Agent skill

Threejs

by asgeirtj in asgeirtj/system_prompts_leaks

Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks.

MITAuto-check passedGame Development

Install Threejs

skills CLI
$ npx skills add asgeirtj/system_prompts_leaks --skill threejs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install asgeirtj/system_prompts_leaks threejs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Meta/muse-code/plugins/threejs/skills/threejs .claude/skills/threejs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs
GitHub stars
69k
Token cost
~374 tokens
SKILL.md length
124 words
Files
11 (incl. references)
Skills in repo
124
Repo updated
First seen
Licence
MIT

At a glance

Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks.

  • Working with Three.js: pick the topic below and read its file for patterns and API guidance
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve 3D graphics and WebGL

What it does

Threejs is an agent skill from asgeirtj/system_prompts_leaks. Three.js 3D reference hub. Use when working with Three.js: pick the topic below and read its file for patterns and API guidance.

Its SKILL.md is about 370 tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including reference files (for example `references/threejs-animation.md`, `references/threejs-fundamentals.md` and `references/threejs-geometry.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Documented system prompts from Anthropic - Claude Fable 5.1, Opus 5.5, Claude Design, Claude Code. OpenAI - ChatGPT GPT-6-Astra, Codex. Google - Gemini 3.8 Flash, 3.1 Pro… The licence is MIT.

When your agent uses it

  • Working with Three.js: pick the topic below and read its file for patterns and API guidance
  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/threejs”

What it can do on your machine

Read from SKILL.md and the folder at commit e31ec21. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs loads about 374 tokens when it runs, and up to ~34k if it reads all its reference files. Until then it costs about 34 tokens; SKILL.md has 124 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~34
When it runs · the whole SKILL.md, loaded when a task matches
~374
With references · SKILL.md plus every file in references/, read only if the agent opens them
~34k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from asgeirtj/system_prompts_leaks at commit e31ec21, republished under its MIT licence (© asgeirtj). 124 words, ~374 tokens.

Download SKILL.mdSave it as .claude/skills/threejs/SKILL.md (or your agent's skills folder). This skill also uses 10 other files; get the full folder from GitHub.
name
threejs
description
Three.js 3D reference hub. Use when working with Three.js: pick the topic below and read its file for patterns and API guidance.
source
https://github.com/CloudAI-X/threejs-skills
license
MIT

Three.js

This skill is a hub: one catalog row pointing at ten topic references. When the task touches a topic, read that topic's file in one hop: join its references/threejs-<topic>.md path against the skill-dir value in this body's wrapper header and pass the absolute path to read_file.

  • references/threejs-fundamentals.md — scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
  • references/threejs-geometry.md — built-in shapes, BufferGeometry, custom geometry, instancing.
  • references/threejs-materials.md — PBR, basic, phong, shader materials, material properties.
  • references/threejs-lighting.md — light types, shadows, environment lighting.
  • references/threejs-textures.md — texture types, UV mapping, environment maps, texture settings.
  • references/threejs-animation.md — keyframe and skeletal animation, morph targets, animation mixing.
  • references/threejs-loaders.md — GLTF, textures, images, models, async loading patterns.
  • references/threejs-shaders.md — GLSL, ShaderMaterial, uniforms, custom effects.
  • references/threejs-postprocessing.md — EffectComposer, bloom, depth of field, screen effects.
  • references/threejs-interaction.md — raycasting, controls, mouse/touch input, object selection.

© asgeirtj, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 10 other files (references) in Meta/muse-code/plugins/threejs/skills/threejs of asgeirtj/system_prompts_leaks.

  • SKILL.md
  • references/threejs-animation.md
  • references/threejs-fundamentals.md
  • references/threejs-geometry.md
  • references/threejs-interaction.md
  • references/threejs-lighting.md
  • references/threejs-loaders.md
  • references/threejs-materials.md
  • references/threejs-postprocessing.md
  • references/threejs-shaders.md
  • references/threejs-textures.md

Open the folder on GitHubat commit e31ec21

Compare with similar skills

Threejs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs this skillasgeirtj/system_prompts_leaks69k—~374Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Threejs

What does Threejs do?

Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks. Threejs is an agent skill from asgeirtj/system_prompts_leaks.js 3D reference hub.

When should I use Threejs?

Threejs fits situations like: working with Three.js: pick the topic below and read its file for patterns and API guidance; tasks that involve 3D graphics and WebGL.

How do I install Threejs in Claude Code?

Run `npx skills add asgeirtj/system_prompts_leaks --skill threejs -a claude-code`. Or copy the skill folder (Meta/muse-code/plugins/threejs/skills/threejs in asgeirtj/system_prompts_leaks) into .claude/skills/threejs in your project. Claude Code loads it when a task matches its description.

How do I install Threejs in Codex?

Run `npx skills add asgeirtj/system_prompts_leaks --skill threejs -a codex`. Or copy the skill folder (Meta/muse-code/plugins/threejs/skills/threejs in asgeirtj/system_prompts_leaks) into .agents/skills/threejs in your project. Codex loads it when a task matches its description.

Can I use Threejs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add asgeirtj/system_prompts_leaks --skill threejs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs, .gemini/skills/threejs, .github/skills/threejs and .opencode/skills/threejs in your project.

What does Threejs need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs is instructions for the agent only.

Does Threejs access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs use?

Threejs is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs use?

About 374 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 34k tokens, read only when the agent opens those files.

What are the alternatives to Threejs?

Skills that share tags, products or a category with Threejs: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs?

asgeirtj (a GitHub user) maintains it in asgeirtj/system_prompts_leaks, which has 69,211 GitHub stars. The repository holds 124 skills in this directory. The repository was last updated on October 8, 2026.

Source: asgeirtj/system_prompts_leaks on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.