Category

Best game development skills, page 13

Skills #577–624 of 1,660, ranked by score.

Game Development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game Development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
577

Maps existing tests to a game's critical paths, finds fixed bugs that lack regression tests and flags coverage drift as new features arrive.

Donchitos/Claude-Code-Game-Studios26k—~3.5kAutomated safety check: PassMIT3 days ago
578

Builds a pre-release checklist covering build verification, platform certification, store metadata and launch readiness, trimmed to the project's stage and target.

Donchitos/Claude-Code-Game-Studios26k—~3.8kAutomated safety check: PassMIT3 days ago
579

Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT3 days ago
580

Compares the current state of a feature, sprint or milestone with its original plan, flags added scope, quantifies the growth and recommends cuts.

Donchitos/Claude-Code-Game-Studios26k—~1.7kAutomated safety check: PassMIT3 days ago
581

Shows or changes a game project's configuration, including merged effective values and per-developer overrides, without hand-editing YAML.

Donchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: NotesMIT3 days ago
582

Generates the observation protocol and analysis harness for an extended play session that hunts slow memory leaks, performance drift and late-appearing bugs.

Donchitos/Claude-Code-Game-Studios26k—~3.3kAutomated safety check: PassMIT3 days ago
583

Creates or updates a sprint plan from the current milestone, completed work and available capacity, sizing the story count to the project's granularity setting.

Donchitos/Claude-Code-Game-Studios26k—~4.1kAutomated safety check: PassMIT3 days ago
584

Gives a fast, read-only sprint snapshot with burndown and emerging risks in under 30 lines, plus at most one concrete recommendation.

Donchitos/Claude-Code-Game-Studios26k—~3kAutomated safety check: PassMIT3 days ago
585

Reviews the quality of test files and evidence documents per story, grading each ADEQUATE, INCOMPLETE, MISSING or NOT ASSESSED rather than only checking they exist.

Donchitos/Claude-Code-Game-Studios26k—~4.1kAutomated safety check: PassMIT3 days ago
586

Generates engine-specific test helper libraries with assertion utilities, factory functions and mocks, placed where the engine's test runner compiles them.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: PassMIT3 days ago
587

Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts.

Donchitos/Claude-Code-Game-Studios26k—~3.7kAutomated safety check: PassMIT3 days ago
588

Trigger Live Coding compilation via UCP. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1kAutomated safety check: PassMIT1 mo ago
589

Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.

hatayama/unity-cli-loop578—~1.4kAutomated safety check: PassMITtoday
590

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.

hashgraph-online/awesome-codex-plugins1.3k—~618Automated safety check: PassMITtoday
591
591.Godot

Build, test, debug, and visually verify Godot projects through Loom.

valkor-ai/loom1.2k—~765Automated safety check: PassApache-2.04 days ago
592

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components).

thedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
593

Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI…

corosolto/client257—~2.6kAutomated safety check: PassAGPL-3.0today
594
594.Render

Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render…

partcad/partcad503—~2.8kAutomated safety check: PassApache-2.0yesterday
595

Search the built-in assets of the Unity Editor (located at Resources/unitybuiltinextra).

IvanMurzak/Unity-MCP4.4k—~994Automated safety check: PassApache-2.0yesterday
596

A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
597

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE730—~2.3kAutomated safety check: PassMIT4 days ago
598

ALWAYS use when working with AGFX fences, frames-in-flight pacing, queue signal/wait, resource-state barriers, or the barrier "agglomerate" flag.

AmelieHeinrich/agfx146—~3.6kAutomated safety check: PassMIT13 days ago
599

How everything we write reads

ajsahni/agents-office557—~134Automated safety check: PassUnknown3 days ago
600

Implement React Three Fiber pointer events, picking, dragging, keyboard input, and camera controls.

EnzeD/r3f-skills128—~1.3kAutomated safety check: PassNo licence1 mo ago
601

Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1kAutomated safety check: PassMIT3 days ago
602

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

arjun988/blender-skills283—~1.2kAutomated safety check: PassMIT3 mo ago
603

Checks whether a game project is ready to move to its next production stage and returns a PASS, CONCERNS, NOT ASSESSED or FAIL verdict with blockers.

Donchitos/Claude-Code-Game-Studios26k—~2.2kAutomated safety check: NotesMIT3 days ago
604

Configures a game project's engine and version, pins them in CLAUDE.md and uses web search to build reference docs when the version is newer than the model knows.

Donchitos/Claude-Code-Game-Studios26k—~1.8kAutomated safety check: NotesMIT3 days ago
605
605.Adopt

Brownfield audit — do existing artifacts actually work?. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: NotesMIT3 days ago
606

Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~1.5kAutomated safety check: NotesMIT3 days ago
607

Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.

Donchitos/Claude-Code-Game-Studios26k—~2.2kAutomated safety check: PassMIT3 days ago
608

Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.

Donchitos/Claude-Code-Game-Studios26k—~1.3kAutomated safety check: NotesMIT3 days ago
609

Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

Donchitos/Claude-Code-Game-Studios26k—~1.8kAutomated safety check: NotesMIT3 days ago
610

Critical-path smoke gate before QA hand-off — runs the automated suite.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: NotesMIT3 days ago
611

End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: NotesMIT3 days ago
612

Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging.

quodsoler/unreal-engine-skills362—~6.8kAutomated safety check: PassMIT12 days ago
613

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
614

Field real-time safety checklist and branching/GPU cost model.

n1m21n/Infinite272—~3.2kAutomated safety check: PassUnknowntoday
615
615.Shade

Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art.

with-pebbly/aseprite-ai-artist230—~662Automated safety check: PassMIT3 days ago
616

Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.

mintdotgg/mint-threejs-skills114—~816Automated safety check: PassMIT2 mo ago
617

Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.

AppsFlyerSDK/appsflyer-unity-plugin178—~332Automated safety check: PassMIT7 days ago
618

Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable.

lukapiskorec/craftbot154—~1.4kAutomated safety check: PassUnknown10 days ago
619

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

kingstinct/react-native-healthkit716—~937Automated safety check: PassMIT2 days ago
620

Profiles Meta VR and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement.

meta-quest/agentic-tools215—~2kAutomated safety check: PassApache-2.016 days ago
621

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

poingstudios/godot-admob-plugin632—~364Automated safety check: PassMIT10 days ago
622

3D game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~638Automated safety check: PassMIT8 mo ago
623

Game art principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~1.2kAutomated safety check: PassMIT8 mo ago
624

Game audio principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~1.3kAutomated safety check: PassMIT8 mo ago