Agent skill

Hz Unity Tmp Resources

by meta-quest in meta-quest/agentic-tools

Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.

Apache-2.0Auto-check passedGame Development

Install Hz Unity Tmp Resources

skills CLI
$ npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install meta-quest/agentic-tools hz-unity-tmp-resources --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-unity-tmp-resources .claude/skills/hz-unity-tmp-resources && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hz-unity-tmp-resources
GitHub stars
213
Used in
1 other repo
Token cost
~1.3k tokens
SKILL.md length
546 words
Files
2 (incl. references)
Skills in repo
34
Repo updated
First seen
Licence
Apache-2.0

At a glance

Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.

  • Works in 3 steps: Check if TMP resources are already… → Import TMP Essential Resources → Verify import succeeded
  • Setting up TMP UI
  • SKILL.md covers When to use this skill, Driving the Editor, Step 1: Check if TMP resources… and Step 2: Import TMP Essential…, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Hz Unity Tmp Resources is an agent skill from meta-quest/agentic-tools. Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/unity-mcp-fallback.md`).

It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.

When your agent uses it

  • Setting up TMP UI
  • Fixing missing TMP materials
  • Resolving pink/magenta TMP text

Example prompts

  • “Use the hz-unity-tmp-resources skill to import and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS”
  • “/hz-unity-tmp-resources”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Check if TMP resources are already imported
  2. Import TMP Essential Resources
  3. Verify import succeeded

What it can do on your machine

Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash and csharp).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Hz Unity Tmp Resources loads about 1.3k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 59 tokens; SKILL.md has 546 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~59
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 546 words, ~1,279 tokens.

Download SKILL.mdSave it as .claude/skills/hz-unity-tmp-resources/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
hz-unity-tmp-resources
description
Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
license
Apache-2.0

TextMesh Pro Resources Import

When to use this skill

Use this skill automatically when any of the following are detected:

  • TMP text appears pink/magenta in the scene
  • Console errors mentioning LiberationSans SDF, TMP Settings, or missing TMP materials
  • Creating the first TMP text element in a project
  • User asks to set up TextMesh Pro or create UI text
  • Assets/TextMesh Pro/Resources/ folder does not exist

Driving the Editor

Every step below runs through unity-cli against an open Editor — no C# required. Confirm one is reachable first, and pass --project-path <proj> when more than one may be running:

bash
unity status --format json          # look for state "ready"

Connecting, --project-path, and Safe Mode recovery are covered by the unity-cli skill. On a Unity MCP server instead, see references/unity-mcp-fallback.md.

Step 1: Check if TMP resources are already imported

bash
unity command find_assets --type TMP_Settings --format json
unity command find_assets --name "LiberationSans SDF" --format json

find_assets needs at least one of --type / --name / --label — with none it fails "At least one of type, name, or label is required." Any one of them is enough on its own; --search_in only narrows the scope and is optional.

Read data.result.count; 0 for both means the resources are not imported. If they are found, stop here — no action needed.

Two ways count: 0 is not an error, so always judge on count rather than success:

  • An unresolvable --type (TMP not imported, so TMP_Settings is not a loaded type) returns success with count: 0 — which is exactly the "not imported" signal here.
  • A nonexistent --search_in folder also returns success with count: 0.

Step 2: Import TMP Essential Resources

IMPORTANT: The TMP import opens a modal Unity dialog that requires manual user interaction. It cannot be fully automated.

bash
unity command menu --path "Window/TextMeshPro/Import TMP Essential Resources"

After executing, you MUST:

  1. Tell the user: "The Import Unity Package dialog has opened in Unity. Please click the Import button, then let me know when it's done."
  2. Wait for the user to confirm before proceeding.
  3. Do NOT assume import succeeded without confirmation.

The modal blocks the Editor, so expect this request to time out or return late — that is the dialog waiting on the user, not a failure.

Show full SKILL.md (232 more words)Show less

Step 3: Verify import succeeded

After the user confirms, re-run the checks and require both assets to exist:

bash
unity command find_assets --name "LiberationSans SDF" --format json
unity command find_assets --type TMP_Settings --format json

A non-zero count for both is the bar. If either is 0, the import did not complete — do not proceed to UI work. Editor import is only half the story: after deploying, confirm text actually renders with metavr capture screenshot (pink/magenta text means the TMP shaders need a reimport — see Troubleshooting).

Troubleshooting

Pink/magenta text after import

Force a reimport of the TMP shaders. This one needs C# (there is no reimport command), so run it via run_script with the file outside Assets/:

csharp
// AgentScripts/ReimportTmpShaders.cs
using UnityEditor;

public static class ReimportTmpShaders
{
    public static string Run()
    {
        var guids = AssetDatabase.FindAssets("t:Shader TextMeshPro");
        foreach (var guid in guids)
            AssetDatabase.ImportAsset(AssetDatabase.GUIDToAssetPath(guid), ImportAssetOptions.ForceUpdate);
        return $"Reimported {guids.Length} TMP shaders.";
    }
}
bash
unity command run_script --file AgentScripts/ReimportTmpShaders.cs --entry ReimportTmpShaders.Run --format json

--file resolves against the project root, and keeping the script outside Assets/ means writing it triggers no asset import or domain reload.

Menu item grayed out or missing

If Window/TextMeshPro/Import TMP Essential Resources is not available:

  • Resources may already be imported — run Step 1 to check.

  • TMP package may not be installed:

    bash
    unity command package_add --identifier com.unity.textmeshpro --confirm true --wait true --format json
    unity command package_list --scope installed --format json          # verify

    --wait true blocks until the package resolves. A successful add forces a recompile and domain reload, so treat anything after it as a separate command rather than chaining in one script.

Integration with meta-quest-ui skill

This skill handles importing TMP resources. For VR-specific UI configuration (canvas setup, text sizing, viewing distances), use the meta-quest-ui skill after TMP resources are imported.

© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/hz-unity-tmp-resources of meta-quest/agentic-tools.

  • SKILL.md
  • references/unity-mcp-fallback.md

Open the folder on GitHubat commit 3a8553d

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in meta-quest/agentic-tools, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Hz Unity Tmp Resources next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hz Unity Tmp Resources compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hz Unity Tmp Resources this skillmeta-quest/agentic-tools2131 repos~1.3kAutomated safety check: PassApache-2.0
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Assets Shader List AllIvanMurzak/Unity-MCP4.4k1 repos~435Automated safety check: PassApache-2.0
Package AddIvanMurzak/Unity-MCP4.4k1 repos~665Automated safety check: PassApache-2.0
Multi Account Isolationantibrow/anti-detect-browser-skills9321 repos~2.9kAutomated safety check: PassMIT
Blockbench Pluginsjasonjgardner/blockbench-mcp-plugin491—~2.8kAutomated safety check: PassGPL-3.0

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Questions about Hz Unity Tmp Resources

What does Hz Unity Tmp Resources do?

Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. Hz Unity Tmp Resources is an agent skill from meta-quest/agentic-tools. Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.

When should I use Hz Unity Tmp Resources?

Hz Unity Tmp Resources fits situations like: setting up TMP UI; fixing missing TMP materials; resolving pink/magenta TMP text.

How do I install Hz Unity Tmp Resources in Claude Code?

Run `npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a claude-code`. Or copy the skill folder (skills/hz-unity-tmp-resources in meta-quest/agentic-tools) into .claude/skills/hz-unity-tmp-resources in your project. Claude Code loads it when a task matches its description.

How do I install Hz Unity Tmp Resources in Codex?

Run `npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a codex`. Or copy the skill folder (skills/hz-unity-tmp-resources in meta-quest/agentic-tools) into .agents/skills/hz-unity-tmp-resources in your project. Codex loads it when a task matches its description.

Can I use Hz Unity Tmp Resources in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-unity-tmp-resources, .gemini/skills/hz-unity-tmp-resources, .github/skills/hz-unity-tmp-resources and .opencode/skills/hz-unity-tmp-resources in your project.

What does Hz Unity Tmp Resources need to run?

SKILL.md names no scripts, command-line tools or credentials: Hz Unity Tmp Resources is instructions for the agent only.

Does Hz Unity Tmp Resources access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Hz Unity Tmp Resources safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Hz Unity Tmp Resources use?

Hz Unity Tmp Resources is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hz Unity Tmp Resources use?

About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.

What are the alternatives to Hz Unity Tmp Resources?

Skills that share tags, products or a category with Hz Unity Tmp Resources: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Package Add (IvanMurzak/Unity-MCP, 4.4k stars) and Multi Account Isolation (antibrow/anti-detect-browser-skills, 932 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hz Unity Tmp Resources?

meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 213 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.

Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.