Mobile Development
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.
$ npx skills add poingstudios/godot-admob-plugin --skill release-manager -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install poingstudios/godot-admob-plugin release-manager --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/release-manager .claude/skills/release-manager && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "release-manager" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/release-manager into .claude/skills/release-manager/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-manager", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/release-managerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add poingstudios/godot-admob-plugin --skill release-manager -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install poingstudios/godot-admob-plugin release-manager --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/release-manager .agents/skills/release-manager && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "release-manager" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/release-manager into .agents/skills/release-manager/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-manager", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill release-manager -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install poingstudios/godot-admob-plugin release-manager --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/release-manager .cursor/skills/release-manager && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "release-manager" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/release-manager into .cursor/skills/release-manager/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-manager", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/poingstudios/godot-admob-plugin.git --path .agents/skills/release-manager--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add poingstudios/godot-admob-plugin --skill release-manager -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install poingstudios/godot-admob-plugin release-manager --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/release-manager .gemini/skills/release-manager && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "release-manager" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/release-manager into .gemini/skills/release-manager/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-manager", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install poingstudios/godot-admob-plugin release-managerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add poingstudios/godot-admob-plugin --skill release-manager -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/release-manager .github/skills/release-manager && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "release-manager" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/release-manager into .github/skills/release-manager/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-manager", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill release-manager -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install poingstudios/godot-admob-plugin release-manager --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/release-manager .opencode/skills/release-manager && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "release-manager" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/release-manager into .opencode/skills/release-manager/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-manager", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
release-managerManage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.
Release Manager is an agent skill from poingstudios/godot-admob-plugin. Manage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.
Its SKILL.md is about 360 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development and Changelog and release notes. It works with Godot, Android, iOS and GitHub. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Release Manager loads about 357 tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 127 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 127 words, ~357 tokens.
.claude/skills/release-manager/SKILL.md (or your agent's skills folder).Ensure consistency across all platforms and version strings during a release.
version="x.y.z" in platforms/godot_editor/addons/admob/plugin.cfg.plugin.cfg)..github/workflows/cd-build-and-release.yml.git log $(git describe --tags --abbrev=0)..HEAD --oneline to gather changes.feat, fix, and chore.Build and Release -> Run workflow.poing-godot-admob-vX.Y.Z.zip (Godot Editor Plugin).poing-godot-admob-android-v*.zip (Android Templates).poing-godot-admob-ios-v*.zip (iOS Templates).plugin.cfg.master before triggering the release workflow.© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/release-manager of poingstudios/godot-admob-plugin.
Open the folder on GitHubat commit c75c79f
Release Manager next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Release Manager this skillpoingstudios/godot-admob-plugin | 632 | — | ~357 | Automated safety check: Pass | MIT | |
| Mobile Developmentjame581/GodotPrompter | 795 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 913 | — | ~5.1k | Automated safety check: Notes | MIT | |
| Godot Platform Mobilethedivergentai/GD-Agentic-Skills | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Gamedev Shippingericrisco/rsc-harness | 167 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Godot Export Buildsthedivergentai/GD-Agentic-Skills | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 |
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
thedivergentai/GD-Agentic-Skills
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
ericrisco/rsc-harness
A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…
thedivergentai/GD-Agentic-Skills
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.
Categories
Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. Release Manager is an agent skill from poingstudios/godot-admob-plugin. Manage and execute AdMob plugin releases.
Release Manager fits situations like: bumping versions; generating changelogs; validating GitHub release assets to ensure consistency across Godot.
Run `npx skills add poingstudios/godot-admob-plugin --skill release-manager -a claude-code`. Or copy the skill folder (.agents/skills/release-manager in poingstudios/godot-admob-plugin) into .claude/skills/release-manager in your project. Claude Code loads it when a task matches its description.
Run `npx skills add poingstudios/godot-admob-plugin --skill release-manager -a codex`. Or copy the skill folder (.agents/skills/release-manager in poingstudios/godot-admob-plugin) into .agents/skills/release-manager in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill release-manager -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/release-manager, .gemini/skills/release-manager, .github/skills/release-manager and .opencode/skills/release-manager in your project.
Going by SKILL.md and its folder, Release Manager needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Release Manager is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 357 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Release Manager: Mobile Development (jame581/GodotPrompter, 795 stars), Scenario Godot Performance Export (scenario-labs/skills, 913 stars), Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 809 stars) and Gamedev Shipping (ericrisco/rsc-harness, 167 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.
Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.