Assets Shader List All
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
$ npx skills add nexu-io/open-design --skill shader-dev -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nexu-io/open-design shader-dev --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/shader-dev .claude/skills/shader-dev && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "shader-dev" agent skill from https://github.com/nexu-io/open-design/tree/main/skills/shader-dev into .claude/skills/shader-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shader-dev", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nexu-io/open-design/tree/main/skills/shader-devType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nexu-io/open-design --skill shader-dev -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nexu-io/open-design shader-dev --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/shader-dev .agents/skills/shader-dev && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "shader-dev" agent skill from https://github.com/nexu-io/open-design/tree/main/skills/shader-dev into .agents/skills/shader-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shader-dev", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nexu-io/open-design --skill shader-dev -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nexu-io/open-design shader-dev --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/shader-dev .cursor/skills/shader-dev && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "shader-dev" agent skill from https://github.com/nexu-io/open-design/tree/main/skills/shader-dev into .cursor/skills/shader-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shader-dev", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nexu-io/open-design.git --path skills/shader-dev--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nexu-io/open-design --skill shader-dev -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nexu-io/open-design shader-dev --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/shader-dev .gemini/skills/shader-dev && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "shader-dev" agent skill from https://github.com/nexu-io/open-design/tree/main/skills/shader-dev into .gemini/skills/shader-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shader-dev", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nexu-io/open-design shader-devInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nexu-io/open-design --skill shader-dev -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/shader-dev .github/skills/shader-dev && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "shader-dev" agent skill from https://github.com/nexu-io/open-design/tree/main/skills/shader-dev into .github/skills/shader-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shader-dev", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nexu-io/open-design --skill shader-dev -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nexu-io/open-design shader-dev --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/shader-dev .opencode/skills/shader-dev && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "shader-dev" agent skill from https://github.com/nexu-io/open-design/tree/main/skills/shader-dev into .opencode/skills/shader-dev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shader-dev", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
shader-devGLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
Shader Dev is an agent skill from nexu-io/open-design. GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Its SKILL.md is about 300 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. The repository describes itself as: 🎨 Best DeepSeek Harness Design Plugin. The open-source Claude Design alternative. 🖥️ Local-first desktop app. 🖼️ Your coding agent becomes the design engine: prototypes… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 3449fa6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Shader Dev loads about 300 tokens when it runs. Until then it costs about 39 tokens; SKILL.md has 99 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nexu-io/open-design at commit 3449fa6, republished under its Apache-2.0 licence (© nexu-io). 99 words, ~300 tokens.
.claude/skills/shader-dev/SKILL.md (or your agent's skills folder).Curated from the MiniMax AI team.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
3d-shadersThis catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skillsThen ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.
© nexu-io, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/shader-dev of nexu-io/open-design.
Open the folder on GitHubat commit 3449fa6
Shader Dev next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Shader Dev this skillnexu-io/open-design | 100k | — | ~300 | Automated safety check: Pass | Apache-2.0 | |
| Assets Shader List AllIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~435 | Automated safety check: Pass | Apache-2.0 | |
| PixijsRSamaium/CanvasEngine | 401 | 2 repos | ~1.6k | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Handle Sdr Tonemap Lutclshortfuse/renodx | 4.4k | — | ~7.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None |
IvanMurzak/Unity-MCP
List all shaders available in the project assets and packages, sorted by name.
RSamaium/CanvasEngine
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
clshortfuse/renodx
RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
BANANASJIM/rdc-cli
A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures.
nexu-io/open-design
Turns raw notes into a talk-ready slide outline with per-page image, diagram or video decisions, then checks the rendered deck against that outline.
nexu-io/open-design
Produces a cited Markdown briefing on recent community sentiment and social reaction to a topic, labeling every source it could not actually check.
nexu-io/open-design
Helps newcomers contribute to OpenDesign: ship a skill or design system, translate docs, fix docs or report a bug, ending in a pull request or issue.
nexu-io/open-design
Turns a chat transcript or screenshot into a configurable animated chat clip, rendered as a Remotion bundle with optional transparency.
nexu-io/open-design
Team-management dashboard skill in the FlowAI aesthetic — three tabs (Team Members, Team Details, Activity Log), KPI stat row, member table, role distribution bar chart, online presence and activity…
nexu-io/open-design
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references.
Categories
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Shader Dev is an agent skill from nexu-io/open-design. GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
Shader Dev fits situations like: tasks that involve Shaders.
Run `npx skills add nexu-io/open-design --skill shader-dev -a claude-code`. Or copy the skill folder (skills/shader-dev in nexu-io/open-design) into .claude/skills/shader-dev in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nexu-io/open-design --skill shader-dev -a codex`. Or copy the skill folder (skills/shader-dev in nexu-io/open-design) into .agents/skills/shader-dev in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nexu-io/open-design --skill shader-dev -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/shader-dev, .gemini/skills/shader-dev, .github/skills/shader-dev and .opencode/skills/shader-dev in your project.
SKILL.md names no scripts, command-line tools or credentials: Shader Dev is instructions for the agent only.
SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Shader Dev is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 300 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Shader Dev: Assets Shader List All (IvanMurzak/Unity-MCP, 4.4k stars), Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars) and Handle Sdr Tonemap Lut (clshortfuse/renodx, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nexu-io (a GitHub organization) maintains it in nexu-io/open-design, which has 99,905 GitHub stars. The repository holds 245 skills in this directory. The repository was last updated on October 8, 2026.
Source: nexu-io/open-design on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.