Agent skill

Unity Async

by Besty0728 in Besty0728/Unity-Skills

Advise on Unity async and lifecycle strategy. An agent skill from Besty0728/Unity-Skills.

MITAuto-check passedGame Development

Install Unity Async

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-async -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-async --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/async' .claude/skills/unity-async && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-async
GitHub stars
1.8k
Token cost
~598 tokens
SKILL.md length
315 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Advise on Unity async and lifecycle strategy. An agent skill from Besty0728/Unity-Skills.

  • Works in 5 steps: First ask whether the task needs… → If not, prefer events, callbacks, or… → If a short Unity-bound sequence is… → …
  • Game Development work in your project
  • SKILL.md covers Triggers, Guardrails, Decision Ladder and Specific Guidance, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Unity Async is an agent skill from Besty0728/Unity-Skills. Advise on Unity async and lifecycle strategy

Its SKILL.md is about 600 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: AI automation skills specifically designed for Unity. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/unity-async”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. First ask whether the task needs per-frame work at all.
  2. If not, prefer events, callbacks, or explicit method calls.
  3. If a short Unity-bound sequence is needed, prefer coroutine.
  4. Recommend UniTask only when
  5. Use Update only for true continuous simulation, polling, or input loops that cannot be event-driven.

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Async loads about 598 tokens when it runs. Until then it costs about 14 tokens; SKILL.md has 315 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~14
When it runs · the whole SKILL.md, loaded when a task matches
~598

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 315 words, ~598 tokens.

Download SKILL.mdSave it as .claude/skills/unity-async/SKILL.md (or your agent's skills folder).
name
unity-async
description
Advise on Unity async and lifecycle strategy

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Choosing Update/coroutine/UniTask/timer
  • Handling cancellation and cleanup
  • 在 Update/协程/UniTask/定时器间取舍、处理取消与清理

Unity Async Strategy

Scope: this module is about async code you write into the Unity runtime — Update, coroutines, UniTask, cancellation and lifecycle ownership. It is not about the REST protocol's own async jobs. For jobId / polling / job_status / GET /jobs/{id}, see batch.

Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not recommend UniTask just because it looks more advanced than coroutine.
  • Prefer the simplest scheduling model that fits the use case.

Decision Ladder

  1. First ask whether the task needs per-frame work at all.
  2. If not, prefer events, callbacks, or explicit method calls.
  3. If a short Unity-bound sequence is needed, prefer coroutine.
  4. Recommend UniTask only when:
    • the project already uses it, or
    • the user explicitly wants it and accepts the dependency.
  5. Use Update only for true continuous simulation, polling, or input loops that cannot be event-driven.

Specific Guidance

  • Avoid many unrelated Update methods if a more event-driven flow works.
  • Cache references used in hot paths.
  • Always define lifecycle ownership:
    • who starts the work
    • who cancels or stops it
    • when it is cleaned up
  • In MonoBehaviour, prefer OnEnable / OnDisable / OnDestroy for subscribe-unsubscribe symmetry.
  • Use IDisposable mainly for pure C# lifetimes, temporary subscriptions, or scope-based cleanup helpers, not as a cargo-cult replacement for Unity lifecycle methods.

Output Format

  • Recommended scheduling model
  • Why it fits
  • Lifecycle / cancellation owner
  • Hot-path risks
  • Why the heavier alternative is unnecessary, if applicable

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/async of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Async next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Async compared with similar skills
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Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Async

What does Unity Async do?

Advise on Unity async and lifecycle strategy. An agent skill from Besty0728/Unity-Skills. Unity Async is an agent skill from Besty0728/Unity-Skills.

When should I use Unity Async?

Unity Async fits situations like: game Development work in your project.

How do I install Unity Async in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-async -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/async in Besty0728/Unity-Skills) into .claude/skills/unity-async in your project. Claude Code loads it when a task matches its description.

How do I install Unity Async in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-async -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/async in Besty0728/Unity-Skills) into .agents/skills/unity-async in your project. Codex loads it when a task matches its description.

Can I use Unity Async in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-async -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-async, .gemini/skills/unity-async, .github/skills/unity-async and .opencode/skills/unity-async in your project.

What does Unity Async need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Async is instructions for the agent only.

Does Unity Async access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Async safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Async use?

Unity Async is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Async use?

About 598 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Async?

Skills that share tags, products or a category with Unity Async: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Async?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.