Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-learn --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/img2mo-learn .claude/skills/img2mo-learn && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "img2mo-learn" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-learn into .claude/skills/img2mo-learn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-learn", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-learnType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-learn --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/img2mo-learn .agents/skills/img2mo-learn && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "img2mo-learn" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-learn into .agents/skills/img2mo-learn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-learn", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-learn --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/img2mo-learn .cursor/skills/img2mo-learn && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "img2mo-learn" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-learn into .cursor/skills/img2mo-learn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-learn", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/WU-HAOTIAN34/2dimg2motion.git --path skills/img2mo-learn--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-learn --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/img2mo-learn .gemini/skills/img2mo-learn && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "img2mo-learn" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-learn into .gemini/skills/img2mo-learn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-learn", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-learnInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/img2mo-learn .github/skills/img2mo-learn && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "img2mo-learn" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-learn into .github/skills/img2mo-learn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-learn", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install WU-HAOTIAN34/2dimg2motion img2mo-learn --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WU-HAOTIAN34/2dimg2motion.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/img2mo-learn .opencode/skills/img2mo-learn && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "img2mo-learn" agent skill from https://github.com/WU-HAOTIAN34/2dimg2motion/tree/main/skills/img2mo-learn into .opencode/skills/img2mo-learn/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "img2mo-learn", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
img2mo-learnLearn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource.
Img2mo Learn is an agent skill from WU-HAOTIAN34/2dimg2motion. Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource. Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style traits, prompt patterns, extraction/cropping rules, or failure lessons into the project img2mo-knowledge/ folder for later /img2motion generation.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art and Prompt engineering. The repository describes itself as: Agent skill for converting 2D character into style-consistent transparent animation sequences and spritesheets for game engines | 用于将静态 2D 角色/物体图片,通过 agent 转化为一致的透明背景游戏动画序列帧。 The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d4d73e2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Img2mo Learn loads about 1.7k tokens when it runs. Until then it costs about 123 tokens; SKILL.md has 671 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from WU-HAOTIAN34/2dimg2motion at commit d4d73e2, republished under its MIT licence (© WU-HAOTIAN34). 671 words, ~1,725 tokens.
.claude/skills/img2mo-learn/SKILL.md (or your agent's skills folder).Use this skill when the user invokes:
/img2mo-learn <resource-path-or-folder>
img2mo-learn <resource-path-or-folder>The goal is to turn finished or reference motion assets into reusable project knowledge. Store learned knowledge in the project-level img2mo-knowledge/ folder, never in the installed Codex skill directory during normal work.
Resolve the argument after img2mo-learn as follows:
sample\<name>, then output\<name>, then motion\<name>.manifest.json, preview.gif, contact-sheet.*, spritesheet.*, fullframe/, frames/, Spine .json/.atlas/.skel, then videos.Supported resources:
.mp4, .mov, .webm;output/<action-id>/;.json, .atlas, .skel, texture folders;motion/.Create this structure if missing:
img2mo-knowledge/
|-- index.md
|-- learnings.jsonl
|-- action-patterns.md
|-- style-patterns.md
|-- prompt-patterns.md
`-- failures.mdAppend one JSON object per learning session to img2mo-knowledge/learnings.jsonl. Keep Markdown files concise and curated; do not paste huge logs, full prompts, or complete frame listings.
Identify the resource type.
ffprobe when available.Create review surfaces if useful.
img2mo-knowledge/; store outputs under output/ or tmp/ and reference their paths in JSON.Summarize motion timing.
guard, anticipation, acceleration, contact, contact hold, follow-through, recovery.Summarize pose and topology lessons.
Summarize style lessons.
Summarize prompt lessons.
Summarize failures and constraints.
Write project knowledge.
learnings.jsonl.output/<action-id>/retro.md.Each line in img2mo-knowledge/learnings.jsonl should be a compact JSON object:
{
"id": "learn-YYYYMMDD-HHMMSS-short-name",
"date": "YYYY-MM-DD",
"source": "relative/or/absolute/path",
"resource_type": "video|frame_sequence|spritesheet|spine|output|reference_folder",
"action_type": "attack|walk|idle|block|suffer|death|born|skill|unknown",
"fps": 24,
"frame_count": 14,
"loop": true,
"beats": [
{"name": "anticipation", "frames": "02-04", "notes": "body compresses before strike"}
],
"key_pose_guidance": ["frame 05 should be the clearest contact silhouette"],
"topology": {
"active": "screen-left sword hand",
"anchor": "screen-right hand",
"weapon_owner": "screen-left hand"
},
"style": ["thick dark outline", "warm orange shadow shapes"],
"prompt_clauses": ["same foot/bottom baseline in every cell"],
"failure_lessons": ["reject sheets where the weapon hand swaps"],
"artifacts": ["output/.../contact-sheet.jpg"]
}Use null for unknown scalar fields and [] for empty lists. Keep one line per session.
index.md: list recent learning sessions and high-level tags.action-patterns.md: update durable motion timing rules by action type.style-patterns.md: update durable visual style observations.prompt-patterns.md: update short reusable prompt clauses and anti-clauses.failures.md: update rejection checks and known failure modes.When adding Markdown entries, include the source path and date. Keep entries short enough that /img2motion can read them quickly.
Later /img2motion work must read img2mo-knowledge/index.md first when it exists. Then read only the relevant knowledge files for the requested action/style:
action-patterns.md;style-patterns.md;prompt-patterns.md;failures.md;learnings.jsonl for matching action_type, source tags, or character style.Do not let learned knowledge override the current user's explicit request or the current baseline image identity. Treat project knowledge as guidance, not ground truth.
© WU-HAOTIAN34, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/img2mo-learn of WU-HAOTIAN34/2dimg2motion.
Open the folder on GitHubat commit d4d73e2
Img2mo Learn next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Img2mo Learn this skillWU-HAOTIAN34/2dimg2motion | 208 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.4k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Pixel Artmateaix/mateclaw | 1.2k | 5 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Petdexcrafter-station/petdex | 4.2k | — | ~614 | Automated safety check: Pass | MIT |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
mateaix/mateclaw
Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.
crafter-station/petdex
Browse, install, submit, and edit pixel-art pets with the Petdex CLI.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
WU-HAOTIAN34/2dimg2motion
A skill your agent uses when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a…
WU-HAOTIAN34/2dimg2motion
Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos.
Categories
Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource. Img2mo Learn is an agent skill from WU-HAOTIAN34/2dimg2motion. Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource.
Img2mo Learn fits situations like: the user provides videos; extracted frame sequences; generated outputs; failed attempts.
Run `npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a claude-code`. Or copy the skill folder (skills/img2mo-learn in WU-HAOTIAN34/2dimg2motion) into .claude/skills/img2mo-learn in your project. Claude Code loads it when a task matches its description.
Run `npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a codex`. Or copy the skill folder (skills/img2mo-learn in WU-HAOTIAN34/2dimg2motion) into .agents/skills/img2mo-learn in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-learn -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/img2mo-learn, .gemini/skills/img2mo-learn, .github/skills/img2mo-learn and .opencode/skills/img2mo-learn in your project.
SKILL.md names no scripts, command-line tools or credentials: Img2mo Learn is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Img2mo Learn is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Img2mo Learn: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars) and Pixel Art (mateaix/mateclaw, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
WU-HAOTIAN34 (a GitHub user) maintains it in WU-HAOTIAN34/2dimg2motion, which has 208 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on July 2, 2026.
Source: WU-HAOTIAN34/2dimg2motion on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.