Agent skill

Release Manager

by poingstudios in poingstudios/godot-admob-plugin

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

MITAuto-check passedGame Development

Install Release Manager

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill release-manager -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin release-manager --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/release-manager .claude/skills/release-manager && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
release-manager
GitHub stars
632
Token cost
~357 tokens
SKILL.md length
127 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

  • Works in 4 steps: Update Plugin Version → Verify C# Constants → Verify Build Matrix → …
  • Bumping versions
  • SKILL.md covers 📋 Pre-Release Checklist, 🛠️ Release Execution and 🚫 Critical Rules
  • Calls git

What it does

Release Manager is an agent skill from poingstudios/godot-admob-plugin. Manage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.

Its SKILL.md is about 360 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development and Changelog and release notes. It works with Godot, Android, iOS and GitHub. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Bumping versions
  • Generating changelogs
  • Validating GitHub release assets to ensure consistency across Godot

Example prompts

  • “/release-manager”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Update Plugin Version
  2. Verify C# Constants
  3. Verify Build Matrix
  4. Changelog Generation

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Release Manager loads about 357 tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 127 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~49
When it runs · the whole SKILL.md, loaded when a task matches
~357

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 127 words, ~357 tokens.

Download SKILL.mdSave it as .claude/skills/release-manager/SKILL.md (or your agent's skills folder).
name
release-manager
description
Manage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.

🚀 AdMob Release Manager Protocol

Ensure consistency across all platforms and version strings during a release.

📋 Pre-Release Checklist

  1. Update Plugin Version:
    • Modify version="x.y.z" in platforms/godot_editor/addons/admob/plugin.cfg.
  2. Verify C# Constants:
    • Check if any C# version constants need updating (usually matches plugin.cfg).
  3. Verify Build Matrix:
    • Ensure the latest Godot versions are included in .github/workflows/cd-build-and-release.yml.
  4. Changelog Generation:
    • Run git log $(git describe --tags --abbrev=0)..HEAD --oneline to gather changes.
    • Categorize into feat, fix, and chore.

🛠️ Release Execution

  1. Trigger Workflow:
    • Go to GitHub Actions -> Build and Release -> Run workflow.
  2. Validate Assets:
    • Once the workflow finishes, verify that the following assets exist:
      • poing-godot-admob-vX.Y.Z.zip (Godot Editor Plugin).
      • poing-godot-admob-android-v*.zip (Android Templates).
      • poing-godot-admob-ios-v*.zip (iOS Templates).

🚫 Critical Rules

  • Never release without updating plugin.cfg.
  • Ensure the branch is master before triggering the release workflow.

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/release-manager of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Release Manager next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Release Manager compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Release Manager this skillpoingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT
Mobile Developmentjame581/GodotPrompter795—~3.3kAutomated safety check: PassMIT
Scenario Godot Performance Exportscenario-labs/skills913—~5.1kAutomated safety check: NotesMIT
Godot Platform Mobilethedivergentai/GD-Agentic-Skills809—~3.2kAutomated safety check: PassLGPL-3.0
Gamedev Shippingericrisco/rsc-harness167—~3.5kAutomated safety check: PassMIT
Godot Export Buildsthedivergentai/GD-Agentic-Skills809—~3kAutomated safety check: PassLGPL-3.0

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Questions about Release Manager

What does Release Manager do?

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. Release Manager is an agent skill from poingstudios/godot-admob-plugin. Manage and execute AdMob plugin releases.

When should I use Release Manager?

Release Manager fits situations like: bumping versions; generating changelogs; validating GitHub release assets to ensure consistency across Godot.

How do I install Release Manager in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill release-manager -a claude-code`. Or copy the skill folder (.agents/skills/release-manager in poingstudios/godot-admob-plugin) into .claude/skills/release-manager in your project. Claude Code loads it when a task matches its description.

How do I install Release Manager in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill release-manager -a codex`. Or copy the skill folder (.agents/skills/release-manager in poingstudios/godot-admob-plugin) into .agents/skills/release-manager in your project. Codex loads it when a task matches its description.

Can I use Release Manager in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill release-manager -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/release-manager, .gemini/skills/release-manager, .github/skills/release-manager and .opencode/skills/release-manager in your project.

What does Release Manager need to run?

Going by SKILL.md and its folder, Release Manager needs the command-line tools its instructions call (git).

Does Release Manager access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Release Manager safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Release Manager use?

Release Manager is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Release Manager use?

About 357 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Release Manager?

Skills that share tags, products or a category with Release Manager: Mobile Development (jame581/GodotPrompter, 795 stars), Scenario Godot Performance Export (scenario-labs/skills, 913 stars), Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 809 stars) and Gamedev Shipping (ericrisco/rsc-harness, 167 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Release Manager?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.