Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jame581/GodotPrompter releasing-godot-prompter --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/releasing-godot-prompter .claude/skills/releasing-godot-prompter && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "releasing-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/releasing-godot-prompter into .claude/skills/releasing-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "releasing-godot-prompter", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/releasing-godot-prompterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jame581/GodotPrompter releasing-godot-prompter --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/releasing-godot-prompter .agents/skills/releasing-godot-prompter && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "releasing-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/releasing-godot-prompter into .agents/skills/releasing-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "releasing-godot-prompter", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jame581/GodotPrompter releasing-godot-prompter --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/releasing-godot-prompter .cursor/skills/releasing-godot-prompter && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "releasing-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/releasing-godot-prompter into .cursor/skills/releasing-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "releasing-godot-prompter", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jame581/GodotPrompter.git --path .claude/skills/releasing-godot-prompter--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jame581/GodotPrompter releasing-godot-prompter --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/releasing-godot-prompter .gemini/skills/releasing-godot-prompter && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "releasing-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/releasing-godot-prompter into .gemini/skills/releasing-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "releasing-godot-prompter", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jame581/GodotPrompter releasing-godot-prompterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/releasing-godot-prompter .github/skills/releasing-godot-prompter && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "releasing-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/releasing-godot-prompter into .github/skills/releasing-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "releasing-godot-prompter", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jame581/GodotPrompter releasing-godot-prompter --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/releasing-godot-prompter .opencode/skills/releasing-godot-prompter && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "releasing-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/.claude/skills/releasing-godot-prompter into .opencode/skills/releasing-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "releasing-godot-prompter", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
releasing-godot-prompterA skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Releasing Godot Prompter is an agent skill from jame581/GodotPrompter. Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Its SKILL.md is about 490 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot and npm. The repository describes itself as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor). The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1e7d79d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodenpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
MARKETPLACE_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Releasing Godot Prompter loads about 485 tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 198 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jame581/GodotPrompter at commit 1e7d79d, republished under its MIT licence (© jame581). 198 words, ~485 tokens.
.claude/skills/releasing-godot-prompter/SKILL.md (or your agent's skills folder).Current version: check package.json and .claude-plugin/plugin.json (must match).
Full command sequence lives in CONTRIBUTING.md.
node scripts/bump-version.mjs <version> — bumps all five files
release.yml verifies (package.json, the root plugin.json (Antigravity),
.claude-plugin/plugin.json, .claude-plugin/marketplace.json,
.cursor-plugin/plugin.json), plus sibling marketplaces if present; also syncs the live
skill count into the "N domain-specific skills" text of each manifest description.docs/token-budget.md
(npm ci --prefix scripts && node scripts/count-tokens.mjs --tokenizer --markdown, pasted between the
TOKEN-TABLE markers) and fix the skill/agent counts in the intro above them;README.md to the new tag — it sat at
v1.11.0 through three releases.CHANGELOG.md with the new section.v<version>), push with tags — .github/workflows/release.yml
then validates, creates the GitHub release, and opens marketplace PRs
(when MARKETPLACE_TOKEN is configured).skillsmith/.claude-plugin/marketplace.json (primary) and the legacy
godot-prompter-marketplace/.claude-plugin/marketplace.json.plugin.json (Antigravity) must match package.json too — step 1
handles it, but verify before tagging.© jame581, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/releasing-godot-prompter of jame581/GodotPrompter.
Open the folder on GitHubat commit 1e7d79d
Releasing Godot Prompter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Releasing Godot Prompter this skilljame581/GodotPrompter | 805 | — | ~485 | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
jame581/GodotPrompter
Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.
jame581/GodotPrompter
Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.
jame581/GodotPrompter
Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.
jame581/GodotPrompter
Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.
Categories
A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. Releasing Godot Prompter is an agent skill from jame581/GodotPrompter. Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Releasing Godot Prompter fits situations like: cutting a GodotPrompter release; bumping its version — the version-bump sequence; tag-triggered workflow; the marketplace manifests that must follow.
Run `npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a claude-code`. Or copy the skill folder (.claude/skills/releasing-godot-prompter in jame581/GodotPrompter) into .claude/skills/releasing-godot-prompter in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a codex`. Or copy the skill folder (.claude/skills/releasing-godot-prompter in jame581/GodotPrompter) into .agents/skills/releasing-godot-prompter in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/releasing-godot-prompter, .gemini/skills/releasing-godot-prompter, .github/skills/releasing-godot-prompter and .opencode/skills/releasing-godot-prompter in your project.
Going by SKILL.md and its folder, Releasing Godot Prompter needs the command-line tools its instructions call (node and npm) and credentials named MARKETPLACE_TOKEN. Our summary lists: A credential in MARKETPLACE_TOKEN.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Releasing Godot Prompter is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 485 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Releasing Godot Prompter: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jame581 (a GitHub user) maintains it in jame581/GodotPrompter, which has 805 GitHub stars. The repository holds 58 skills in this directory. The repository was last updated on October 9, 2026.
Source: jame581/GodotPrompter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.