Godot Admob Troubleshoot
poingstudios/godot-admob-plugin
Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.
Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-sdk-upgrade --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hz-unity-sdk-upgrade .claude/skills/hz-unity-sdk-upgrade && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hz-unity-sdk-upgrade" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-sdk-upgrade into .claude/skills/hz-unity-sdk-upgrade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-sdk-upgrade", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-sdk-upgradeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-sdk-upgrade --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hz-unity-sdk-upgrade .agents/skills/hz-unity-sdk-upgrade && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hz-unity-sdk-upgrade" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-sdk-upgrade into .agents/skills/hz-unity-sdk-upgrade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-sdk-upgrade", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-sdk-upgrade --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hz-unity-sdk-upgrade .cursor/skills/hz-unity-sdk-upgrade && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hz-unity-sdk-upgrade" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-sdk-upgrade into .cursor/skills/hz-unity-sdk-upgrade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-sdk-upgrade", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/meta-quest/agentic-tools.git --path skills/hz-unity-sdk-upgrade--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-sdk-upgrade --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hz-unity-sdk-upgrade .gemini/skills/hz-unity-sdk-upgrade && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hz-unity-sdk-upgrade" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-sdk-upgrade into .gemini/skills/hz-unity-sdk-upgrade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-sdk-upgrade", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install meta-quest/agentic-tools hz-unity-sdk-upgradeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hz-unity-sdk-upgrade .github/skills/hz-unity-sdk-upgrade && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-sdk-upgrade" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-sdk-upgrade into .github/skills/hz-unity-sdk-upgrade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-sdk-upgrade", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install meta-quest/agentic-tools hz-unity-sdk-upgrade --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/meta-quest/agentic-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hz-unity-sdk-upgrade .opencode/skills/hz-unity-sdk-upgrade && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hz-unity-sdk-upgrade" agent skill from https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-sdk-upgrade into .opencode/skills/hz-unity-sdk-upgrade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hz-unity-sdk-upgrade", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hz-unity-sdk-upgradeUpgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS.
Hz Unity SDK Upgrade is an agent skill from meta-quest/agentic-tools. Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. Use when moving from Oculus Integration or older com.meta.xr packages, resolving post-upgrade compile errors, or validating runtime behavior. Grounds migration decisions in current metavr documentation results and records coverage gaps instead of relying on static summaries. Do not use for Unreal, native Android, Spatial SDK, or WebXR upgrades.
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/mruk-migration.md` and `references/unity-upgrade-runbook.md`).
It sits in Game Development, covering Game development and Test coverage. It works with Android. The repository describes itself as: Agent Skills for Meta Quest/Horizon OS VR Development. The licence is Apache-2.0.
11 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3a8553d. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
Bash(metavr:*)From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hz Unity SDK Upgrade loads about 2.8k tokens when it runs, and up to ~7.2k if it reads all its reference files. Until then it costs about 112 tokens; SKILL.md has 1,435 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from meta-quest/agentic-tools at commit 3a8553d, republished under its Apache-2.0 licence (© meta-quest). 1,435 words, ~2,777 tokens.
.claude/skills/hz-unity-sdk-upgrade/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Upgrade the project as an evidence-driven migration. Package resolution and a clean compile are checkpoints, not proof that the app still works.
Optimize for the shortest verified path. In a time-bounded session, finish the package/provider transition, remove duplicate SDK code, migrate every known producer and consumer, and obtain a clean compile before optional cleanup or broader platform validation. Do not spend the remaining budget polishing a compile-clean project setting while a known legacy consumer or vendored SDK file remains.
For Unreal, native Android or Spatial SDK, WebXR or Immersive Web SDK (IWSDK),
and general cross-platform upgrades, use
hz-api-upgrade.
Assets/Oculus content, assembly definitions, and affected scenes/prefabs. Record paths and legacy symbols without reading every large serialized asset or constructing a complete GUID map. Create one checklist of affected producers, consumers, serialized assets, settings, and tests; update it instead of repeating discovery or launching duplicate inventory subtasks.OVRPlugin API, Unity editor version, and XR provider as separate axes; do not infer one from another. If either SDK version is ambiguous, report the evidence and label the value as inferred.metavr before choosing replacements. Start with one full-range query and one query per active high-impact axis, then fetch the most relevant authoritative results. Search individual published releases only when package metadata or a changelog shows that an intermediate release matters. Once the relevant official guide and exact target API signatures for the next migration slice are established, implement that slice; do not keep probing adjacent APIs. Return to search only for a new error or unresolved checklist item.metavr found guidance it did not return..cs call sites. Do not delete or skip an affected consumer merely to obtain a clean compile.OVRSceneManager, OVRSceneRoom, OVRSceneAnchor, or custom Scene API loaders, read the MRUK migration best practices before editing and run its completion checklist before the final compile.Unity.InputSystem assembly references, Android entry point, permissions, Addressables/Localization, render-pipeline settings, color space, and Android minimum SDK when applicable. Verify version-sensitive details through live docs and installed package APIs.Treat compilation as a blocking feedback loop, not end-of-task validation:
Before reporting completion:
com.meta.xr.sdk.interaction.ovr. Confirm the intended XR provider is present and enabled, its legacy replacement is removed or deconfigured, and duplicate vendored SDK code is gone..meta GUIDs and migrate them in place. A deprecated consumer that still compiles is unfinished unless the requested scope explicitly retains it; do not delete one merely because it appears unused without checking code and serialized references.AnchorLabels, handles PlaneRect and VolumeBounds, and initializes SceneSettings when MRUK is created at runtime. If a custom loader maps classifications to prefabs, confirm that it selects its global-mesh representation before any shared null-prefab guard and routes GlobalMesh to the application's rendering or collision components. Confirm all consumers, including debug/exporter code, use the migrated contract.Use JSON output when preserving search results:
metavr docs search --category UNITY --format json "Meta XR Unity SDK release notes <source> <target>"
metavr docs search --category UNITY --format json "<deprecated symbol> migration"
metavr docs search --category UNITY --format json "<package name> <compiler or runtime error>"
metavr docs fetch --format json "<URL returned by search>"metavr docs search is semantic search, not a complete version-to-version diff. A weak version query is a signal to broaden the search by package and symbol, not permission to invent a breaking-change list.
If metavr is unavailable, do not invent search results. Use current official
Developer Center pages and the installed target package's changelog, public
API, and samples, and report that live CLI retrieval was not run.
© meta-quest, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/hz-unity-sdk-upgrade of meta-quest/agentic-tools.
Open the folder on GitHubat commit 3a8553d
Hz Unity SDK Upgrade next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hz Unity SDK Upgrade this skillmeta-quest/agentic-tools | 215 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | |
| Godot Admob Troubleshootpoingstudios/godot-admob-plugin | 632 | — | ~812 | Automated safety check: Pass | MIT | |
| Godot Admob Mediationpoingstudios/godot-admob-plugin | 632 | — | ~364 | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 946 | — | ~5.1k | Automated safety check: Notes | MIT | |
| Godot Platform Mobilethedivergentai/GD-Agentic-Skills | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Admob Migratepoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT |
poingstudios/godot-admob-plugin
Provides instructions to diagnose ad loading errors, handle error codes, open the Ad Inspector, and resolve integration issues in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
thedivergentai/GD-Agentic-Skills
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
poingstudios/godot-admob-plugin
Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g.
poingstudios/godot-admob-plugin
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
meta-quest/agentic-tools
Guides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements.
meta-quest/agentic-tools
Upgrades Meta VR apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog.
meta-quest/agentic-tools
Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI.
meta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native.
meta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR.
meta-quest/agentic-tools
Analyzes Meta VR and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis.
Works with
Categories
Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. Hz Unity SDK Upgrade is an agent skill from meta-quest/agentic-tools. Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS.
Hz Unity SDK Upgrade fits situations like: moving from Oculus Integration; older com.meta.xr packages; resolving post-upgrade compile errors; validating runtime behavior.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a claude-code`. Or copy the skill folder (skills/hz-unity-sdk-upgrade in meta-quest/agentic-tools) into .claude/skills/hz-unity-sdk-upgrade in your project. Claude Code loads it when a task matches its description.
Run `npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a codex`. Or copy the skill folder (skills/hz-unity-sdk-upgrade in meta-quest/agentic-tools) into .agents/skills/hz-unity-sdk-upgrade in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add meta-quest/agentic-tools --skill hz-unity-sdk-upgrade -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hz-unity-sdk-upgrade, .gemini/skills/hz-unity-sdk-upgrade, .github/skills/hz-unity-sdk-upgrade and .opencode/skills/hz-unity-sdk-upgrade in your project.
SKILL.md names no scripts, command-line tools or credentials: Hz Unity SDK Upgrade is instructions for the agent only. Its frontmatter pre-approves these tools: Bash(metavr:*).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hz Unity SDK Upgrade is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hz Unity SDK Upgrade: Godot Admob Troubleshoot (poingstudios/godot-admob-plugin, 632 stars), Godot Admob Mediation (poingstudios/godot-admob-plugin, 632 stars), Scenario Godot Performance Export (scenario-labs/skills, 946 stars) and Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
meta-quest (a GitHub organization) maintains it in meta-quest/agentic-tools, which has 215 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on September 24, 2026.
Source: meta-quest/agentic-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.