Inspira UI
secondsky/claude-skills
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js.
Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills.
$ npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install skilld-dev/vue-ecosystem-skills tresjs-core-skilld --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/skilld-dev/vue-ecosystem-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/tresjs-core-skilld .claude/skills/tresjs-core-skilld && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tresjs-core-skilld" agent skill from https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/tresjs-core-skilld into .claude/skills/tresjs-core-skilld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tresjs-core-skilld", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/tresjs-core-skilldType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install skilld-dev/vue-ecosystem-skills tresjs-core-skilld --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/skilld-dev/vue-ecosystem-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/tresjs-core-skilld .agents/skills/tresjs-core-skilld && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tresjs-core-skilld" agent skill from https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/tresjs-core-skilld into .agents/skills/tresjs-core-skilld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tresjs-core-skilld", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install skilld-dev/vue-ecosystem-skills tresjs-core-skilld --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/skilld-dev/vue-ecosystem-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/tresjs-core-skilld .cursor/skills/tresjs-core-skilld && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tresjs-core-skilld" agent skill from https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/tresjs-core-skilld into .cursor/skills/tresjs-core-skilld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tresjs-core-skilld", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/skilld-dev/vue-ecosystem-skills.git --path skills/tresjs-core-skilld--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install skilld-dev/vue-ecosystem-skills tresjs-core-skilld --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/skilld-dev/vue-ecosystem-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/tresjs-core-skilld .gemini/skills/tresjs-core-skilld && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tresjs-core-skilld" agent skill from https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/tresjs-core-skilld into .gemini/skills/tresjs-core-skilld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tresjs-core-skilld", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install skilld-dev/vue-ecosystem-skills tresjs-core-skilldInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/skilld-dev/vue-ecosystem-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/tresjs-core-skilld .github/skills/tresjs-core-skilld && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tresjs-core-skilld" agent skill from https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/tresjs-core-skilld into .github/skills/tresjs-core-skilld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tresjs-core-skilld", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install skilld-dev/vue-ecosystem-skills tresjs-core-skilld --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/skilld-dev/vue-ecosystem-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/tresjs-core-skilld .opencode/skills/tresjs-core-skilld && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tresjs-core-skilld" agent skill from https://github.com/skilld-dev/vue-ecosystem-skills/tree/main/skills/tresjs-core-skilld into .opencode/skills/tresjs-core-skilld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tresjs-core-skilld", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tresjs-core-skilldDeclarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills.
Tresjs Core Skilld is an agent skill from skilld-dev/vue-ecosystem-skills. Declarative Three.js using Vue components. ALWAYS use when writing code that imports "@tresjs/core" or touches TresCanvas, Tres components, useLoop, useLoader, useTres, useTresContext, TresPortal, pointer events, render modes, or TresJS debugging, upgrades, and performance work.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/components.md`, `references/composables.md` and `references/migration-v4-v5.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Vue.js, Three.js and npm. The repository describes itself as: Agent Skills for the Vue ecosystem, written from current docs, issues, and releases. The licence is MIT.
Read from SKILL.md and the folder at commit c8994af. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pnpmFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.tresjs.orggithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tresjs Core Skilld loads about 2.2k tokens when it runs, and up to ~7k if it reads all its reference files. Until then it costs about 75 tokens; SKILL.md has 651 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from skilld-dev/vue-ecosystem-skills at commit c8994af, republished under its MIT licence (© skilld-dev). 651 words, ~2,231 tokens.
.claude/skills/tresjs-core-skilld/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Vue custom renderer for Three.js: any THREE class becomes a component by prefixing Tres (<TresMesh>, <TresBoxGeometry>). Prepared source: package.json, dist/tres.d.ts (public types), dist/tres.js.
npm dist-tags at generation time: latest 5.9.0, rc 5.0.0-rc.0, next 5.0.0-next.6, beta 2.0.0-beta.13, alpha 5.0.0-alpha.2.
require(). import { TresCanvas } from '@tresjs/core'.vue >=3.4, three >=0.133 (package.json:44-46). Built against three ^0.184.Timer on r179+, falls back to Clock on older three (dist/tres.d.ts:962-970).renderer prop with a three/webgpu Renderer (see references/webgpu.md).pnpm i @tresjs/core three
pnpm i @types/three -D # TypeScriptVite: spread templateCompilerOptions into the Vue plugin, or Tres components warn as unknown custom elements (README.md:36-50):
import { templateCompilerOptions } from '@tresjs/core'
import vue from '@vitejs/plugin-vue'
import { defineConfig } from 'vite'
export default defineConfig({
plugins: [vue({ ...templateCompilerOptions })],
})A separate subpath export @tresjs/core/template-compiler-options exists for hosts that only need compiler options (package.json:21-25). For Nuxt use @tresjs/nuxt instead of manual setup.
THREE namespace: Tres + capitalized class name, also available kebab-case (<tres-mesh>, supported since v5.1.0) (dist/tres.d.ts:497-509).args passes constructor arguments: <TresBoxGeometry :args="[1, 2, 3]" />. Changing reactive args recreates the whole instance; use props for everything settable after construction (dist/tres.d.ts:405-411).:position="[1, 2, 3]", :rotation="[0, Math.PI, 0]", color="#00ff00" (dist/tres.d.ts:457-485).attach: <TresMesh><TresBoxGeometry /><TresMeshNormalMaterial /></TresMesh> works without explicit attach.extend({ MyObject }) before using non-THREE classes as <TresMyObject> (dist/tres.d.ts:872-874).<primitive :object="existingThreeObject" /> mounts an object you created in JS. It does not own disposal; dispose manually (see references/performance.md).Minimal scene:
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
</script>
<template>
<TresCanvas shadows>
<TresPerspectiveCamera :position="[3, 3, 3]" :look-at="[0, 0, 0]" />
<TresMesh>
<TresBoxGeometry :args="[1, 1, 1]" />
<TresMeshNormalMaterial />
</TresMesh>
<TresDirectionalLight :position="[3, 3, 3]" :intensity="1" cast-shadow />
</TresCanvas>
</template>Without an explicit camera, a default PerspectiveCamera is created (dist/tres.d.ts:682-685).
v5 breaking (migrate with references/migration-v4-v5.md):
useLoader returns reactive state { state, isLoading, error, progress, load }, no longer a Promise (dist/tres.d.ts:40-65).@pointerdown, not @pointer-down. Only the first intersected object fires.useTexture moved to @tresjs/cientos. useRenderLoop, useCamera, useSeek, useRaycaster, useTresReady, useTresEventManager, useLogger were removed. Replacements: useLoop, useTres, useGraph, @ready event.useTresContext().camera is a camera manager; use useTres().camera for the active camera instance (dist/tres.d.ts:574-606).alpha, antialias, depth, stencil, powerPreference, logarithmicDepthBuffer, preserveDrawingBuffer, failIfMajorPerformanceCaveat) are readonly; set once at mount (dist/tres.d.ts:141-206).Recent additions:
TresPortal component reparents children into any Object3D/Scene target (dist/tres.d.ts:853-858), https://docs.tresjs.org/api/components/tres-portalisWebGPURenderer guard and reactive context.isWebGPU flag (dist/tres.d.ts:350-367, 1204-1222)shadowMapType defaults to PCFShadowMap on WebGL, PCFSoftShadowMap on WebGPU (dist/tres.d.ts:250-255)fpsLimit prop caps render FPS (dist/tres.d.ts:692-696)<r179 compatibility via Timer to Clock fallback (dist/tres.d.ts:962-970)TresCanvasContext (the Context component) for bringing your own <canvas> (dist/tres.d.ts:680-708)customRendererOptions.primitivePrefix renames <primitive> (dist/tres.d.ts:622-625)TresCanvasProps / TresCanvasEmits types exported (dist/tres.d.ts:776-781)Animate with frame-rate independence (delta in seconds):
<script setup lang="ts">
import { useLoop } from '@tresjs/core'
const { onBeforeRender } = useLoop()
const cube = shallowRef<TresInstance | null>(null)
onBeforeRender(({ delta, elapsed }) => {
if (!cube.value) return
cube.value.rotation.y += delta * 2 // 2 rad/s on any refresh rate
cube.value.position.y = Math.sin(elapsed * 3) * 0.5
})
</script>
<template>
<TresMesh ref="cube">
<TresBoxGeometry :args="[1, 1, 1]" />
<TresMeshNormalMaterial />
</TresMesh>
</template>useLoop only works inside child components of TresCanvas; on the canvas itself use @before-loop / @loop events (https://docs.tresjs.org/api/composables/use-loop).
Load a model:
import { useLoader } from '@tresjs/core'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
const { state: model, isLoading, error, progress } = useLoader(
GLTFLoader,
'/models/duck.gltf', // MaybeRef<string>: changing the ref reloads
{ extensions: (loader) => loader.setDRACOLoader(dracoLoader) },
)
// template: <primitive v-if="!isLoading && model?.scene" :object="model.scene" />Click a mesh:
<TresMesh @click="(e) => e.object.material.color.set('#ff0000')">
<TresBoxGeometry />
<TresMeshNormalMaterial />
</TresMesh>Event payloads carry point, object, distance, face, uv, xy. @pointermissed on TresCanvas catches clicks on empty space. Details: references/pointer-events.md.
shallowRef for template refs to Three.js instances and for any object passed to <primitive>; deep ref proxies cost real frame time. https://docs.tresjs.org/api/advanced/performancerenderMode="on-demand" plus invalidate() for non-game scenes; renderMode="manual" plus advance() for full control (dist/tres.d.ts:134-139).on-demand mode, call invalidate() after mutating objects through refs, since those mutations bypass Vue reactivity.useLoop().render(fn) only for post-processing or multi-pass; the fn must call notifySuccess() or render modes break (https://docs.tresjs.org/api/composables/use-loop).priority argument of onBeforeRender/onRender (default 0, higher runs later).useGraph(object) gives named nodes, materials, meshes maps for loaded GLTF scenes instead of manual traversal (dist/tres.d.ts:565).dispose() (exported from @tresjs/core) on programmatically created objects used via <primitive>; template-created objects are disposed automatically.args static unless you intend instance recreation; animate via props or refs instead.v-log / v-log:material, v-light-helper, v-distance-to directives (dist/tres.d.ts:934-952), https://docs.tresjs.org/api/utils/directivesOfficial docs: https://docs.tresjs.org
© skilld-dev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (references) in skills/tresjs-core-skilld of skilld-dev/vue-ecosystem-skills.
Open the folder on GitHubat commit c8994af
Tresjs Core Skilld next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tresjs Core Skilld this skillskilld-dev/vue-ecosystem-skills | 181 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Inspira UIsecondsky/claude-skills | 227 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Vitexecpmndrs/viverse | 132 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Polycsslayoutit/polycss | 757 | — | ~2.4k | Automated safety check: Pass | MIT |
secondsky/claude-skills
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
pmndrs/viverse
A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured…
layoutit/polycss
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.
cyanfish-x/tellux
Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.
skilld-dev/vue-ecosystem-skills
Floating UI for Vue (@floating-ui/vue@2.0.1). An agent skill from skilld-dev/vue-ecosystem-skills.
skilld-dev/vue-ecosystem-skills
A skill your agent uses whenever writing, debugging, or reviewing code that imports @formkit/core — FormKit's framework-agnostic core (node trees, values, events, hooks, message stores, ledgers…
skilld-dev/vue-ecosystem-skills
Data fetching layer for Vue built on Pinia. An agent skill from skilld-dev/vue-ecosystem-skills.
skilld-dev/vue-ecosystem-skills
A skill your agent uses when writing, debugging, or refactoring code that imports "pinia", the Vue 3 store library.
skilld-dev/vue-ecosystem-skills
A skill your agent uses when writing, debugging, or updating code that imports primevue (PrimeVue v5, UI component library for Vue 3).
skilld-dev/vue-ecosystem-skills
Build, configure, and debug apps with the Quasar framework (quasar npm package, v2.33.1).
Categories
Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills. Tresjs Core Skilld is an agent skill from skilld-dev/vue-ecosystem-skills.js using Vue components.
Tresjs Core Skilld fits situations like: writing code that imports @tresjs/core; touches TresCanvas; tres components; tresJS debugging.
Run `npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a claude-code`. Or copy the skill folder (skills/tresjs-core-skilld in skilld-dev/vue-ecosystem-skills) into .claude/skills/tresjs-core-skilld in your project. Claude Code loads it when a task matches its description.
Run `npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a codex`. Or copy the skill folder (skills/tresjs-core-skilld in skilld-dev/vue-ecosystem-skills) into .agents/skills/tresjs-core-skilld in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add skilld-dev/vue-ecosystem-skills --skill tresjs-core-skilld -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tresjs-core-skilld, .gemini/skills/tresjs-core-skilld, .github/skills/tresjs-core-skilld and .opencode/skills/tresjs-core-skilld in your project.
Going by SKILL.md and its folder, Tresjs Core Skilld needs the command-line tools its instructions call (pnpm).
SKILL.md names 2 domains. As links in the text: docs.tresjs.org and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tresjs Core Skilld is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Tresjs Core Skilld: Inspira UI (secondsky/claude-skills, 227 stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), New Experiment (Tresjs/tres, 3.8k stars) and Vitexec (pmndrs/viverse, 132 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
skilld-dev (a GitHub organization) maintains it in skilld-dev/vue-ecosystem-skills, which has 181 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 22, 2026.
Source: skilld-dev/vue-ecosystem-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.