Agent skill

Parity Checker

by poingstudios in poingstudios/godot-admob-plugin

Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin.

MITAuto-check passedGame Development

Install Parity Checker

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill parity-checker -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin parity-checker --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/parity-checker .claude/skills/parity-checker && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
parity-checker
GitHub stars
632
Token cost
~314 tokens
SKILL.md length
126 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin.

  • Works in 3 steps: Method Naming → Implementation Check → Sample Sync
  • Adding new methods
  • SKILL.md covers ⚖️ The Parity Standard and 🛠️ Verification Command
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Parity Checker is an agent skill from poingstudios/godot-admob-plugin. Ensure API parity between GDScript and C. Use when adding new methods, signals, or features to the plugin bridge to verify that Mono users have identical functionality.

Its SKILL.md is about 310 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with Godot and C#. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Adding new methods
  • Features to the plugin bridge to verify that Mono users have identical functionality

Example prompts

  • “/parity-checker”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Method Naming
  2. Implementation Check
  3. Sample Sync

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Parity Checker loads about 314 tokens when it runs. Until then it costs about 46 tokens; SKILL.md has 126 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~46
When it runs · the whole SKILL.md, loaded when a task matches
~314

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 126 words, ~314 tokens.

Download SKILL.mdSave it as .claude/skills/parity-checker/SKILL.md (or your agent's skills folder).
name
parity-checker
description
Ensure API parity between GDScript and C#. Use when adding new methods, signals, or features to the plugin bridge to verify that Mono users have identical functionality.

👯 AdMob API Parity Checker

Ensure that GDScript and C# implementations remain synchronized and consistent.

⚖️ The Parity Standard

1. Method Naming
  • GDScript: snake_case (e.g., load_ad)
  • C#: PascalCase (e.g., LoadAd)
  • Note: Internal _plugin.Call("method_name") must always use the EXACT string defined in the native bridge (usually snake_case).
2. Implementation Check

For every new feature in admob.gd:

  • Create/Update the corresponding .cs class in csharp/src/Api/.
  • Ensure SafeConnect is used for signals in C#.
  • Verify that all optional parameters have the same default values in both languages.
3. Sample Sync
  • If a feature is added to gdscript/sample/Main.gd, it MUST be added to csharp/sample/MainCSharpExample.cs.
  • Verify that the C# sample actually instantiates the classes (to trigger Static Initializers/Warnings).

🛠️ Verification Command

  • Run grep -r "_get_plugin" . and grep -r "GetPlugin" . to compare list of initialized modules.

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/parity-checker of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Parity Checker next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Parity Checker compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Parity Checker this skillpoingstudios/godot-admob-plugin632—~314Automated safety check: PassMIT
Godot 2D Essentialsjame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT
Godot 3D Essentialsjame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT
Godot Addon Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Godot AI Navigationjame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT
Godot Animation Systemjame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT

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Works with

Questions about Parity Checker

What does Parity Checker do?

Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin. Parity Checker is an agent skill from poingstudios/godot-admob-plugin. Ensure API parity between GDScript and C.

When should I use Parity Checker?

Parity Checker fits situations like: adding new methods; features to the plugin bridge to verify that Mono users have identical functionality.

How do I install Parity Checker in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill parity-checker -a claude-code`. Or copy the skill folder (.agents/skills/parity-checker in poingstudios/godot-admob-plugin) into .claude/skills/parity-checker in your project. Claude Code loads it when a task matches its description.

How do I install Parity Checker in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill parity-checker -a codex`. Or copy the skill folder (.agents/skills/parity-checker in poingstudios/godot-admob-plugin) into .agents/skills/parity-checker in your project. Codex loads it when a task matches its description.

Can I use Parity Checker in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill parity-checker -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/parity-checker, .gemini/skills/parity-checker, .github/skills/parity-checker and .opencode/skills/parity-checker in your project.

What does Parity Checker need to run?

SKILL.md names no scripts, command-line tools or credentials: Parity Checker is instructions for the agent only.

Does Parity Checker access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Parity Checker safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Parity Checker use?

Parity Checker is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Parity Checker use?

About 314 tokens (SKILL.md is roughly 1.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Parity Checker?

Skills that share tags, products or a category with Parity Checker: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars), Godot Addon Development (jame581/GodotPrompter, 805 stars) and Godot AI Navigation (jame581/GodotPrompter, 805 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Parity Checker?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.