Product Designer
aakashg/pm-claude-skills
A skill your agent uses when the user asks to review a design, critique a UI or mockup, give design feedback, or check a screen for usability and accessibility issues.
Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios ux-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/ux-review .claude/skills/ux-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ux-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/ux-review into .claude/skills/ux-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/ux-reviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios ux-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/ux-review .agents/skills/ux-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ux-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/ux-review into .agents/skills/ux-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios ux-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/ux-review .cursor/skills/ux-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ux-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/ux-review into .cursor/skills/ux-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/ux-review--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios ux-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/ux-review .gemini/skills/ux-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ux-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/ux-review into .gemini/skills/ux-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios ux-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/ux-review .github/skills/ux-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ux-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/ux-review into .github/skills/ux-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios ux-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/ux-review .opencode/skills/ux-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ux-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/ux-review into .opencode/skills/ux-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ux-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ux-reviewValidates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts.
The skill is the quality gate between UX design and visual design or implementation in the team UI pipeline. It accepts a file path, `all` for every spec under `design/ux/`, `hud` or `patterns` for those two documents, or asks when given nothing. A spec's template header picks its checklist, with name-based fallbacks, and the report says which checklist it assumed. For `all` it prints a summary table first and then detail per file.
Verdicts are APPROVED, NOT ASSESSED, NEEDS REVISION and MAJOR REVISION NEEDED. NOT ASSESSED applies when the file cannot be read, a review dimension has nothing to check against or the accessibility tier is uncommitted, and it ranks above APPROVED but below the two revision verdicts. Run it after finishing a spec, before handing off to a UI programmer or art director, before the gate into Production, and after major revisions.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBash(bash "*/.claude/skills/ux-review/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
UX Spec Review loads about 3.7k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 1,450 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 1,450 words, ~3,727 tokens.
.claude/skills/ux-review/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys workflow
Resolved above — use as-is. No block → defaults in
.claude/docs/config-resolution.md.
Validates UX design documents before they enter the implementation pipeline.
Acts as the quality gate between UX Design and Visual Design/Implementation in
the /team-ui pipeline.
Run this skill:
/ux-designui-programmer or art-directorVerdict levels:
NOT ASSESSED ranks above APPROVED and below the two revision verdicts. A
review that could not evaluate a dimension has not shown the spec is
implementation-ready; but a gap somebody found is more actionable than one nobody
could look for, so it must not displace them. Emit it when the spec file cannot
be read, when a checklist dimension has no source of truth to compare against, or
when the accessibility tier is uncommitted (below).
/ux-review design/ux/inventory.md): validate
that one documentall: find all files in design/ux/ and validate eachhud: validate design/ux/hud.md specificallypatterns: validate design/ux/interaction-patterns.md specificallyFor all, output a summary table first (file | verdict | primary issue) then
full detail for each.
Which checklist a file gets (a file path, or each file under all): its
> **Template**: header line, which /ux-design writes — UX Spec → Phase 3A,
HUD Design → 3B, Interaction Pattern Library → 3C. A file without that line
is classified by name — hud.md → 3B, interaction-patterns.md → 3C, anything
else → 3A — and the report says which checklist it assumed, and why.
Before validating any spec, load:
platform block from project.yaml
(platform.targets, platform.primary_input, platform.gamepad_support,
platform.touch_support); if project.yaml has no platform block, fall
back to the ## Input & Platform section of
.claude/docs/technical-preferences.md. For the set of supported input
methods: when reading from project.yaml, derive it — keyboard/mouse if
PC or Web is in targets; gamepad if gamepad_support is Full or
Partial; touch if touch_support is Full or Partial; plus primary_input.
When falling back to technical-preferences.md, use its explicit Input
Methods field instead. This is the authoritative source for the Input Method
Coverage checks in Phase 3A — not the spec's own header. If neither source is
configured, fall back to the spec header.design/accessibility-requirements.md
(if it exists)design/ux/interaction-patterns.md (if
it exists)design/player-journey.md (if it exists) for
context-arrival validationRun all checks against a ux-spec.md-based document.
Player Need Clarity
Completeness of States
Input Method Coverage
Data Architecture
Accessibility
accessibility-requirements.md is matched or exceededGDD Alignment
Pattern Library Consistency
Localization
Acceptance Criteria Quality
Run all checks against a hud-design.md-based document.
design/gdd/systems-index.md with UI category have
representation in HUD (or justified absence)## UX Review: [Document Name]
**Date**: [date]
**Reviewer**: ux-review skill
**Document**: [file path]
**Checklist**: [3A / 3B / 3C — from its Template line, or assumed from the file name]
**Platform Target**: [from header]
**Accessibility Tier**: [from header or accessibility-requirements.md]
### Completeness: [X/Y sections present]
- [x] Purpose & Player Need
- [ ] States & Variants — MISSING: error state not documented
### Quality Issues: [N found]
1. **[Issue title]** [BLOCKING / ADVISORY]
- What's wrong: [specific description]
- Where: [section name]
- Fix: [specific action to take]
### GDD Alignment: [ALIGNED / GAPS FOUND]
- GDD [name] UI Requirements — [X/Y requirements covered]
- Missing: [list any uncovered GDD requirements]
### Accessibility: [COMPLIANT / GAPS / NON-COMPLIANT / NOT ASSESSED]
- Target tier: [tier]
- [list specific accessibility findings]
> **If `design/accessibility-requirements.md` is absent there is no committed
> tier, so this dimension has no criterion.** Report
> `Accessibility: NOT ASSESSED — no committed tier (design/accessibility-requirements.md absent)`
> and do NOT report it as COMPLIANT — a gate compared against an absent standard
> passes the way an assertion that can never fail passes. The same rule lives in
> `/team-ui` Phase 4 and is mirrored here so the two cannot drift. If the spec's own
> header states a tier, carry it forward as an **assumption** and say plainly that
> it was assumed rather than committed. Recommend `/ux-design accessibility` to
> establish the tier.
### Pattern Library: [CONSISTENT / INCONSISTENCIES FOUND / N/A]
- [findings]
> **For a HUD design there is no Pattern Library checklist to run it against (Phase 3B has none), so Pattern Library is N/A, excluded from the dimension count.**
> Report `Pattern Library: N/A — no pattern library checklist for this document
> type`.
>
> For a UX spec, this dimension does have a checklist — it is checked against
> `design/ux/interaction-patterns.md`. If that file is absent: N/A only where
> the workflow tier does not require the library (`minimal`) — report
> `Pattern Library: N/A — interaction pattern library not required at this
> tier`. At any tier that requires or recommends it (`standard`, `full`), report
> `Pattern Library: NOT ASSESSED — design/ux/interaction-patterns.md not found`
> instead: the library is missing, not out of scope, and NOT ASSESSED counts it
> against the verdict as the unresolved item it is.
### Verdict: APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED
**Blocking issues**: [N] — must be resolved before implementation
**Advisory issues**: [N] — recommended but not blocking
**Dimensions not assessed**: [N] — [name each, and what would make it checkable]
[For APPROVED]: This spec is ready for handoff to `/team-ui` Phase 2
(Visual Design).
[For NOT ASSESSED]: [N] of the four review dimensions could not be evaluated:
[name them]. The spec may well be sound — this review cannot say either way for
those dimensions. [For each: the one input that would make it checkable.]
Handoff to `/team-ui` is not recommended on this result.
[For NEEDS REVISION]: Address the [N] blocking issues above, then re-run
`/ux-review`.
[For MAJOR REVISION NEEDED]: The spec has fundamental gaps in [areas].
Recommend returning to `/ux-design` to rework [sections].This skill is READ-ONLY — it never edits or writes files. It reports findings only.
After delivering the verdict:
/team-ui to begin implementation coordination/ux-design accessibility for an uncommitted tier, the GDD path
for absent UI requirements). Do not re-run the review against the same missing
inputs and report a different verdict — only new inputs change this one/ux-design with the
specific sections to reworkNever block the user from proceeding — the verdict is advisory. Document risks, present findings, let the user decide whether to proceed despite concerns. A user who chooses to proceed with a NEEDS REVISION spec takes on the documented risk.
© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/ux-review of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
UX Spec Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| UX Spec Review this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~3.7k | Automated safety check: Pass | MIT | |
| Product Designeraakashg/pm-claude-skills | 112 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Design Critiquegetcrew44/crew44 | 356 | — | ~691 | Automated safety check: Pass | MIT | |
| Design ReviewTheDecipherist/claude-code-mastery-project-starter-kit | 338 | — | ~712 | Automated safety check: Pass | MIT | |
| UI Reviewespennilsen/pi | 122 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
aakashg/pm-claude-skills
A skill your agent uses when the user asks to review a design, critique a UI or mockup, give design feedback, or check a screen for usability and accessibility issues.
getcrew44/crew44
Walks an agent through five review passes on a screen, flow or mockup, then returns ranked findings with a severity and a suggested fix for each one.
TheDecipherist/claude-code-mastery-project-starter-kit
Critique UI and UX for usability, accessibility, and distinctiveness with cited, evidence-based findings.
espennilsen/pi
Review UI designs and implementations for accessibility, consistency, usability, and visual quality.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
holaboss-ai/holaOS
Pushes an agent past generic defaults when designing dashboards, admin panels, SaaS apps and tools, with attention to structure, type, navigation and how data is shown.
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Categories
Validates a UX spec, HUD design or interaction pattern library for accessibility, design-doc alignment and implementation readiness, ending in one of four verdicts. The skill is the quality gate between UX design and visual design or implementation in the team UI pipeline. It accepts a file path, `all` for every spec under `design/ux/`, `hud` or `patterns` for those two documents, or asks when given nothing.
UX Spec Review fits situations like: checking a finished UX spec before it goes to the UI programmer; validating a HUD design against the game design documents and accessibility needs; reviewing the interaction pattern library after major revisions.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a claude-code`. Or copy the skill folder (.claude/skills/ux-review in Donchitos/Claude-Code-Game-Studios) into .claude/skills/ux-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a codex`. Or copy the skill folder (.claude/skills/ux-review in Donchitos/Claude-Code-Game-Studios) into .agents/skills/ux-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill ux-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ux-review, .gemini/skills/ux-review, .github/skills/ux-review and .opencode/skills/ux-review in your project.
Going by SKILL.md and its folder, UX Spec Review needs the command-line tools its instructions call (bash). Our summary lists: UX specs under `design/ux/`. Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash(bash "*/.claude/skills/ux-review/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
UX Spec Review is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with UX Spec Review: Product Designer (aakashg/pm-claude-skills, 112 stars), Design Critique (getcrew44/crew44, 356 stars), Design Review (TheDecipherist/claude-code-mastery-project-starter-kit, 338 stars) and UI Review (espennilsen/pi, 122 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 26,031 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.