Agent skill

Glue Referenced File Properties

by vchelaru in vchelaru/FlatRedBall

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply.

MITAuto-check passedGame Development

Install Glue Referenced File Properties

skills CLI
$ npx skills add vchelaru/FlatRedBall --skill glue-referenced-file-properties -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vchelaru/FlatRedBall glue-referenced-file-properties --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vchelaru/FlatRedBall.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/glue-referenced-file-properties .claude/skills/glue-referenced-file-properties && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
glue-referenced-file-properties
GitHub stars
578
Token cost
~962 tokens
SKILL.md length
379 words
Files
1
Skills in repo
32
Repo updated
First seen
Licence
MIT

At a glance

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply.

  • Game Development work in your project
  • SKILL.md covers Landmine: two independent…, Two real crashes from this… and Related
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Glue Referenced File Properties is an agent skill from vchelaru/FlatRedBall. ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. Triggers: IsSharedStatic, IsDatabaseForLocalizing, GetContainerType, ContainerType.None, ReferencedFileSavePropertyGridDisplayer, MainPropertyGridPlugin, DataUiGrid.MembersToIgnore, crash toggling a checkbox on a file/global content.

Its SKILL.md is about 960 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Cross-platform 2D game engine focused on ultimate productivity built in .NET. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/glue-referenced-file-properties”

What it can do on your machine

Read from SKILL.md and the folder at commit fa654ab. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Glue Referenced File Properties loads about 962 tokens when it runs. Until then it costs about 111 tokens; SKILL.md has 379 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~111
When it runs · the whole SKILL.md, loaded when a task matches
~962

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vchelaru/FlatRedBall at commit fa654ab, republished under its MIT licence (© vchelaru). 379 words, ~962 tokens.

Download SKILL.mdSave it as .claude/skills/glue-referenced-file-properties/SKILL.md (or your agent's skills folder).
name
glue-referenced-file-properties
description
ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. Triggers: IsSharedStatic, IsDatabaseForLocalizing, GetContainerType, ContainerType.None, ReferencedFileSavePropertyGridDisplayer, MainPropertyGridPlugin, DataUiGrid.MembersToIgnore, crash toggling a checkbox on a file/global content.

ReferencedFileSave Properties: Container-Dependent Meaning, Two Grids to Update

A ReferencedFileSave can live in three places - GetContainerType() (FRBDK/Glue/Glue/SaveClasses/ReferencedFileSaveExtensionMethods.cs) returns Screen, Entity, or None (global content, in GlueProjectSave.GlobalFiles, no owning GlueElement). Several of its properties only make sense for a subset of those - e.g. IsSharedStatic only varies per-instance for Screen-owned files; Entity-owned files are forced static and global content is always static (GlobalContentCodeGenerator never reads the flag - see the constructor comment in GlueCommon/SaveClasses/ReferencedFileSave.cs). Before assuming a property is universally meaningful, trace whether its consuming code generator (ReferencedFileSaveCodeGenerator.cs for element-scoped vs. GlobalContentCodeGenerator.cs for global) actually reads it for every container type.

Landmine: two independent property grids, both must exclude it

Two separate UIs show ReferencedFileSave properties, and neither knows about the other's exclusion list:

GridFileExclusion mechanism
Legacy WinFormsGlue/FormHelpers/PropertyGrids/ReferencedFileSavePropertyGridDisplayer.cs (UpdateIncludedAndExcluded)ExcludeMember(...), driven by GetContainerType()/extension checks
WPF "Settings (Preview)"OfficialPlugins/PropertyGrid/MainPropertyGridPlugin.cs (ShowPropertiesForReferencedFileSave)settingsGrid.MembersToIgnore.Add(...) - a flat list, doesn't consult container type at all unless you add the check yourself

Both funnel edits into the same place - SetPropertyManager.ReactToPropertyChanged → ReferencedFileSaveSetPropertyManager.ReactToChangedReferencedFile. A property excluded from only one grid is still reachable (and still crashes if its handler assumes context, e.g. a non-null GlueState.Self.CurrentElement) through the other.

When a property's meaning/effect depends on container type, put the decision in one shared extension method (e.g. ReferencedFileSaveExtensionMethods.GetIsSharedStaticEditable) and call it from both grids, not a condition duplicated in each.

Show full SKILL.md (160 more words)Show less

Two real crashes from this exact gap

  • #2016/#2017 - IsDatabaseForLocalizing is conditionally excluded in the WinForms grid (non-CSV extensions) but the WPF grid showed it unconditionally; its handler cast oldValue without a null check. ReactToChangedReferencedFile is internal with callers that hand over no old value, so a null oldValue is a legitimate input to any handler added there, not a caller bug to chase upstream.
  • #2018 - IsSharedStatic wasn't excluded for global content in either grid (only Entity was handled). Its handler dereferenced GlueState.Self.CurrentElement.NamedObjects, null for a global file. The first fix attempt null-guarded the handler instead of hiding the now-provably-meaningless checkbox - wrong layer. If a property is inert for a container type (confirmed by tracing its codegen consumer), hide it there; don't just prevent the crash. A null check treats "shouldn't be interactable" as "should render safely," which fixes the exception but leaves a dead control the user can still toggle.
  • glue-project-codegen - the code generator pipeline these properties feed into.

© vchelaru, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/glue-referenced-file-properties of vchelaru/FlatRedBall.

Open the folder on GitHubat commit fa654ab

Compare with similar skills

Glue Referenced File Properties next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Glue Referenced File Properties compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Glue Referenced File Properties this skillvchelaru/FlatRedBall578—~962Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Glue Referenced File Properties

What does Glue Referenced File Properties do?

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. Glue Referenced File Properties is an agent skill from vchelaru/FlatRedBall. ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply.

When should I use Glue Referenced File Properties?

Glue Referenced File Properties fits situations like: game Development work in your project.

How do I install Glue Referenced File Properties in Claude Code?

Run `npx skills add vchelaru/FlatRedBall --skill glue-referenced-file-properties -a claude-code`. Or copy the skill folder (.claude/skills/glue-referenced-file-properties in vchelaru/FlatRedBall) into .claude/skills/glue-referenced-file-properties in your project. Claude Code loads it when a task matches its description.

How do I install Glue Referenced File Properties in Codex?

Run `npx skills add vchelaru/FlatRedBall --skill glue-referenced-file-properties -a codex`. Or copy the skill folder (.claude/skills/glue-referenced-file-properties in vchelaru/FlatRedBall) into .agents/skills/glue-referenced-file-properties in your project. Codex loads it when a task matches its description.

Can I use Glue Referenced File Properties in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vchelaru/FlatRedBall --skill glue-referenced-file-properties -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/glue-referenced-file-properties, .gemini/skills/glue-referenced-file-properties, .github/skills/glue-referenced-file-properties and .opencode/skills/glue-referenced-file-properties in your project.

What does Glue Referenced File Properties need to run?

SKILL.md names no scripts, command-line tools or credentials: Glue Referenced File Properties is instructions for the agent only.

Does Glue Referenced File Properties access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Glue Referenced File Properties safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Glue Referenced File Properties use?

Glue Referenced File Properties is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Glue Referenced File Properties use?

About 962 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Glue Referenced File Properties?

Skills that share tags, products or a category with Glue Referenced File Properties: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Glue Referenced File Properties?

vchelaru (a GitHub user) maintains it in vchelaru/FlatRedBall, which has 578 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.

Source: vchelaru/FlatRedBall on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.