Animations
kingstinct/react-native-healthkit
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-capacitor-ios --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-capacitor-ios .claude/skills/threejs-capacitor-ios && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-capacitor-ios" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-ios into .claude/skills/threejs-capacitor-ios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-capacitor-ios", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-iosType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-capacitor-ios --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-capacitor-ios .agents/skills/threejs-capacitor-ios && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-capacitor-ios" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-ios into .agents/skills/threejs-capacitor-ios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-capacitor-ios", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-capacitor-ios --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-capacitor-ios .cursor/skills/threejs-capacitor-ios && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-capacitor-ios" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-ios into .cursor/skills/threejs-capacitor-ios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-capacitor-ios", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chongdashu/vibejam-starter-pack.git --path .agents/skills/threejs-capacitor-ios--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-capacitor-ios --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-capacitor-ios .gemini/skills/threejs-capacitor-ios && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-capacitor-ios" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-ios into .gemini/skills/threejs-capacitor-ios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-capacitor-ios", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chongdashu/vibejam-starter-pack threejs-capacitor-iosInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-capacitor-ios .github/skills/threejs-capacitor-ios && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-capacitor-ios" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-ios into .github/skills/threejs-capacitor-ios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-capacitor-ios", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chongdashu/vibejam-starter-pack threejs-capacitor-ios --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chongdashu/vibejam-starter-pack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-capacitor-ios .opencode/skills/threejs-capacitor-ios && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-capacitor-ios" agent skill from https://github.com/chongdashu/vibejam-starter-pack/tree/main/.agents/skills/threejs-capacitor-ios into .opencode/skills/threejs-capacitor-ios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-capacitor-ios", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-capacitor-iosBuild and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
Threejs Capacitor iOS is an agent skill from chongdashu/vibejam-starter-pack. Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/capacitor-ios-spm-workflow.md`, `references/gotchas.md` and `references/threejs-animation-index-pattern.md`).
It sits in Mobile, covering Cross-platform mobile apps and 3D graphics and WebGL. It works with iOS, Three.js, Vite and Swift. The repository describes itself as: Free Vibe Jam starter pack — battle-tested ThreeJS and Phaser agent skills, starter projects, and prompts.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 6793771. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxnpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx and npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Capacitor iOS loads about 1.6k tokens when it runs, and up to ~2.7k if it reads all its reference files. Until then it costs about 54 tokens; SKILL.md has 821 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 821 words (~1,638 tokens).
“Build interactive Three.js apps that run in browser and ship in an iOS native shell via Capacitor. This skill focuses on the integration boundary where most breakage happens: web build output, animation contracts, controls, and native sync/run workflow.”
SKILL.md and 3 other files (references) in .agents/skills/threejs-capacitor-ios of chongdashu/vibejam-starter-pack.
Open the folder on GitHubat commit 6793771
Threejs Capacitor iOS next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Capacitor iOS this skillchongdashu/vibejam-starter-pack | 149 | — | ~1.6k | Automated safety check: Pass | None | |
| Animationskingstinct/react-native-healthkit | 716 | — | ~937 | Automated safety check: Pass | MIT | |
| Animationssoftware-mansion-labs/skills | 291 | — | ~1.1k | Automated safety check: Pass | None | |
| Swift iOSericrisco/rsc-harness | 174 | — | ~3k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT |
kingstinct/react-native-healthkit
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
software-mansion-labs/skills
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.
ericrisco/rsc-harness
A skill your agent uses when building native iOS and Apple-platform apps in Swift with SwiftUI and modern Swift concurrency — observable view models, Swift 6 strict data-race diagnostics…
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y.
chongdashu/vibejam-starter-pack
Build 2D games with Phaser 3 framework. An agent skill from chongdashu/vibejam-starter-pack.
chongdashu/vibejam-starter-pack
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…
chongdashu/vibejam-starter-pack
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention…
chongdashu/vibejam-starter-pack
Build tilemaps using Tiny Swords asset pack. An agent skill from chongdashu/vibejam-starter-pack.
Categories
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. Threejs Capacitor iOS is an agent skill from chongdashu/vibejam-starter-pack.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
Threejs Capacitor iOS fits situations like: tasks that involve Cross-platform mobile apps; tasks that involve 3D graphics and WebGL.
Run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a claude-code`. Or copy the skill folder (.agents/skills/threejs-capacitor-ios in chongdashu/vibejam-starter-pack) into .claude/skills/threejs-capacitor-ios in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a codex`. Or copy the skill folder (.agents/skills/threejs-capacitor-ios in chongdashu/vibejam-starter-pack) into .agents/skills/threejs-capacitor-ios in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chongdashu/vibejam-starter-pack --skill threejs-capacitor-ios -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-capacitor-ios, .gemini/skills/threejs-capacitor-ios, .github/skills/threejs-capacitor-ios and .opencode/skills/threejs-capacitor-ios in your project.
Going by SKILL.md and its folder, Threejs Capacitor iOS needs the command-line tools its instructions call (npx and npm). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx and npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Threejs Capacitor iOS or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.6k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Capacitor iOS: Animations (kingstinct/react-native-healthkit, 716 stars), Animations (software-mansion-labs/skills, 291 stars), Swift iOS (ericrisco/rsc-harness, 174 stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chongdashu (a GitHub user) maintains it in chongdashu/vibejam-starter-pack, which has 149 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on April 15, 2026.
Source: chongdashu/vibejam-starter-pack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.