CCPM Project Management
automazeio/ccpm
Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.
Compares the current state of a feature, sprint or milestone with its original plan, flags added scope, quantifies the growth and recommends cuts.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios scope-check --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/scope-check .claude/skills/scope-check && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scope-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/scope-check into .claude/skills/scope-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scope-check", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/scope-checkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios scope-check --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/scope-check .agents/skills/scope-check && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scope-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/scope-check into .agents/skills/scope-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scope-check", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios scope-check --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/scope-check .cursor/skills/scope-check && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scope-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/scope-check into .cursor/skills/scope-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scope-check", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/scope-check--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios scope-check --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/scope-check .gemini/skills/scope-check && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scope-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/scope-check into .gemini/skills/scope-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scope-check", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios scope-checkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/scope-check .github/skills/scope-check && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scope-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/scope-check into .github/skills/scope-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scope-check", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios scope-check --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/scope-check .opencode/skills/scope-check && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scope-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/scope-check into .opencode/skills/scope-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scope-check", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scope-checkCompares the current state of a feature, sprint or milestone with its original plan, flags added scope, quantifies the growth and recommends cuts.
This read-only skill needs a baseline to compare against, so it first finds the planning document: a design file for a feature, a sprint plan for a sprint number, or a milestone file for a milestone. If the document does not exist, it reports the missing file and stops. It then reads the current state from related source files, git history since the start date, TODO and FIXME comments and the active sprint plan.
The comparison report ends in a verdict based on net scope change: up to 10% is PASS, 10 to 25% is CONCERNS, 25 to 50% is FAIL for significant creep, and above 50% is FAIL for out of control. When the baseline lists no scope items or the current state cannot be determined, it returns NOT ASSESSED instead of a percentage.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit b21fa0f. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBash(git log *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scope Creep Check loads about 1.6k tokens when it runs. Until then it costs about 36 tokens; SKILL.md has 600 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit b21fa0f, republished under its MIT licence (© Donchitos). 600 words, ~1,602 tokens.
.claude/skills/scope-check/SKILL.md (or your agent's skills folder).This skill is read-only — it reports findings but writes no files.
Compares original planned scope against current state to detect, quantify, and triage scope creep.
Argument: $ARGUMENTS — the whole string: a feature name (it may be several words), sprint number, or milestone name.
Locate the baseline scope document for the given argument:
design/gdd/[feature].md or matching file in design/sprint-3) → read production/sprints/sprint-003.md (the name /sprint-plan writes) or similarproduction/milestones/[name].mdIf the document is not found, report the missing file and stop. Do not proceed without a baseline to compare against.
Check what has actually been implemented or is in progress:
git log --oneline --since=[start-date])Produce the comparison report:
## Scope Check: [Feature/Sprint Name]
Generated: [Date]
### Original Scope
[List of items from the original plan]
### Current Scope
[List of items currently implemented or in progress]
> **If Phase 4 will return NOT ASSESSED, do not render the numeric block below.**
> Replace the counts and the Bloat Score with
> `[Baseline | Current state] unusable — see verdict` (whichever side could not
> be read) and give the reason. A rendered
> `Original items: 0 / Net scope change: 0%` one section above a NOT ASSESSED
> verdict re-creates the exact "0% reads as on track" hazard Phase 4 exists to
> kill, one phase earlier — and readers trust a number over a caveat.
### Scope Additions (not in original plan)
| Addition | Source | When | Justified? | Effort |
|----------|--------|------|------------|--------|
| [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] |
### Scope Removals (in original but dropped)
| Removed Item | Reason | Impact |
|-------------|--------|--------|
| [item] | [why removed] | [what's affected] |
### Bloat Score
- Original items: [N]
- Current items: [N]
- Items added: [N] (+[X]%)
- Items removed: [N]
- Net scope change: [+/-N] ([X]%)
### Risk Assessment
- **Schedule Risk**: [Low/Medium/High] — [explanation]
- **Quality Risk**: [Low/Medium/High] — [explanation]
- **Integration Risk**: [Low/Medium/High] — [explanation]
### Recommendations
1. **Cut**: [Items that should be removed to stay on schedule]
2. **Defer**: [Items that can move to a future sprint/version]
3. **Keep**: [Additions that are genuinely necessary]
4. **Flag**: [Items that need a decision from producer/creative-director]Assign a canonical verdict based on net scope change:
| Net Change | Verdict | Meaning |
|---|---|---|
| ≤10% | PASS | On Track — within acceptable variance |
| 10–25% | CONCERNS | Minor Creep — manageable with targeted cuts |
| 25–50% | FAIL | Significant Creep — must cut or formally extend timeline |
| >50% | FAIL | Out of Control — stop, re-plan, escalate to producer |
Before applying that table, check that the percentage means something. Emit NOT ASSESSED instead — never a computed percentage — when any of:
[TO BE CONFIGURED]). Phase 1 stops when the file is absent;
this is the case where it is present and empty, and it is the more dangerous
one, because zero items yields a 0% net change that renders as PASS — On
Track. Nothing was compared. Nothing was on track.NOT ASSESSED outranks PASS (a comparison that never happened has not shown
scope is on track) and ranks below CONCERNS and FAIL (measured creep is more
actionable than an unmeasurable baseline).
Output the verdict prominently:
**Scope Verdict: [PASS / CONCERNS / NOT ASSESSED / FAIL]**
Net change: [+X%] — [On Track / Minor Creep / Significant Creep / Out of Control]
[or: NOT ASSESSED — [which side could not be read, and why]]After presenting the report, offer concrete follow-up:
/sprint-plan update to formally re-scope./sprint-plan update for re-planning or /estimate to re-baseline timeline.End every verdict except NOT ASSESSED with:
"Run
/scope-check [name]again after cuts are made to verify the verdict improves."
(NOT ASSESSED ends with what would make it assessable, above — a re-run against the same inputs would repeat the non-answer.)
© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/scope-check of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit b21fa0f
Scope Creep Check next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scope Creep Check this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.6k | Automated safety check: Pass | MIT | |
| CCPM Project Managementautomazeio/ccpm | 8.4k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Project Status Artifactanthropics/claude-plugins-official | 38k | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | |
| Project Planneraiskillstore/marketplace | 430 | 1 repos | ~504 | Automated safety check: Pass | MIT | |
| Ijfw Milestone SummaryFerroxLabs/ijfw | 212 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Project Ops SkillOpenLoaf/OpenLoaf | 108 | — | ~1.3k | Automated safety check: Pass | AGPL-3.0 |
automazeio/ccpm
Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.
anthropics/claude-plugins-official
Builds and publishes a tabbed status page for a project with several workstreams, kept current by refreshing the same private page.
aiskillstore/marketplace
Detects stale project plans and suggests session commands. An agent skill from aiskillstore/marketplace.
FerroxLabs/ijfw
A skill your agent uses when the user asks for a milestone summary, milestone recap, or to summarize a milestone -- or runs /ijfw-milestone-summary.
OpenLoaf/OpenLoaf
Triggered when the user wants to create, open, switch, move, delete, or rename OpenLoaf's "project" entity.
OpenMinis/MinisSkills
General GitHub basic operations + automation for GitHub platform objects (Issues/Labels/Milestones/Releases/Actions) in the Minis environment.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Donchitos/Claude-Code-Game-Studios
Reviews the open bug backlog, separates severity from priority, assigns fixes to sprints and reports systemic trends, writing a dated triage file.
Donchitos/Claude-Code-Game-Studios
Generates an internal or player-facing changelog from git commits and sprint data, filtering out framework maintenance commits so that only work on the game itself reaches release copy.
Works with
Compares the current state of a feature, sprint or milestone with its original plan, flags added scope, quantifies the growth and recommends cuts. This read-only skill needs a baseline to compare against, so it first finds the planning document: a design file for a feature, a sprint plan for a sprint number, or a milestone file for a milestone. If the document does not exist, it reports the missing file and stops.
Scope Creep Check fits situations like: checking whether a sprint has grown beyond what was planned; measuring how far a feature has drifted from its design document; deciding which additions to cut when a milestone is slipping.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a claude-code`. Or copy the skill folder (.claude/skills/scope-check in Donchitos/Claude-Code-Game-Studios) into .claude/skills/scope-check in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a codex`. Or copy the skill folder (.claude/skills/scope-check in Donchitos/Claude-Code-Game-Studios) into .agents/skills/scope-check in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill scope-check -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scope-check, .gemini/skills/scope-check, .github/skills/scope-check and .opencode/skills/scope-check in your project.
Going by SKILL.md and its folder, Scope Creep Check needs the command-line tools its instructions call (git). Our summary lists: A baseline plan document such as a GDD, sprint plan or milestone file; git history for the work being checked. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash(git log *).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scope Creep Check is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scope Creep Check: CCPM Project Management (automazeio/ccpm, 8.4k stars), Project Status Artifact (anthropics/claude-plugins-official, 38k stars), Project Planner (aiskillstore/marketplace, 430 stars) and Ijfw Milestone Summary (FerroxLabs/ijfw, 212 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,871 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on September 29, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.