Agent skill

Threejs Aaa Graphics Builder

by corosolto in corosolto/client

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics.

AGPL-3.0Auto-check passedGame Development

Install Threejs Aaa Graphics Builder

skills CLI
$ npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install corosolto/client threejs-aaa-graphics-builder --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-aaa-graphics-builder .claude/skills/threejs-aaa-graphics-builder && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-aaa-graphics-builder
GitHub stars
257
Token cost
~1.6k tokens
SKILL.md length
667 words
Files
18 (incl. references, assets)
Skills in repo
20
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics.

  • Works in 10 steps: Capture or inspect active desktop/mobile… → Score visuals across art direction,… → Add missing graphics architecture:… → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Purpose, Use When, Required References and Workflow, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs Aaa Graphics Builder is an agent skill from corosolto/client. Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships…

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 22 other files, including reference files and assets (for example `agents/openai.yaml`, `references/checklists/aaa-game-quality-gate.md` and `references/checklists/aaa-visual-scorecard.md`).

It sits in Game Development, covering 3D graphics and WebGL and Shaders. It works with Three.js. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL
  • Tasks that involve Shaders

Example prompts

  • “/threejs-aaa-graphics-builder”

Workflow steps

10 steps, taken from the first numbered list in SKILL.md.

  1. Capture or inspect active desktop/mobile screenshots.
  2. Score visuals across art direction, hero/player, obstacles, rewards, world, materials, render, VFX, UI, and performance evidence.
  3. Add missing graphics architecture: material library, procedural textures/decals, model factories, world prop kit, technical-art budget…
  4. Run the credential probe, then fill the external asset sourcing ledger per surface: procedural Three.js factory, threejs-image-generator…
  5. Upgrade every weak visible surface, not only one hero object.
  6. Add lighting/render/material polish after authored forms exist.
  7. Add event-driven VFX tied to gameplay state.
  8. Re-score screenshots against the calibration anchors, citing the inspector's measured metrics. Continue until every premium category is at…
  9. Run the fresh-eyes review per references/visual-scorecard.md before finalizing premium/AAA/showcase claims.
  10. Verify renderer diagnostics against the render budget table, technical-art budget, desktop/mobile screenshots, console/page errors, canvas…

What it can do on your machine

Read from SKILL.md and the folder at commit 0d37b27. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Aaa Graphics Builder loads about 1.6k tokens when it runs, and up to ~20k if it reads all its reference files. Until then it costs about 178 tokens; SKILL.md has 667 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~178
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~20k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from corosolto/client at commit 0d37b27, republished under its AGPL-3.0 licence (© corosolto). 667 words, ~1,607 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-aaa-graphics-builder/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.
name
threejs-aaa-graphics-builder
description
Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

Three.js AAA Graphics Builder

Purpose

Own the production graphics pass. Convert basic screenshots into authored, high-density, performance-aware visual experiences.

Use When

Screenshots still look basic, models look primitive, worlds are sparse, UI/world art feels generic, or the user asks for premium, AAA, high-fidelity, showcase, or less-basic graphics.

Required References

These references are required phase-entry gates, not optional reading:

  • Load references/visual-scorecard.md before scoring, judging completion, or making any premium/AAA/showcase claim.
  • Load references/implementation-blueprint.md before changing graphics architecture, materials, VFX, rendering, diagnostics, or broad visual systems.
  • Load references/model-recipes.md before building or upgrading hero/player, obstacle, enemy, pickup, world-kit, material, or prop models.
  • Load references/render-recipes.md before changing lighting, tone mapping, shadows, fog, post-processing, materials, or render composition.
  • Load references/technical-art.md before premium/AAA/showcase graphics work, shaders/material systems, VFX systems, generated/imported asset cleanup, LOD/instancing work, or visual changes that could affect browser performance.
  • Load references/shader-cookbook.md before writing any custom shader, onBeforeCompile injection, material recipe, sky, or post-processing chain — use its proven values and GLSL patterns instead of improvising.
  • Load references/checklists/aaa-game-quality-gate.md and references/checklists/aaa-visual-scorecard.md before declaring a game premium, AAA, showcase, complete, release-ready, or less basic.
  • Load the relevant checklist before focused work: references/checklists/procedural-model-quality.md, references/checklists/material-lighting-quality.md, references/checklists/performance-safe-visual-detail.md, or references/checklists/technical-art-quality.md.
  • Load references/prompt-templates.md only when the user asks for reusable prompts, a graphics-pass prompt, or a task template.

For broad "still looks basic", premium, AAA, high-fidelity, showcase, or less-basic graphics work, load all five references as the first action in the phase. Track them in a reference ledger with yes/no, path, and failure reason. Do not mark the graphics phase complete while any required reference is skipped.

External asset sourcing gate:

  • For premium/AAA/showcase/high-fidelity/less-basic graphics with a hero/player, character, creature, boss, vehicle, ship, building, weapon, signature prop, complex pickup, or hero environment piece, load threejs-3d-generator before deciding procedural geometry is enough.
  • For premium/AAA/showcase/high-fidelity/less-basic graphics with concept needs, texture/material references, decals, logos, faction marks, icons, GUI art, skies, backgrounds, title/menu art, or image-to-3D inputs, load threejs-image-generator before deciding 2D external assets are not needed.
  • Run the director credential probe before using key unavailable as a skip reason and paste the SET/MISSING output.
  • Create an asset sourcing ledger for each high-value surface: procedural / threejs-image-generator / threejs-3d-generator / hybrid, plus outputs or skip reason.
  • not-needed is valid only after the relevant skill was loaded and the ledger explains why external generation would not improve a non-hero support surface, or why the credential probe or attempted generation shows a real blocker.
  • For premium hero surfaces, procedural-only is not an allowed final answer unless there is real blocker evidence. At least one high-value surface must show a 3D generator task ID, downloaded GLB/GLTF/FBX path, image generator output path, or documented hybrid chain.
Show full SKILL.md (236 more words)Show less

Workflow

  1. Capture or inspect active desktop/mobile screenshots.
  2. Score visuals across art direction, hero/player, obstacles, rewards, world, materials, render, VFX, UI, and performance evidence.
  3. Add missing graphics architecture: material library, procedural textures/decals, model factories, world prop kit, technical-art budget, VFX system, render pipeline, diagnostics.
  4. Run the credential probe, then fill the external asset sourcing ledger per surface: procedural Three.js factory, threejs-image-generator 2D reference/texture, threejs-3d-generator 3D generation, or a hybrid.
  5. Upgrade every weak visible surface, not only one hero object.
  6. Add lighting/render/material polish after authored forms exist.
  7. Add event-driven VFX tied to gameplay state.
  8. Re-score screenshots against the calibration anchors, citing the inspector's measured metrics. Continue until every premium category is at least 2/3 or report exact blockers.
  9. Run the fresh-eyes review per references/visual-scorecard.md before finalizing premium/AAA/showcase claims.
  10. Verify renderer diagnostics against the render budget table, technical-art budget, desktop/mobile screenshots, console/page errors, canvas pixels, imported asset budgets, and playability.

Core Rule

Do not make primitives look AAA by adding glow. First build authored forms, then materials, then lighting, then effects.

Final Response

Report the reference ledger, credential probe output, external asset sourcing ledger, technical art brief, score before/after, production surfaces upgraded, files changed, screenshots/artifacts, renderer diagnostics, imported asset diagnostics when relevant, VFX readability and render-budget tradeoffs, and remaining blockers. For premium/AAA/showcase claims, include the filled visual scorecard exactly as defined in references/visual-scorecard.md, including average and automatic failures remaining.

© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 17 other files (references, assets) in .agents/skills/threejs-aaa-graphics-builder of corosolto/client.

  • SKILL.md
  • agents/openai.yaml
  • assets/scorecard-anchors/scene-1.jpg
  • assets/scorecard-anchors/scene-2.jpg
  • assets/scorecard-anchors/scene-3.jpg
  • references/checklists/aaa-game-quality-gate.md
  • references/checklists/aaa-visual-scorecard.md
  • references/checklists/material-lighting-quality.md
  • references/checklists/performance-safe-visual-detail.md
  • references/checklists/procedural-model-quality.md
  • references/checklists/technical-art-quality.md
  • references/implementation-blueprint.md
  • references/model-recipes.md
  • references/prompt-templates.md
  • references/render-recipes.md
  • references/shader-cookbook.md
  • … and 2 more

Open the folder on GitHubat commit 0d37b27

Compare with similar skills

Threejs Aaa Graphics Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Aaa Graphics Builder compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Aaa Graphics Builder this skillcorosolto/client257—~1.6kAutomated safety check: PassAGPL-3.0
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Shader Extractcth9191/site-clone133—~1.4kAutomated safety check: PassMIT
Typegpusoftware-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNone
Tslpmndrs/glyph393—~1.5kAutomated safety check: PassMIT
Stage RenderingSiege-Perilous/tableslayer122—~4.1kAutomated safety check: PassCustom licence

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Works with

Questions about Threejs Aaa Graphics Builder

What does Threejs Aaa Graphics Builder do?

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Threejs Aaa Graphics Builder is an agent skill from corosolto/client.js games from basic/prototype visuals to premium AAA-inspired browser graphics.

When should I use Threejs Aaa Graphics Builder?

Threejs Aaa Graphics Builder fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Shaders.

How do I install Threejs Aaa Graphics Builder in Claude Code?

Run `npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a claude-code`. Or copy the skill folder (.agents/skills/threejs-aaa-graphics-builder in corosolto/client) into .claude/skills/threejs-aaa-graphics-builder in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Aaa Graphics Builder in Codex?

Run `npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a codex`. Or copy the skill folder (.agents/skills/threejs-aaa-graphics-builder in corosolto/client) into .agents/skills/threejs-aaa-graphics-builder in your project. Codex loads it when a task matches its description.

Can I use Threejs Aaa Graphics Builder in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill threejs-aaa-graphics-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-aaa-graphics-builder, .gemini/skills/threejs-aaa-graphics-builder, .github/skills/threejs-aaa-graphics-builder and .opencode/skills/threejs-aaa-graphics-builder in your project.

What does Threejs Aaa Graphics Builder need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Aaa Graphics Builder is instructions for the agent only.

Does Threejs Aaa Graphics Builder access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Aaa Graphics Builder safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Aaa Graphics Builder use?

Threejs Aaa Graphics Builder is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Aaa Graphics Builder use?

About 1.6k tokens (SKILL.md is roughly 6.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 18k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Aaa Graphics Builder?

Skills that share tags, products or a category with Threejs Aaa Graphics Builder: New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 133 stars), Typegpu (software-mansion-labs/skills, 291 stars) and Tsl (pmndrs/glyph, 393 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Aaa Graphics Builder?

corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 7, 2026.

Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.