Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling.
$ npx skills add MengTo/Skills --skill 3d-falling-leaves -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills 3d-falling-leaves --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/3d/3d-falling-leaves .claude/skills/3d-falling-leaves && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "3d-falling-leaves" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-falling-leaves into .claude/skills/3d-falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-falling-leaves", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-falling-leavesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill 3d-falling-leaves -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills 3d-falling-leaves --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/3d/3d-falling-leaves .agents/skills/3d-falling-leaves && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "3d-falling-leaves" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-falling-leaves into .agents/skills/3d-falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-falling-leaves", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill 3d-falling-leaves -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills 3d-falling-leaves --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/3d/3d-falling-leaves .cursor/skills/3d-falling-leaves && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "3d-falling-leaves" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-falling-leaves into .cursor/skills/3d-falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-falling-leaves", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/3d/3d-falling-leaves--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill 3d-falling-leaves -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills 3d-falling-leaves --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/3d/3d-falling-leaves .gemini/skills/3d-falling-leaves && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "3d-falling-leaves" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-falling-leaves into .gemini/skills/3d-falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-falling-leaves", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills 3d-falling-leavesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill 3d-falling-leaves -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/3d/3d-falling-leaves .github/skills/3d-falling-leaves && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "3d-falling-leaves" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-falling-leaves into .github/skills/3d-falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-falling-leaves", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill 3d-falling-leaves -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills 3d-falling-leaves --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/3d/3d-falling-leaves .opencode/skills/3d-falling-leaves && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "3d-falling-leaves" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-falling-leaves into .opencode/skills/3d-falling-leaves/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-falling-leaves", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
3d-falling-leavesBuild recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling.
3D Falling Leaves is an agent skill from MengTo/Skills. Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `REFERENCES.md` and `agents/openai.yaml`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
threejs.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
3D Falling Leaves loads about 1.3k tokens when it runs. Until then it costs about 79 tokens; SKILL.md has 696 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 696 words, ~1,304 tokens.
.claude/skills/3d-falling-leaves/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Make individual leaves turn through face, edge, and back while drifting through the scene. The visible edge-on moment is essential to the effect.
Use a two-sided quad or lightly bent mesh with a recognizable leaf silhouette, stem, and restrained vein detail. Camera-facing point sprites cannot turn edge-on. Begin with one slow leaf before increasing the count.
Give the back a slightly paler, less saturated appearance and orient its lighting normal correctly. For a custom shader, gl_FrontFacing can distinguish front/back; do not flip normals twice if the engine's material already handles double-sided lighting. Keep light transmission subtle and linked to the scene sun rather than using an unconditionally glowing leaf.
Use a padded texture atlas for multiple silhouettes. Extend edge colors into transparent texels and keep padding through mip levels to prevent dark rims and atlas bleed. Treat a color atlas as sRGB; treat an atlas encoding masks or material channels as data. Seijaku's procedural atlas encodes channels and is not an ordinary leaf photograph.
Assign persistent seeded values per leaf: position seed, scale, phase, tumble rate, roll rate, fall speed, lateral slip, and palette variation. Never generate new random values every frame.
The lateral velocity should follow the tumble, so a leaf slips fastest when edge-on. For angular speed omega bounded away from zero:
const angle = phase + omega * time;
const sideOffset = -(slip / omega) * Math.cos(angle);
// d(sideOffset)/dt = slip * sin(angle)Apply that offset along the leaf's chosen horizontal direction. Use a separate slow roll and tilt; all leaves should not share one rhythm. Add a common wind field with small per-leaf response variation. Integrate changing wind over bounded simulation steps, or use a closed-form field; never catch up an entire hidden-tab interval with an unbounded loop.
Use an InstancedMesh with reusable CPU scratch objects for moderate counts, or instanced attributes and shader animation for larger fields. Upload seeded attributes once; update time, wind, season amount, and camera anchor uniforms. Refresh instance matrices/bounds correctly when using the CPU path. See InstancedMesh.
Center the recycling volume ahead of the camera along its horizontal viewing direction. Retain a fallback horizontal direction when looking nearly straight up or down. Preserve existing world positions as the camera moves; move the spawn/wrap boundaries rather than parenting all live leaves to the camera.
Wrap outside the visible central volume. Fade near boundaries with 1.0 - smoothstep(inner, outer, distance), where inner < outer; reversed GLSL smoothstep edges are undefined. Hide reset events beyond the fog, near the volume top, or behind a soft boundary fade. Seed each fall cycle for variation without frame-to-frame jitter.
Start with a sparse field and tighten its visible volume before increasing the count. Distinguish capacity, active count, and leaves actually visible. Use a few near leaves, a readable middle layer, and smaller distant leaves. Keep the closest leaves from covering the camera as giant blurred shapes.
Watch one leaf complete a tumble and a full fall cycle. Confirm its face/back differ, its edge thins, and its reset is hidden. Walk sideways, turn around, look up, enter a room, and resume after hiding the tab. Check the field at narrow and wide viewports, through the final tone mapper, and with reduced motion frozen at a composed state. Measure overdraw and update cost instead of assuming particles are free.
Read REFERENCES.md for the reference implementation. Seijaku's leafFall provides the closed-form animation pattern; replace its hardcoded roof rectangles with the target scene's geometry or volumes.
© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in agent-skills/3d/3d-falling-leaves of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
3D Falling Leaves next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| 3D Falling Leaves this skillMengTo/Skills | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Works with
Categories
Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. 3D Falling Leaves is an agent skill from MengTo/Skills. Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling.
3D Falling Leaves fits situations like: 3D autumn leaves; drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
Run `npx skills add MengTo/Skills --skill 3d-falling-leaves -a claude-code`. Or copy the skill folder (agent-skills/3d/3d-falling-leaves in MengTo/Skills) into .claude/skills/3d-falling-leaves in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill 3d-falling-leaves -a codex`. Or copy the skill folder (agent-skills/3d/3d-falling-leaves in MengTo/Skills) into .agents/skills/3d-falling-leaves in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill 3d-falling-leaves -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3d-falling-leaves, .gemini/skills/3d-falling-leaves, .github/skills/3d-falling-leaves and .opencode/skills/3d-falling-leaves in your project.
SKILL.md names no scripts, command-line tools or credentials: 3D Falling Leaves is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: threejs.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
3D Falling Leaves is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with 3D Falling Leaves: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,675 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.