Agent skill

Releasing Godot Prompter

by jame581 in jame581/GodotPrompter

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

MITAuto-check passedGame Development

Install Releasing Godot Prompter

skills CLI
$ npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jame581/GodotPrompter releasing-godot-prompter --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/releasing-godot-prompter .claude/skills/releasing-godot-prompter && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
releasing-godot-prompter
GitHub stars
805
Token cost
~485 tokens
SKILL.md length
198 words
Files
1
Skills in repo
58
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

  • Works in 5 steps: node scripts/bump-version.mjs — bumps… → Do the two things the bump script does… → Update CHANGELOG.md with the new section. → …
  • Cutting a GodotPrompter release
  • SKILL.md covers Sequence and Notes
  • Calls node and npm; needs MARKETPLACE_TOKEN

What it does

Releasing Godot Prompter is an agent skill from jame581/GodotPrompter. Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

Its SKILL.md is about 490 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot and npm. The repository describes itself as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor). The licence is MIT.

When your agent uses it

  • Cutting a GodotPrompter release
  • Bumping its version — the version-bump sequence
  • Tag-triggered workflow
  • The marketplace manifests that must follow

Example prompts

  • “/releasing-godot-prompter”

Requirements

  • A credential in MARKETPLACE_TOKEN

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. node scripts/bump-version.mjs — bumps all five files
  2. Do the two things the bump script does not touch
  3. Update CHANGELOG.md with the new section.
  4. Commit, tag (v), push with tags — .github/workflows/release.yml
  5. If the workflow's marketplace step is skipped, manually bump

What it can do on your machine

Read from SKILL.md and the folder at commit 1e7d79d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • node
    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • MARKETPLACE_TOKEN

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Releasing Godot Prompter loads about 485 tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 198 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~485

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jame581/GodotPrompter at commit 1e7d79d, republished under its MIT licence (© jame581). 198 words, ~485 tokens.

Download SKILL.mdSave it as .claude/skills/releasing-godot-prompter/SKILL.md (or your agent's skills folder).
name
releasing-godot-prompter
description
Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

Releasing GodotPrompter

Current version: check package.json and .claude-plugin/plugin.json (must match). Full command sequence lives in CONTRIBUTING.md.

Sequence

  1. node scripts/bump-version.mjs <version> — bumps all five files release.yml verifies (package.json, the root plugin.json (Antigravity), .claude-plugin/plugin.json, .claude-plugin/marketplace.json, .cursor-plugin/plugin.json), plus sibling marketplaces if present; also syncs the live skill count into the "N domain-specific skills" text of each manifest description.
  2. Do the two things the bump script does not touch:
    • regenerate the table in docs/token-budget.md (npm ci --prefix scripts && node scripts/count-tokens.mjs --tokenizer --markdown, pasted between the TOKEN-TABLE markers) and fix the skill/agent counts in the intro above them;
    • set the Grok "pin to a release" example in README.md to the new tag — it sat at v1.11.0 through three releases.
  3. Update CHANGELOG.md with the new section.
  4. Commit, tag (v<version>), push with tags — .github/workflows/release.yml then validates, creates the GitHub release, and opens marketplace PRs (when MARKETPLACE_TOKEN is configured).
  5. If the workflow's marketplace step is skipped, manually bump skillsmith/.claude-plugin/marketplace.json (primary) and the legacy godot-prompter-marketplace/.claude-plugin/marketplace.json.

Notes

  • The root plugin.json (Antigravity) must match package.json too — step 1 handles it, but verify before tagging.
  • Auto-opened marketplace PRs need manual review approval on the sibling repos.
  • Reset local sibling clones before pushing to avoid conflicts.

© jame581, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/releasing-godot-prompter of jame581/GodotPrompter.

Open the folder on GitHubat commit 1e7d79d

Compare with similar skills

Releasing Godot Prompter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Releasing Godot Prompter compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Releasing Godot Prompter this skilljame581/GodotPrompter805—~485Automated safety check: PassMIT
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Releasing Godot Prompter

What does Releasing Godot Prompter do?

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. Releasing Godot Prompter is an agent skill from jame581/GodotPrompter. Use when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

When should I use Releasing Godot Prompter?

Releasing Godot Prompter fits situations like: cutting a GodotPrompter release; bumping its version — the version-bump sequence; tag-triggered workflow; the marketplace manifests that must follow.

How do I install Releasing Godot Prompter in Claude Code?

Run `npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a claude-code`. Or copy the skill folder (.claude/skills/releasing-godot-prompter in jame581/GodotPrompter) into .claude/skills/releasing-godot-prompter in your project. Claude Code loads it when a task matches its description.

How do I install Releasing Godot Prompter in Codex?

Run `npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a codex`. Or copy the skill folder (.claude/skills/releasing-godot-prompter in jame581/GodotPrompter) into .agents/skills/releasing-godot-prompter in your project. Codex loads it when a task matches its description.

Can I use Releasing Godot Prompter in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jame581/GodotPrompter --skill releasing-godot-prompter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/releasing-godot-prompter, .gemini/skills/releasing-godot-prompter, .github/skills/releasing-godot-prompter and .opencode/skills/releasing-godot-prompter in your project.

What does Releasing Godot Prompter need to run?

Going by SKILL.md and its folder, Releasing Godot Prompter needs the command-line tools its instructions call (node and npm) and credentials named MARKETPLACE_TOKEN. Our summary lists: A credential in MARKETPLACE_TOKEN.

Does Releasing Godot Prompter access the network?

SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Releasing Godot Prompter safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Releasing Godot Prompter use?

Releasing Godot Prompter is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Releasing Godot Prompter use?

About 485 tokens (SKILL.md is roughly 1.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Releasing Godot Prompter?

Skills that share tags, products or a category with Releasing Godot Prompter: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Releasing Godot Prompter?

jame581 (a GitHub user) maintains it in jame581/GodotPrompter, which has 805 GitHub stars. The repository holds 58 skills in this directory. The repository was last updated on October 9, 2026.

Source: jame581/GodotPrompter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.