Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-tmp-resources --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-unity-tmp-resources .claude/skills/hz-unity-tmp-resources && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-unity-tmp-resources" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-tmp-resources into .claude/skills/hz-unity-tmp-resources/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-tmp-resources", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-tmp-resourcesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-tmp-resources --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-unity-tmp-resources .agents/skills/hz-unity-tmp-resources && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-unity-tmp-resources" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-tmp-resources into .agents/skills/hz-unity-tmp-resources/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-tmp-resources", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-tmp-resources --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-unity-tmp-resources .cursor/skills/hz-unity-tmp-resources && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-unity-tmp-resources" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-tmp-resources into .cursor/skills/hz-unity-tmp-resources/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-tmp-resources", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-unity-tmp-resources--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-tmp-resources --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-unity-tmp-resources .gemini/skills/hz-unity-tmp-resources && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-unity-tmp-resources" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-tmp-resources into .gemini/skills/hz-unity-tmp-resources/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-tmp-resources", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-unity-tmp-resourcesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-unity-tmp-resources .github/skills/hz-unity-tmp-resources && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-tmp-resources" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-tmp-resources into .github/skills/hz-unity-tmp-resources/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-tmp-resources", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-tmp-resources --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-unity-tmp-resources .opencode/skills/hz-unity-tmp-resources && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-tmp-resources" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-tmp-resources into .opencode/skills/hz-unity-tmp-resources/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-tmp-resources", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-unity-tmp-resourcesImports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.
Hz Unity Tmp Resources is an agent skill from meta-quest/agentic-tools. Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/unity-mcp-fallback.md`).
It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash and csharp).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Unity Tmp Resources loads about 1.3k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 59 tokens; SKILL.md has 546 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 546 words, ~1,279 tokens.
.claude/skills/hz-unity-tmp-resources/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this skill automatically when any of the following are detected:
LiberationSans SDF, TMP Settings, or missing TMP materialsAssets/TextMesh Pro/Resources/ folder does not existEvery step below runs through unity-cli against an open Editor — no C# required. Confirm one is
reachable first, and pass --project-path <proj> when more than one may be running:
unity status --format json # look for state "ready"Connecting, --project-path, and Safe Mode recovery are covered by the unity-cli skill. On a
Unity MCP server instead, see references/unity-mcp-fallback.md.
unity command find_assets --type TMP_Settings --format json
unity command find_assets --name "LiberationSans SDF" --format jsonfind_assets needs at least one of --type / --name / --label — with none it fails
"At least one of type, name, or label is required." Any one of them is enough on its own;
--search_in only narrows the scope and is optional.
Read data.result.count; 0 for both means the resources are not imported. If they are found,
stop here — no action needed.
Two ways count: 0 is not an error, so always judge on count rather than success:
--type (TMP not imported, so TMP_Settings is not a loaded type) returns
success with count: 0 — which is exactly the "not imported" signal here.--search_in folder also returns success with count: 0.IMPORTANT: The TMP import opens a modal Unity dialog that requires manual user interaction. It cannot be fully automated.
unity command menu --path "Window/TextMeshPro/Import TMP Essential Resources"After executing, you MUST:
The modal blocks the Editor, so expect this request to time out or return late — that is the dialog waiting on the user, not a failure.
After the user confirms, re-run the checks and require both assets to exist:
unity command find_assets --name "LiberationSans SDF" --format json
unity command find_assets --type TMP_Settings --format jsonA non-zero count for both is the bar. If either is 0, the import did not complete — do not
proceed to UI work. Editor import is only half the story: after deploying, confirm text actually
renders with metavr capture screenshot (pink/magenta text means the TMP shaders need a reimport —
see Troubleshooting).
Force a reimport of the TMP shaders. This one needs C# (there is no reimport command), so run it via
run_script with the file outside Assets/:
// AgentScripts/ReimportTmpShaders.cs
using UnityEditor;
public static class ReimportTmpShaders
{
public static string Run()
{
var guids = AssetDatabase.FindAssets("t:Shader TextMeshPro");
foreach (var guid in guids)
AssetDatabase.ImportAsset(AssetDatabase.GUIDToAssetPath(guid), ImportAssetOptions.ForceUpdate);
return $"Reimported {guids.Length} TMP shaders.";
}
}unity command run_script --file AgentScripts/ReimportTmpShaders.cs --entry ReimportTmpShaders.Run --format json--file resolves against the project root, and keeping the script outside Assets/ means writing it
triggers no asset import or domain reload.
If Window/TextMeshPro/Import TMP Essential Resources is not available:
Resources may already be imported — run Step 1 to check.
TMP package may not be installed:
unity command package_add --identifier com.unity.textmeshpro --confirm true --wait true --format json
unity command package_list --scope installed --format json # verify--wait true blocks until the package resolves. A successful add forces a recompile and domain
reload, so treat anything after it as a separate command rather than chaining in one script.
This skill handles importing TMP resources. For VR-specific UI configuration (canvas setup, text sizing, viewing distances), use the meta-quest-ui skill after TMP resources are imported.
© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/hz-unity-tmp-resources of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in meta-quest/agentic-tools, which our catalogue first saw on October 7, 2026.
Hz Unity Tmp Resources next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Unity Tmp Resources this skillmeta-quest/agentic-tools | 213 | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~435 | Automated safety check: Pass | Apache-2.0 | |
| Package AddIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~665 | Automated safety check: Pass | Apache-2.0 | |
| Multi Account Isolationantibrow/anti-detect-browser-skills | 932 | 1 repos | ~2.9k | Automated safety check: Pass | MIT | |
| Blockbench Pluginsjasonjgardner/blockbench-mcp-plugin | 491 | — | ~2.8k | Automated safety check: Pass | GPL-3.0 |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
IvanMurzak/Unity-MCP
Install a Unity package from the registry, a Git URL, or a local path.
antibrow/anti-detect-browser-skills
Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that…
jasonjgardner/blockbench-mcp-plugin
Blockbench plugin/extension development for the 3D modeling tool.
IvanMurzak/Unity-MCP
Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.
meta-quest/agentic-tools
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS.
meta-quest/agentic-tools
Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
meta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native.
Works with
Categories
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Hz Unity Tmp Resources is an agent skill from meta-quest/agentic-tools. Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.
Hz Unity Tmp Resources fits situations like: setting up TMP UI; fixing missing TMP materials; resolving pink/magenta TMP text.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a claude-code`. Or copy the skill folder (skills/hz-unity-tmp-resources in meta-quest/agentic-tools) into .claude/skills/hz-unity-tmp-resources in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a codex`. Or copy the skill folder (skills/hz-unity-tmp-resources in meta-quest/agentic-tools) into .agents/skills/hz-unity-tmp-resources in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-unity-tmp-resources, .gemini/skills/hz-unity-tmp-resources, .github/skills/hz-unity-tmp-resources and .opencode/skills/hz-unity-tmp-resources in your project.
SKILL.md names no scripts, command-line tools or credentials: Hz Unity Tmp Resources is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Unity Tmp Resources is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Unity Tmp Resources: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Package Add (IvanMurzak/Unity-MCP, 4.4k stars) and Multi Account Isolation (antibrow/anti-detect-browser-skills, 932 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 213 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.