Agent skill

Godot Admob Mediation

by poingstudios in poingstudios/godot-admob-plugin

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

MITAuto-check passedGame Development

Install Godot Admob Mediation

skills CLI
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-mediation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install poingstudios/godot-admob-plugin godot-admob-mediation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-mediation .claude/skills/godot-admob-mediation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-admob-mediation
GitHub stars
632
Token cost
~364 tokens
SKILL.md length
132 words
Files
1
Skills in repo
15
Repo updated
First seen
Licence
MIT

At a glance

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

  • Works in 3 steps: Select Mediation Partners: Enable… → Add Native Libraries → Verify Adapter Integration: Launch the…
  • Setting up mediation adapters
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Dispute resolution

What it does

Godot Admob Mediation is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. Use when setting up mediation adapters.

Its SKILL.md is about 360 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Dispute resolution and Game development. It works with Godot, C#, Android and iOS. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.

When your agent uses it

  • Setting up mediation adapters
  • Tasks that involve Dispute resolution
  • Tasks that involve Game development

Example prompts

  • “Use the godot-admob-mediation skill to provide instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta…”
  • “/godot-admob-mediation”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Select Mediation Partners: Enable required partner adapters (e.g. AppLovin, ironSource, Unity Ads) in your Godot Project Settings under…
  2. Add Native Libraries
  3. Verify Adapter Integration: Launch the Ad Inspector to verify that all adapter connections are set up and functioning correctly.

What it can do on your machine

Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Admob Mediation loads about 364 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 132 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~55
When it runs · the whole SKILL.md, loaded when a task matches
~364

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 132 words, ~364 tokens.

Download SKILL.mdSave it as .claude/skills/godot-admob-mediation/SKILL.md (or your agent's skills folder).
name
godot-admob-mediation
description
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C#. Use when setting up mediation adapters.
metadata.version
1.0.0
metadata.category
GodotAdMob

Godot AdMob - Mediation Integration

Assists with configuring and integrating third-party ad networks (mediation) with the Godot AdMob Editor Plugin.

Mediation Workflow

  1. Select Mediation Partners: Enable required partner adapters (e.g. AppLovin, ironSource, Unity Ads) in your Godot Project Settings under Admob > Mediation.
  2. Add Native Libraries:
    • Android: Check that the required AAR dependencies are configured in your custom build template.
    • iOS: Check that the SPM/CocoaPods dependencies for the selected adapters are declared in the plugin configuration.
  3. Verify Adapter Integration: Launch the Ad Inspector to verify that all adapter connections are set up and functioning correctly.
Code Examples

=== "GDScript"

```gdscript
func open_inspector() -> void:
	# Open the Mobile Ads Ad Inspector to check adapter status
	MobileAds.open_ad_inspector()
```

=== "C#"

```csharp
using PoingStudios.AdMob.Api;

public void OpenInspector()
{
    // Open the Mobile Ads Ad Inspector to check adapter status
    MobileAds.OpenAdInspector();
}
```

© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-mediation of poingstudios/godot-admob-plugin.

Open the folder on GitHubat commit c75c79f

Compare with similar skills

Godot Admob Mediation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Admob Mediation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Admob Mediation this skillpoingstudios/godot-admob-plugin632—~364Automated safety check: PassMIT
Mobile Developmentjame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT
Scenario Godot Performance Exportscenario-labs/skills946—~5.1kAutomated safety check: NotesMIT
Godot Platform Mobilethedivergentai/GD-Agentic-Skills821—~3.2kAutomated safety check: PassLGPL-3.0
Gamedev Shippingericrisco/rsc-harness180—~3.5kAutomated safety check: PassMIT
Godot Export Buildsthedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.0

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Questions about Godot Admob Mediation

What does Godot Admob Mediation do?

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. Godot Admob Mediation is an agent skill from poingstudios/godot-admob-plugin.) in GDScript and C.

When should I use Godot Admob Mediation?

Godot Admob Mediation fits situations like: setting up mediation adapters; tasks that involve Dispute resolution; tasks that involve Game development.

How do I install Godot Admob Mediation in Claude Code?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-mediation -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-mediation in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-mediation in your project. Claude Code loads it when a task matches its description.

How do I install Godot Admob Mediation in Codex?

Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-mediation -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-mediation in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-mediation in your project. Codex loads it when a task matches its description.

Can I use Godot Admob Mediation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-mediation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-mediation, .gemini/skills/godot-admob-mediation, .github/skills/godot-admob-mediation and .opencode/skills/godot-admob-mediation in your project.

What does Godot Admob Mediation need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Admob Mediation is instructions for the agent only.

Does Godot Admob Mediation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot Admob Mediation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot Admob Mediation use?

Godot Admob Mediation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Admob Mediation use?

About 364 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot Admob Mediation?

Skills that share tags, products or a category with Godot Admob Mediation: Mobile Development (jame581/GodotPrompter, 805 stars), Scenario Godot Performance Export (scenario-labs/skills, 946 stars), Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 821 stars) and Gamedev Shipping (ericrisco/rsc-harness, 180 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Admob Mediation?

poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.

Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.