/convert in your project.
Going by SKILL.md and its folder, Convert needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Convert is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Convert: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
partcad (a GitHub organization) maintains it in partcad/partcad, which has 503 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.
Source: partcad/partcad on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.