Agent skill

Bulk Maintenance

by kevinpbuckley in kevinpbuckley/VibeUE

Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.

MITAuto-check passedGame Development

Install Bulk Maintenance

skills CLI
$ npx skills add kevinpbuckley/VibeUE --skill bulk-maintenance -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kevinpbuckley/VibeUE bulk-maintenance --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kevinpbuckley/VibeUE.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Content/Skills/bulk-maintenance .claude/skills/bulk-maintenance && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
bulk-maintenance
GitHub stars
730
Token cost
~978 tokens
SKILL.md length
311 words
Files
1
Skills in repo
39
Repo updated
First seen
Licence
MIT

At a glance

Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.

  • Works in 4 steps: Blueprint interface migration → Blueprint metadata hygiene → Asset naming and organization → …
  • Game Development work in your project
  • SKILL.md covers 1. Blueprint interface migration, 2. Blueprint metadata hygiene, 3. Asset naming and organization and 4. Dead/unused cleanup…, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Bulk Maintenance is an agent skill from kevinpbuckley/VibeUE. Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.

Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Unreal Engine Vibe Coding tool. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/bulk-maintenance”

Requirements

  • Python 3

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Blueprint interface migration
  2. Blueprint metadata hygiene
  3. Asset naming and organization
  4. Dead/unused cleanup preparation

What it can do on your machine

Read from SKILL.md and the folder at commit dc051be. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are json and python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Bulk Maintenance loads about 978 tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 311 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~53
When it runs · the whole SKILL.md, loaded when a task matches
~978

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kevinpbuckley/VibeUE at commit dc051be, republished under its MIT licence (© kevinpbuckley). 311 words, ~978 tokens.

Download SKILL.mdSave it as .claude/skills/bulk-maintenance/SKILL.md (or your agent's skills folder).
name
bulk-maintenance
description
Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.
display_name
Safe Bulk Maintenance
vibeue_classes
WorkflowService, BlueprintService, TransactionService
keywords
bulk, migrate interface, metadata hygiene, rename assets, organize assets, unused assets, cleanup

Safe Bulk Maintenance

Use unreal.WorkflowService.run_bulk_maintenance(plan_json, apply, batch_size, stop_on_error) for an explicit target list. It is dry-run-first, path-scoped, bounded to 100 targets per GC batch, returns one result per target, rolls back a failed apply operation, and writes a resumable report under Saved/VibeUE/Bulk.

Rules:

  1. Discover candidates, but pass the final explicit targets array yourself. Never turn a search result directly into deletion.
  2. Call once with apply=False, inspect every would-change/refusal, then repeat the exact plan with apply=True and the same resume_id.
  3. Set path_scope so a malformed target cannot escape the intended content folder.
  4. Use a small batch_size (10–25) for Blueprint work. Each apply target gets a named transaction; compile/save failure is reported as failure and rolled back.
  5. Wrap an unattended task in start_run / finish_run; attach the bulk report and verification.

1. Blueprint interface migration

Discover implementers/referencers with GameIQ when available, compile the candidates before the change, and migrate in two reviewed phases:

python
import json, unreal
plan = {
  "resume_id": "combat-interface-v2",
  "operation": "interface_add",
  "path_scope": "/Game/Combat",
  "interface": "/Game/Combat/Interfaces/BPI_CombatV2",
  "targets": ["/Game/Combat/BP_Rifle", "/Game/Combat/BP_Sword"]
}
print(unreal.WorkflowService.run_bulk_maintenance(json.dumps(plan), False, 10, True))
# Review, then use True. Remove the old interface only after compile/readback proves v2 is present.

interface_add and interface_remove compile each Blueprint and save only verified successes.

2. Blueprint metadata hygiene

Descriptions are caller-provided intent; the service never invents text. Existing authored metadata is preserved unless that specific target says "overwrite": true.

json
{"resume_id":"combat-metadata-1","operation":"variable_metadata","path_scope":"/Game/Combat","targets":[
  {"asset":"/Game/Combat/BP_Rifle","variable":"Ammo","category":"Weapon|Ammo","description":"Rounds remaining in the current magazine."},
  {"asset":"/Game/Combat/BP_Sword","variable":"Damage","category":"Weapon|Damage","description":"Base damage before modifiers."}
]}

3. Asset naming and organization

Audit naming separately, resolve collisions, then supply explicit source/destination pairs. Moves outside path_scope and existing destinations are refused.

json
{"resume_id":"weapon-moves-1","operation":"asset_move","path_scope":"/Game/Weapons","targets":[
  {"source":"/Game/Weapons/Rifle","destination":"/Game/Weapons/Blueprints/BP_Rifle"}
]}

After apply, fix redirectors with the normal Unreal workflow and re-run GameIQ references/impact.

4. Dead/unused cleanup preparation

Use cleanup_review with GameIQ ProjectStats("unused") plus Impact evidence. This operation is deliberately report-only even in apply mode. Deletion is a separate, human-approved action using the reviewed exact list; an unused heuristic alone is never approval.

Partial failure and resume

Reports contain a stable targetKey, aggregate counts, rollback status, and reportPath. Repeat with the same resume_id; previously successful targets are resumed-skip, so a crash or stop-on-error does not duplicate completed work. Fix failed inputs, keep the same explicit scope, and rerun.

© kevinpbuckley, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Content/Skills/bulk-maintenance of kevinpbuckley/VibeUE.

Open the folder on GitHubat commit dc051be

Compare with similar skills

Bulk Maintenance next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Bulk Maintenance compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Bulk Maintenance this skillkevinpbuckley/VibeUE730—~978Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Bulk Maintenance

What does Bulk Maintenance do?

Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation. Bulk Maintenance is an agent skill from kevinpbuckley/VibeUE. Plan, dry-run, apply, verify, roll back, and resume explicit bounded batches for Blueprint interface migration, metadata hygiene, asset naming/organization, and unused-asset cleanup preparation.

When should I use Bulk Maintenance?

Bulk Maintenance fits situations like: game Development work in your project.

How do I install Bulk Maintenance in Claude Code?

Run `npx skills add kevinpbuckley/VibeUE --skill bulk-maintenance -a claude-code`. Or copy the skill folder (Content/Skills/bulk-maintenance in kevinpbuckley/VibeUE) into .claude/skills/bulk-maintenance in your project. Claude Code loads it when a task matches its description.

How do I install Bulk Maintenance in Codex?

Run `npx skills add kevinpbuckley/VibeUE --skill bulk-maintenance -a codex`. Or copy the skill folder (Content/Skills/bulk-maintenance in kevinpbuckley/VibeUE) into .agents/skills/bulk-maintenance in your project. Codex loads it when a task matches its description.

Can I use Bulk Maintenance in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kevinpbuckley/VibeUE --skill bulk-maintenance -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bulk-maintenance, .gemini/skills/bulk-maintenance, .github/skills/bulk-maintenance and .opencode/skills/bulk-maintenance in your project.

What does Bulk Maintenance need to run?

SKILL.md names no scripts, command-line tools or credentials: Bulk Maintenance is instructions for the agent only. Our summary lists: Python 3.

Does Bulk Maintenance access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Bulk Maintenance safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Bulk Maintenance use?

Bulk Maintenance is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Bulk Maintenance use?

About 978 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Bulk Maintenance?

Skills that share tags, products or a category with Bulk Maintenance: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Bulk Maintenance?

kevinpbuckley (a GitHub user) maintains it in kevinpbuckley/VibeUE, which has 730 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 7, 2026.

Source: kevinpbuckley/VibeUE on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.