Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins).
$ npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vchelaru/FlatRedBall glue-file-watch --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/glue-file-watch .claude/skills/glue-file-watch && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "glue-file-watch" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/glue-file-watch into .claude/skills/glue-file-watch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glue-file-watch", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/glue-file-watchType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vchelaru/FlatRedBall glue-file-watch --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/glue-file-watch .agents/skills/glue-file-watch && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "glue-file-watch" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/glue-file-watch into .agents/skills/glue-file-watch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glue-file-watch", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vchelaru/FlatRedBall glue-file-watch --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/glue-file-watch .cursor/skills/glue-file-watch && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "glue-file-watch" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/glue-file-watch into .cursor/skills/glue-file-watch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glue-file-watch", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vchelaru/FlatRedBall.git --path .claude/skills/glue-file-watch--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vchelaru/FlatRedBall glue-file-watch --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/glue-file-watch .gemini/skills/glue-file-watch && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "glue-file-watch" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/glue-file-watch into .gemini/skills/glue-file-watch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glue-file-watch", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vchelaru/FlatRedBall glue-file-watchInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/glue-file-watch .github/skills/glue-file-watch && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "glue-file-watch" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/glue-file-watch into .github/skills/glue-file-watch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glue-file-watch", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vchelaru/FlatRedBall glue-file-watch --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/glue-file-watch .opencode/skills/glue-file-watch && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "glue-file-watch" agent skill from https://github.com/vchelaru/FlatRedBall/tree/NetStandard/.claude/skills/glue-file-watch into .opencode/skills/glue-file-watch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glue-file-watch", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
glue-file-watchGlue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins).
Glue File Watch is an agent skill from vchelaru/FlatRedBall. Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins). Triggers: FileWatchManager, ChangedFileGroup, UpdateReactor, IgnoreChangeOnFileUntil, IgnoreNextChangeOnFile, FileSystemWatcher, self-save suppression.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Glue File Watch loads about 1.4k tokens when it runs. Until then it costs about 76 tokens; SKILL.md has 641 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 641 words, ~1,440 tokens.
.claude/skills/glue-file-watch/SKILL.md (or your agent's skills folder).Not to be confused with OfficialPlugins\RuntimeFileWatcherPlugin — that generates code so the running game watches its own content files at runtime. This skill is about Glue the editor watching disk for external changes (a user editing a .achx in a text editor, git checkout, another tool writing a file).
FRBDK\Glue\Glue\IO\:
ChangedFileGroup.cs wraps one FileSystemWatcher (recursive) rooted at the project directory. Its Changed/Created/Deleted/Renamed handlers filter cheaply (IsSkippedBasedOnTypeOrLocation: .vs/, bin/Debug/, *.generated.cs, temp shader files) then queue survivors into a ChangeInformation bucket (mChangedFiles or mDeletedFiles).FileWatchManager.cs is the static facade. Flush() drains the queue once CanFlush is true (debounced: 500ms of quiet since the last queued change), re-filters each file (IsFileIgnoredBasedOnFileType: outside project/content dir, obj/, bin/, *.generated.cs, tiled-session files), and spawns one TaskManager task per surviving file.UpdateReactor.UpdateFile is what each task calls. It decides, in order: is this the .glux/.gluj/a Screen/Entity file (→ reload project), does it reference tracked content (→ refresh ReferencedFileSave + project membership), is it a .cs file (→ PluginManager.ReactToChangedCodeFile), otherwise is it project content (→ PluginManager.ReactToChangedFile).Watched root: normally the folder containing the .csproj, but FileWatchManager.UpdateToProjectDirectory/ShouldMoveUpForRoot walks one level up when the content project shares a parent with the code project (old XNA-style split).
A changed .glux/.gluj, or an individual per-element .glsj/.glej file (GetIfIsGlueProjectOrElementFile), all funnel into the same UpdateReactor.ReloadGlux() — there's no separate "just this screen" path.
ReloadGlux loads the changed file into a second, throwaway GlueProjectSave and deep-diffs it against the in-memory one (GlueProjectSaveExtensionMethods.ReloadUsingComparison, using KellermanSoftware's CompareLogic with a handful of derived/volatile members excluded, e.g. TypedMembers, RuntimeType, ImageWidth/Height). It is not a text/property patch — it's a full object-graph comparison.
This classification is extracted into UpdateReactor.BuildProjectDiffPlan (pure/static, unit-tested in Tests/GlueUnitTests/IO/UpdateReactorTests.cs). For each reported difference, GetElementFromObjectString/GetFileFromObjectString regex-match the diff's property path (e.g. Screens[3].SomeProperty) down to its containing top-level Screens[i] / Entities[i] / GlobalFiles[i]. Any difference inside that element's subtree collapses to "this element changed": the whole ScreenSave/EntitySave/ReferencedFileSave object is swapped by reference, then only that element's code is regenerated. A top-level project property collapses the same way if it's listed in DiffableTopLevelProperties (currently just StartUpScreen) — see the matching case in ReloadGlux's apply step to add another.
Escape hatch to full reload: any difference that doesn't collapse to an element, a global file, or a whitelisted property — e.g. a list Count change from an element being added/removed — aborts the loop and falls back to ProjectLoader.Self.LoadProject(), a full reload. Diffs resolved before the aborting one are still applied (redundant once the reload lands, but it's the pinned existing behavior).
IgnoreChangeOnFileUntil(FilePath, TimeSpan?) / IgnoreNextChangeOnFile (default 5s window) silently absorbs any number of OS events during the window — use this for every new call site where Glue is about to write a file itself. The older IgnoreNextChangeOn is counter-based (drops exactly N events) and only correct if you know the exact event count a save will produce, which varies by writer (in-place write = 1 Modified; atomic save = Created+Renamed+Deleted). Full rationale is in ChangedFileGroup's class doc comment..glux/.gluj/Screen/Entity extensions are dropped outright (extensionsToIgnoreDeletes) — a project file vanishing is treated as destructive and must go through a deliberate flow, not the auto-reload queue. Created/Renamed on those same extensions are processed, since atomic-save editors (VS Code, Claude Code) end a save with a rename to the final name.IsSkippedBasedOnTypeOrLocation, before queuing) and again at flush (IsFileIgnoredBasedOnFileType, which also produces the IgnoreReason used to route BuiltFile changes to PluginManager.ReactToChangedBuiltFile instead of the normal UpdateReactor path).PluginManager.ReactToChangedFile / ReactToChangedCodeFile, not the FileSystemWatcher directly — implement the corresponding PluginBase method; UpdateReactor dispatches to it after Glue's own routing (project/glux reload, RFS refresh) has had first refusal.TaskManager tasks, not inline on the watcher callback thread — a burst of file events (e.g. git checkout) serializes through the task queue rather than reacting concurrently.© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/glue-file-watch of vchelaru/FlatRedBall.
Open the folder on GitHubat commit fa654ab
Glue File Watch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Glue File Watch this skillvchelaru/FlatRedBall | 578 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
vchelaru/FlatRedBall
Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.
vchelaru/FlatRedBall
Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager.
vchelaru/FlatRedBall
A skill your agent uses when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a…
vchelaru/FlatRedBall
A skill your agent uses when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or…
vchelaru/FlatRedBall
FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes.
vchelaru/FlatRedBall
Drafts FRB1 release notes from commits/PRs since the last release.
Categories
Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins). Glue File Watch is an agent skill from vchelaru/FlatRedBall. Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins).
Glue File Watch fits situations like: game Development work in your project.
Run `npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a claude-code`. Or copy the skill folder (.claude/skills/glue-file-watch in vchelaru/FlatRedBall) into .claude/skills/glue-file-watch in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a codex`. Or copy the skill folder (.claude/skills/glue-file-watch in vchelaru/FlatRedBall) into .agents/skills/glue-file-watch in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill glue-file-watch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/glue-file-watch, .gemini/skills/glue-file-watch, .github/skills/glue-file-watch and .opencode/skills/glue-file-watch in your project.
SKILL.md names no scripts, command-line tools or credentials: Glue File Watch is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Glue File Watch is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Glue File Watch: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.
Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.