Agent skill

Shader Dev

by nexu-io in nexu-io/open-design

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

Apache-2.0Auto-check passedGame Development

Install Shader Dev

skills CLI
$ npx skills add nexu-io/open-design --skill shader-dev -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nexu-io/open-design shader-dev --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/shader-dev .claude/skills/shader-dev && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
shader-dev
GitHub stars
100k
Token cost
~300 tokens
SKILL.md length
99 words
Files
1
Skills in repo
245
Repo updated
First seen
Licence
Apache-2.0

At a glance

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

  • Tasks that involve Shaders
  • SKILL.md covers What it does, Source and How to use
  • Reaches github.com

What it does

Shader Dev is an agent skill from nexu-io/open-design. GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. The repository describes itself as: 🎨 Best DeepSeek Harness Design Plugin. The open-source Claude Design alternative. 🖥️ Local-first desktop app. 🖼️ Your coding agent becomes the design engine: prototypes… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Shaders

Example prompts

  • “/shader-dev”

What it can do on your machine

Read from SKILL.md and the folder at commit 3449fa6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Shader Dev loads about 300 tokens when it runs. Until then it costs about 39 tokens; SKILL.md has 99 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~39
When it runs · the whole SKILL.md, loaded when a task matches
~300

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nexu-io/open-design at commit 3449fa6, republished under its Apache-2.0 licence (© nexu-io). 99 words, ~300 tokens.

Download SKILL.mdSave it as .claude/skills/shader-dev/SKILL.md (or your agent's skills folder).
name
shader-dev
description
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
triggers
shader, glsl, ray marching, fluid simulation, procedural generation
od.mode
prototype
od.category
3d-shaders
od.upstream
https://github.com/MiniMax-AI/skills

shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:

bash
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.

© nexu-io, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/shader-dev of nexu-io/open-design.

Open the folder on GitHubat commit 3449fa6

Compare with similar skills

Shader Dev next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Shader Dev compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Shader Dev this skillnexu-io/open-design100k—~300Automated safety check: PassApache-2.0
Assets Shader List AllIvanMurzak/Unity-MCP4.4k1 repos~435Automated safety check: PassApache-2.0
PixijsRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Handle Sdr Tonemap Lutclshortfuse/renodx4.4k—~7.3kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone

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  • Assets Shader List All

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    4.4k GitHub stars~7.3k tokensUpdated today
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Questions about Shader Dev

What does Shader Dev do?

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Shader Dev is an agent skill from nexu-io/open-design. GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

When should I use Shader Dev?

Shader Dev fits situations like: tasks that involve Shaders.

How do I install Shader Dev in Claude Code?

Run `npx skills add nexu-io/open-design --skill shader-dev -a claude-code`. Or copy the skill folder (skills/shader-dev in nexu-io/open-design) into .claude/skills/shader-dev in your project. Claude Code loads it when a task matches its description.

How do I install Shader Dev in Codex?

Run `npx skills add nexu-io/open-design --skill shader-dev -a codex`. Or copy the skill folder (skills/shader-dev in nexu-io/open-design) into .agents/skills/shader-dev in your project. Codex loads it when a task matches its description.

Can I use Shader Dev in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nexu-io/open-design --skill shader-dev -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/shader-dev, .gemini/skills/shader-dev, .github/skills/shader-dev and .opencode/skills/shader-dev in your project.

What does Shader Dev need to run?

SKILL.md names no scripts, command-line tools or credentials: Shader Dev is instructions for the agent only.

Does Shader Dev access the network?

SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Shader Dev safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Shader Dev use?

Shader Dev is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Shader Dev use?

About 300 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Shader Dev?

Skills that share tags, products or a category with Shader Dev: Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Shader Dev?

nexu-io (a GitHub organization) maintains it in nexu-io/open-design, which has 99,905 GitHub stars. The repository holds 245 skills in this directory. The repository was last updated on October 8, 2026.

Source: nexu-io/open-design on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.