Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks.
$ npx skills add asgeirtj/system_prompts_leaks --skill threejs -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install asgeirtj/system_prompts_leaks threejs --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Meta/muse-code/plugins/threejs/skills/threejs .claude/skills/threejs && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Meta/muse-code/plugins/threejs/skills/threejs into .claude/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/asgeirtj/system_prompts_leaks/tree/main/Meta/muse-code/plugins/threejs/skills/threejsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add asgeirtj/system_prompts_leaks --skill threejs -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install asgeirtj/system_prompts_leaks threejs --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Meta/muse-code/plugins/threejs/skills/threejs .agents/skills/threejs && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Meta/muse-code/plugins/threejs/skills/threejs into .agents/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add asgeirtj/system_prompts_leaks --skill threejs -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install asgeirtj/system_prompts_leaks threejs --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Meta/muse-code/plugins/threejs/skills/threejs .cursor/skills/threejs && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Meta/muse-code/plugins/threejs/skills/threejs into .cursor/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/asgeirtj/system_prompts_leaks.git --path Meta/muse-code/plugins/threejs/skills/threejs--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add asgeirtj/system_prompts_leaks --skill threejs -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install asgeirtj/system_prompts_leaks threejs --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Meta/muse-code/plugins/threejs/skills/threejs .gemini/skills/threejs && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Meta/muse-code/plugins/threejs/skills/threejs into .gemini/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install asgeirtj/system_prompts_leaks threejsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add asgeirtj/system_prompts_leaks --skill threejs -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .github/skills && cp -r skills-src/Meta/muse-code/plugins/threejs/skills/threejs .github/skills/threejs && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Meta/muse-code/plugins/threejs/skills/threejs into .github/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add asgeirtj/system_prompts_leaks --skill threejs -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install asgeirtj/system_prompts_leaks threejs --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Meta/muse-code/plugins/threejs/skills/threejs .opencode/skills/threejs && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Meta/muse-code/plugins/threejs/skills/threejs into .opencode/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejsThree.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks.
Threejs is an agent skill from asgeirtj/system_prompts_leaks. Three.js 3D reference hub. Use when working with Three.js: pick the topic below and read its file for patterns and API guidance.
Its SKILL.md is about 370 tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including reference files (for example `references/threejs-animation.md`, `references/threejs-fundamentals.md` and `references/threejs-geometry.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Documented system prompts from Anthropic - Claude Fable 5.1, Opus 5.5, Claude Design, Claude Code. OpenAI - ChatGPT GPT-6-Astra, Codex. Google - Gemini 3.8 Flash, 3.1 Pro… The licence is MIT.
Read from SKILL.md and the folder at commit e31ec21. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs loads about 374 tokens when it runs, and up to ~34k if it reads all its reference files. Until then it costs about 34 tokens; SKILL.md has 124 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from asgeirtj/system_prompts_leaks at commit e31ec21, republished under its MIT licence (© asgeirtj). 124 words, ~374 tokens.
.claude/skills/threejs/SKILL.md (or your agent's skills folder). This skill also uses 10 other files; get the full folder from GitHub.This skill is a hub: one catalog row pointing at ten topic references.
When the task touches a topic, read that topic's file in one hop: join
its references/threejs-<topic>.md path against the skill-dir value in
this body's wrapper header and pass the absolute path to read_file.
references/threejs-fundamentals.md — scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.references/threejs-geometry.md — built-in shapes, BufferGeometry, custom geometry, instancing.references/threejs-materials.md — PBR, basic, phong, shader materials, material properties.references/threejs-lighting.md — light types, shadows, environment lighting.references/threejs-textures.md — texture types, UV mapping, environment maps, texture settings.references/threejs-animation.md — keyframe and skeletal animation, morph targets, animation mixing.references/threejs-loaders.md — GLTF, textures, images, models, async loading patterns.references/threejs-shaders.md — GLSL, ShaderMaterial, uniforms, custom effects.references/threejs-postprocessing.md — EffectComposer, bloom, depth of field, screen effects.references/threejs-interaction.md — raycasting, controls, mouse/touch input, object selection.© asgeirtj, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 10 other files (references) in Meta/muse-code/plugins/threejs/skills/threejs of asgeirtj/system_prompts_leaks.
Open the folder on GitHubat commit e31ec21
Threejs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs this skillasgeirtj/system_prompts_leaks | 69k | — | ~374 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
asgeirtj/system_prompts_leaks
Shows one digest of coding-agent sessions across your connected machines and lets you open, read, steer, approve, stop and close them, over Herdr, tmux or MSP.
asgeirtj/system_prompts_leaks
Diagnoses a Muse Code installation's own failures from binary and session evidence, instead of treating the report as an ordinary repository bug.
asgeirtj/system_prompts_leaks
A skill your agent uses whenever the user wants to create, read, edit, or manipulate Word documents (.docx) or Word templates (.dotx).
asgeirtj/system_prompts_leaks
Runs a goal as a project in which the agent coordinates separate agent threads, judging when to split the work, and interviews you first when nothing can be verified.
asgeirtj/system_prompts_leaks
Creates and validates a new native Muse plugin package in the current workspace, limited to five capability families, and leaves installation to you.
asgeirtj/system_prompts_leaks
A skill your agent uses when the user's prompt requires (1) researching a topic across multiple sources, comparing options or alternatives, analyzing trends or history, understanding markets or…
Works with
Categories
Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks. Threejs is an agent skill from asgeirtj/system_prompts_leaks.js 3D reference hub.
Threejs fits situations like: working with Three.js: pick the topic below and read its file for patterns and API guidance; tasks that involve 3D graphics and WebGL.
Run `npx skills add asgeirtj/system_prompts_leaks --skill threejs -a claude-code`. Or copy the skill folder (Meta/muse-code/plugins/threejs/skills/threejs in asgeirtj/system_prompts_leaks) into .claude/skills/threejs in your project. Claude Code loads it when a task matches its description.
Run `npx skills add asgeirtj/system_prompts_leaks --skill threejs -a codex`. Or copy the skill folder (Meta/muse-code/plugins/threejs/skills/threejs in asgeirtj/system_prompts_leaks) into .agents/skills/threejs in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add asgeirtj/system_prompts_leaks --skill threejs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs, .gemini/skills/threejs, .github/skills/threejs and .opencode/skills/threejs in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 374 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 34k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
asgeirtj (a GitHub user) maintains it in asgeirtj/system_prompts_leaks, which has 69,211 GitHub stars. The repository holds 124 skills in this directory. The repository was last updated on October 8, 2026.
Source: asgeirtj/system_prompts_leaks on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.