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Best game development skills, page 13
Game Development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 577 | Maps existing tests to a game's critical paths, finds fixed bugs that lack regression tests and flags coverage drift as new features arrive. | Donchitos/ | 26k | — | ~3.5k | Automated safety check: Pass | MIT | 3 days ago |
| 578 | Builds a pre-release checklist covering build verification, platform certification, store metadata and launch readiness, trimmed to the project's stage and target. | Donchitos/ | 26k | — | ~3.8k | Automated safety check: Pass | MIT | 3 days ago |
| 579 | Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes. | Donchitos/ | 26k | — | ~4k | Automated safety check: Pass | MIT | 3 days ago |
| 580 | Compares the current state of a feature, sprint or milestone with its original plan, flags added scope, quantifies the growth and recommends cuts. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Pass | MIT | 3 days ago |
| 581 | Shows or changes a game project's configuration, including merged effective values and per-developer overrides, without hand-editing YAML. | Donchitos/ | 26k | — | ~5k | Automated safety check: Notes | MIT | 3 days ago |
| 582 | Generates the observation protocol and analysis harness for an extended play session that hunts slow memory leaks, performance drift and late-appearing bugs. | Donchitos/ | 26k | — | ~3.3k | Automated safety check: Pass | MIT | 3 days ago |
| 583 | Creates or updates a sprint plan from the current milestone, completed work and available capacity, sizing the story count to the project's granularity setting. | Donchitos/ | 26k | — | ~4.1k | Automated safety check: Pass | MIT | 3 days ago |
| 584 | Gives a fast, read-only sprint snapshot with burndown and emerging risks in under 30 lines, plus at most one concrete recommendation. | Donchitos/ | 26k | — | ~3k | Automated safety check: Pass | MIT | 3 days ago |
| 585 | Reviews the quality of test files and evidence documents per story, grading each ADEQUATE, INCOMPLETE, MISSING or NOT ASSESSED rather than only checking they exist. | Donchitos/ | 26k | — | ~4.1k | Automated safety check: Pass | MIT | 3 days ago |
| 586 | Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Pass | MIT | 3 days ago |
| 587 | 587.UX Spec Review Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts. | Donchitos/ | 26k | — | ~3.7k | Automated safety check: Pass | MIT | 3 days ago |
| 588 | Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1k | Automated safety check: Pass | MIT | 1 mo ago |
| 589 | Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only. | hatayama/ | 578 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 590 | Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. | hashgraph-online/ | 1.3k | — | ~618 | Automated safety check: Pass | MIT | today |
| 591 | 591.Godot Build, test, debug, and visually verify Godot projects through Loom. | valkor-ai/ | 1.2k | — | ~765 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 592 | Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 593 | 593.Gauntlet Fps Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI… | corosolto/ | 257 | — | ~2.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 594 | 594.Render Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render… | partcad/ | 503 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 595 | Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra). | IvanMurzak/ | 4.4k | — | ~994 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 596 | A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 597 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 730 | — | ~2.3k | Automated safety check: Pass | MIT | 4 days ago |
| 598 | ALWAYS use when working with AGFX fences, frames-in-flight pacing, queue signal/wait, resource-state barriers, or the barrier "agglomerate" flag. | AmelieHeinrich/ | 146 | — | ~3.6k | Automated safety check: Pass | MIT | 13 days ago |
| 599 | 599.House Style How everything we write reads | ajsahni/ | 557 | — | ~134 | Automated safety check: Pass | Unknown | 3 days ago |
| 600 | 600.R3f Interaction Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls. | EnzeD/ | 128 | — | ~1.3k | Automated safety check: Pass | No licence | 1 mo ago |
| 601 | Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1k | Automated safety check: Pass | MIT | 3 days ago |
| 602 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 603 | 603.Phase Gate Check Checks whether a game project is ready to move to its next production stage and returns a PASS, CONCERNS, NOT ASSESSED or FAIL verdict with blockers. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Notes | MIT | 3 days ago |
| 604 | Configures a game project's engine and version, pins them in CLAUDE.md and uses web search to build reference docs when the version is newer than the model knows. | Donchitos/ | 26k | — | ~1.8k | Automated safety check: Notes | MIT | 3 days ago |
| 605 | 605.Adopt Brownfield audit — do existing artifacts actually work?. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Notes | MIT | 3 days ago |
| 606 | Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.5k | Automated safety check: Notes | MIT | 3 days ago |
| 607 | 607.Design System Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 3 days ago |
| 608 | 608.Prototype Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. | Donchitos/ | 26k | — | ~1.3k | Automated safety check: Notes | MIT | 3 days ago |
| 609 | 609.Review All Gdds Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift. | Donchitos/ | 26k | — | ~1.8k | Automated safety check: Notes | MIT | 3 days ago |
| 610 | 610.Smoke Check Critical-path smoke gate before QA hand-off — runs the automated suite. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Notes | MIT | 3 days ago |
| 611 | 611.Story Done End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Notes | MIT | 3 days ago |
| 612 | Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging. | quodsoler/ | 362 | — | ~6.8k | Automated safety check: Pass | MIT | 12 days ago |
| 613 | Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 614 | 614.Field Realtime Field real-time safety checklist and branching/GPU cost model. | n1m21n/ | 272 | — | ~3.2k | Automated safety check: Pass | Unknown | today |
| 615 | 615.Shade Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. | with-pebbly/ | 230 | — | ~662 | Automated safety check: Pass | MIT | 3 days ago |
| 616 | Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. | mintdotgg/ | 114 | — | ~816 | Automated safety check: Pass | MIT | 2 mo ago |
| 617 | Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence. | AppsFlyerSDK/ | 178 | — | ~332 | Automated safety check: Pass | MIT | 7 days ago |
| 618 | Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable. | lukapiskorec/ | 154 | — | ~1.4k | Automated safety check: Pass | Unknown | 10 days ago |
| 619 | 619.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | kingstinct/ | 716 | — | ~937 | Automated safety check: Pass | MIT | 2 days ago |
| 620 | Profiles Meta VR and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. | meta-quest/ | 215 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 621 | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. | poingstudios/ | 632 | — | ~364 | Automated safety check: Pass | MIT | 10 days ago |
| 622 | 622.3D Games 3D game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~638 | Automated safety check: Pass | MIT | 8 mo ago |
| 623 | 623.Game Art Game art principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~1.2k | Automated safety check: Pass | MIT | 8 mo ago |
| 624 | 624.Game Audio Game audio principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~1.3k | Automated safety check: Pass | MIT | 8 mo ago |
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