New Experiment
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics.
$ npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client threejs-aaa-graphics-builder --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-aaa-graphics-builder .claude/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-aaa-graphics-builder into .claude/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.agents/skills/threejs-aaa-graphics-builderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client threejs-aaa-graphics-builder --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-aaa-graphics-builder .agents/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-aaa-graphics-builder into .agents/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client threejs-aaa-graphics-builder --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-aaa-graphics-builder .cursor/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-aaa-graphics-builder into .cursor/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .agents/skills/threejs-aaa-graphics-builder--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client threejs-aaa-graphics-builder --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-aaa-graphics-builder .gemini/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-aaa-graphics-builder into .gemini/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client threejs-aaa-graphics-builderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-aaa-graphics-builder .github/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-aaa-graphics-builder into .github/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client threejs-aaa-graphics-builder --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-aaa-graphics-builder .opencode/skills/threejs-aaa-graphics-builder && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-aaa-graphics-builder" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-aaa-graphics-builder into .opencode/skills/threejs-aaa-graphics-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-aaa-graphics-builder", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-aaa-graphics-builderUpgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics.
Threejs Aaa Graphics Builder is an agent skill from corosolto/client. Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships…
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 22 other files, including reference files and assets (for example `agents/openai.yaml`, `references/checklists/aaa-game-quality-gate.md` and `references/checklists/aaa-visual-scorecard.md`).
It sits in Game Development, covering 3D graphics and WebGL and Shaders. It works with Three.js. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0d37b27. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Aaa Graphics Builder loads about 1.6k tokens when it runs, and up to ~20k if it reads all its reference files. Until then it costs about 178 tokens; SKILL.md has 667 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from corosolto/client at commit 0d37b27, republished under its AGPL-3.0 licence (© corosolto). 667 words, ~1,607 tokens.
.claude/skills/threejs-aaa-graphics-builder/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Own the production graphics pass. Convert basic screenshots into authored, high-density, performance-aware visual experiences.
Screenshots still look basic, models look primitive, worlds are sparse, UI/world art feels generic, or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.
These references are required phase-entry gates, not optional reading:
references/visual-scorecard.md before scoring, judging completion, or making any premium/AAA/showcase claim.references/implementation-blueprint.md before changing graphics architecture, materials, VFX, rendering, diagnostics, or broad visual systems.references/model-recipes.md before building or upgrading hero/player, obstacle, enemy, pickup, world-kit, material, or prop models.references/render-recipes.md before changing lighting, tone mapping, shadows, fog, post-processing, materials, or render composition.references/technical-art.md before premium/AAA/showcase graphics work, shaders/material systems, VFX systems, generated/imported asset cleanup, LOD/instancing work, or visual changes that could affect browser performance.references/shader-cookbook.md before writing any custom shader, onBeforeCompile injection, material recipe, sky, or post-processing chain — use its proven values and GLSL patterns instead of improvising.references/checklists/aaa-game-quality-gate.md and references/checklists/aaa-visual-scorecard.md before declaring a game premium, AAA, showcase, complete, release-ready, or less basic.references/checklists/procedural-model-quality.md, references/checklists/material-lighting-quality.md, references/checklists/performance-safe-visual-detail.md, or references/checklists/technical-art-quality.md.references/prompt-templates.md only when the user asks for reusable prompts, a graphics-pass prompt, or a task template.For broad "still looks basic", premium, AAA, high-fidelity, showcase, or less-basic graphics work, load all five references as the first action in the phase. Track them in a reference ledger with yes/no, path, and failure reason. Do not mark the graphics phase complete while any required reference is skipped.
External asset sourcing gate:
threejs-3d-generator before deciding procedural geometry is enough.threejs-image-generator before deciding 2D external assets are not needed.key unavailable as a skip reason and paste the SET/MISSING output.not-needed is valid only after the relevant skill was loaded and the ledger explains why external generation would not improve a non-hero support surface, or why the credential probe or attempted generation shows a real blocker.threejs-image-generator 2D reference/texture, threejs-3d-generator 3D generation, or a hybrid.references/visual-scorecard.md before finalizing premium/AAA/showcase claims.Do not make primitives look AAA by adding glow. First build authored forms, then materials, then lighting, then effects.
Report the reference ledger, credential probe output, external asset sourcing ledger, technical art brief, score before/after, production surfaces upgraded, files changed, screenshots/artifacts, renderer diagnostics, imported asset diagnostics when relevant, VFX readability and render-budget tradeoffs, and remaining blockers. For premium/AAA/showcase claims, include the filled visual scorecard exactly as defined in references/visual-scorecard.md, including average and automatic failures remaining.
© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (references, assets) in .agents/skills/threejs-aaa-graphics-builder of corosolto/client.
Open the folder on GitHubat commit 0d37b27
Threejs Aaa Graphics Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Aaa Graphics Builder this skillcorosolto/client | 257 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Shader Extractcth9191/site-clone | 133 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Tslpmndrs/glyph | 393 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Stage RenderingSiege-Perilous/tableslayer | 122 | — | ~4.1k | Automated safety check: Pass | Custom licence |
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
cth9191/site-clone
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
pmndrs/glyph
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Siege-Perilous/tableslayer
Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).
OWWZO/ai-agent
Three.js materials - PBR, basic, phong, shader materials, material properties.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
Works with
Categories
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Threejs Aaa Graphics Builder is an agent skill from corosolto/client.js games from basic/prototype visuals to premium AAA-inspired browser graphics.
Threejs Aaa Graphics Builder fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Shaders.
Run `npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a claude-code`. Or copy the skill folder (.agents/skills/threejs-aaa-graphics-builder in corosolto/client) into .claude/skills/threejs-aaa-graphics-builder in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a codex`. Or copy the skill folder (.agents/skills/threejs-aaa-graphics-builder in corosolto/client) into .agents/skills/threejs-aaa-graphics-builder in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-aaa-graphics-builder, .gemini/skills/threejs-aaa-graphics-builder, .github/skills/threejs-aaa-graphics-builder and .opencode/skills/threejs-aaa-graphics-builder in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs Aaa Graphics Builder is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs Aaa Graphics Builder is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 18k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Aaa Graphics Builder: New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 133 stars), Typegpu (software-mansion-labs/skills, 291 stars) and Tsl (pmndrs/glyph, 393 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 7, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.