Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon-npc --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/infinite-pokemon-npc .claude/skills/infinite-pokemon-npc && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "infinite-pokemon-npc" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npc into .claude/skills/infinite-pokemon-npc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon-npc", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npcType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon-npc --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/infinite-pokemon-npc .agents/skills/infinite-pokemon-npc && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "infinite-pokemon-npc" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npc into .agents/skills/infinite-pokemon-npc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon-npc", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon-npc --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/infinite-pokemon-npc .cursor/skills/infinite-pokemon-npc && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "infinite-pokemon-npc" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npc into .cursor/skills/infinite-pokemon-npc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon-npc", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Shellishack/infinite-pokemon.git --path skills/infinite-pokemon-npc--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon-npc --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/infinite-pokemon-npc .gemini/skills/infinite-pokemon-npc && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "infinite-pokemon-npc" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npc into .gemini/skills/infinite-pokemon-npc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon-npc", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon-npcInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/infinite-pokemon-npc .github/skills/infinite-pokemon-npc && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "infinite-pokemon-npc" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npc into .github/skills/infinite-pokemon-npc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon-npc", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon-npc --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/infinite-pokemon-npc .opencode/skills/infinite-pokemon-npc && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "infinite-pokemon-npc" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon-npc into .opencode/skills/infinite-pokemon-npc/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon-npc", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
infinite-pokemon-npcGenerate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.
Infinite Pokemon Npc is an agent skill from Shellishack/infinite-pokemon. Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/behavior.md`).
It sits in Game Development. The repository describes itself as: A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends. The licence is MIT-0.
Read from SKILL.md and the folder at commit adaa58e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
infinite-pokemon-blond.vercel.appgithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Infinite Pokemon Npc loads about 1.1k tokens when it runs, and up to ~1.6k if it reads all its reference files. Until then it costs about 46 tokens; SKILL.md has 452 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Shellishack/infinite-pokemon at commit adaa58e, republished under its MIT-0 licence (© Shellishack). 452 words, ~1,086 tokens.
.claude/skills/infinite-pokemon-npc/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.For user-requested setup and launch, the infinite-pokemon entry skill provides the complete workflow. The setup instructions below also work when only this bundle is installed.
Installing this skill alone does not install Infinite Pokémon. If the game checkout or any required project file is missing, first try to clone the complete GitHub repository into a new local directory before starting play:
git clone https://github.com/Shellishack/infinite-pokemon.git
cd infinite-pokemonRead the cloned repository's README.md (or README.zh-CN.md) and follow its getting-started instructions to install dependencies, build, launch, and connect Codex. The checkout contains all three skills, game code, schemas, and bundled content. Reuse an existing complete checkout; do not overwrite directories, saves, or local changes. If cloning fails, report the failure rather than inventing missing files or claiming the game is ready.
Players who only want to try the game can also open the hosted browser demo at https://infinite-pokemon-blond.vercel.app/game/ — five prepared maps, no install or sign-in, with progress exportable into the full game for continued play.
This setup step applies when helping a user install or start the game. During an already-running host generation job, use the supplied local files; do not clone, install dependencies, or launch another game. Missing job-specific context must be reported to the host: cloning source cannot recover private saved context.
Choose behavior that expresses this NPC's role, traits, and remembered events. You may keep an NPC stationary or propose a small wander/patrol routine. These are data proposals: the engine alone moves actors, resolves collisions, grants healing/rewards, and advances tutorials.
Read the supplied observation once. For a live NPC job, address the actor in actor; for map generation, target only IDs listed in designContext.npcActors. Keep knowledge within this save's history and avoid inventing player achievements. Read behavior contract for the available policy fields and constraints.
Return the requested JSON schema. A live intention chooses greet, guard, or rest plus intention, dialogue, memory, and optional behavior. Map proposals place policies in npcBehaviors. Movement is optional; null/omission preserves existing behavior. Use a stationary policy to explicitly stop wandering. Do not issue movement commands or modify game files.
Part of Infinite Pokémon, an educational, non-commercial experiment in agent-driven generative gameplay created with Codex. This skill requires a host-supplied context and output schema; installing it alone does not run the game.
These links provide provenance and integration documentation. During a live background job, use supplied local context and bundled references; do not browse the repository or fetch unrelated content.
The instruction files in this skill bundle are licensed under MIT-0. This permission excludes the game code, artwork, branding and other assets outside this bundle.
© Shellishack, MIT-0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/infinite-pokemon-npc of Shellishack/infinite-pokemon.
Open the folder on GitHubat commit adaa58e
Infinite Pokemon Npc next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Infinite Pokemon Npc this skillShellishack/infinite-pokemon | 278 | — | ~1.1k | Automated safety check: Pass | MIT-0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
Shellishack/infinite-pokemon
Design interior furniture layouts, rugs, room names and inspectable details for new Infinite Pokémon maps within the supplied protected room and service constraints.
Shellishack/infinite-pokemon
Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.
Shellishack/infinite-pokemon
Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant.
Categories
Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context. Infinite Pokemon Npc is an agent skill from Shellishack/infinite-pokemon. Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.
Infinite Pokemon Npc fits situations like: game Development work in your project.
Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a claude-code`. Or copy the skill folder (skills/infinite-pokemon-npc in Shellishack/infinite-pokemon) into .claude/skills/infinite-pokemon-npc in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a codex`. Or copy the skill folder (skills/infinite-pokemon-npc in Shellishack/infinite-pokemon) into .agents/skills/infinite-pokemon-npc in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon-npc -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/infinite-pokemon-npc, .gemini/skills/infinite-pokemon-npc, .github/skills/infinite-pokemon-npc and .opencode/skills/infinite-pokemon-npc in your project.
Going by SKILL.md and its folder, Infinite Pokemon Npc needs the command-line tools its instructions call (git).
SKILL.md names 2 domains. As links in the text: infinite-pokemon-blond.vercel.app and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Infinite Pokemon Npc is published under the MIT-0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 473 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Infinite Pokemon Npc: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Shellishack (a GitHub user) maintains it in Shellishack/infinite-pokemon, which has 278 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 20, 2026.
Source: Shellishack/infinite-pokemon on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.