Agent skill

Godot

by valkor-ai in valkor-ai/loom

Build, test, debug, and visually verify Godot projects through Loom.

Apache-2.0Auto-check passedGame Development

Install Godot

skills CLI
$ npx skills add valkor-ai/loom --skill godot -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install valkor-ai/loom godot --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/valkor-ai/loom.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/shared/loom/skills/godot .claude/skills/godot && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot
GitHub stars
1.2k
Token cost
~765 tokens
SKILL.md length
346 words
Files
2
Skills in repo
17
Repo updated
First seen
Licence
Apache-2.0

At a glance

Build, test, debug, and visually verify Godot projects through Loom.

  • Works in 5 steps: Check the Godot version and project… → Run a headless parse/import check after… → Run unit or end-to-end tests when the… → …
  • Tasks that involve Game development
  • SKILL.md covers Choose the smallest skill, Loom delivery loop and Runtime requirements
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Godot is an agent skill from valkor-ai/loom. Build, test, debug, and visually verify Godot projects through Loom. Use only when the task explicitly mentions Godot, GDScript, gdUnit, or godot-mcp, or when the active workspace contains project.godot. Covers Godot project structure, engine APIs, headless checks, gameplay tests, screenshots, and handoff evidence. Do not load for unrelated repositories.

Its SKILL.md is about 770 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.

It sits in Game Development, covering Game development. It works with Godot and Model Context Protocol. The repository describes itself as: Loop engineering for agentic software delivery. The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/godot”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Check the Godot version and project structure.
  2. Run a headless parse/import check after script or scene edits.
  3. Run unit or end-to-end tests when the project has them.
  4. Use godot-mcp for live behavior and visual inspection.
  5. Capture the result and record the evidence in the Loom task handoff.

What it can do on your machine

Read from SKILL.md and the folder at commit a30a7e6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot loads about 765 tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 346 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~91
When it runs · the whole SKILL.md, loaded when a task matches
~765

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from valkor-ai/loom at commit a30a7e6, republished under its Apache-2.0 licence (© valkor-ai). 346 words, ~765 tokens.

Download SKILL.mdSave it as .claude/skills/godot/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
godot
description
Build, test, debug, and visually verify Godot projects through Loom. Use only when the task explicitly mentions Godot, GDScript, gdUnit, or godot-mcp, or when the active workspace contains project.godot. Covers Godot project structure, engine APIs, headless checks, gameplay tests, screenshots, and handoff evidence. Do not load for unrelated repositories.

Godot Skills for Loom

Loom provides the delivery workflow. These references provide Godot-specific working knowledge; they do not replace the Godot editor, the Godot runtime, or the project's own addons.

Choose the smallest skill

TaskSkill
Godot API or GDScript/C# syntaxgodot-api
Parse or compile checkheadless-build
gdUnit4 testsgdunit-driver
Live runtime, scene tree, console, or input debuggingmcp-driver
Project layout or project.godot settingsproject-scaffold
Input actionsinput-mapper
End-to-end gameplay or UI testsgodot-e2e
Capture a gameplay framescreenshot
Inspect a capture for acceptance issuesvisual-qa
GDScript linting and formattinggdtoolkit
Animation, audio, navigation, particles, physics, shaders, TileMap, or UI reviewreviewer/*

Do not load every reference for every task. Start with mcp-driver only when the problem is runtime-specific; use headless-build for syntax and import failures first.

Loom delivery loop

For a non-trivial Godot change, route the work through Loom before editing:

text
@loom plan Add a third-person dog that walks beside the house in the Godot project
@loom continue

Keep the Godot project root as the active workspace, with project.godot at the root. Let Loom own the delivery state in .loom/; keep screenshots, logs, and other evidence at the task paths returned by Loom or in the project's existing evidence directory.

The normal verification order is:

  1. Check the Godot version and project structure.
  2. Run a headless parse/import check after script or scene edits.
  3. Run unit or end-to-end tests when the project has them.
  4. Use godot-mcp for live behavior and visual inspection.
  5. Capture the result and record the evidence in the Loom task handoff.

Specialist reviewers under reviewer/ run after implementation. Use only the reviewer that matches the changed Godot subsystem; they supplement Loom review with engine-specific gotchas and do not replace the Loom review or repair loop.

Runtime requirements

The skills use GODOT_PATH when Godot is not on PATH:

bash
export GODOT_PATH="/Applications/Godot.app/Contents/MacOS/Godot"
"$GODOT_PATH" --version

On macOS, the app may live anywhere. Point GODOT_PATH at the executable inside the app bundle, not at the .app directory itself. For a standard PATH installation, godot is also accepted.

godot-mcp is a separate MCP server. Register it as godot in the active coding agent before using mcp-driver; Loom's own MCP server does not provide Godot runtime tools.

© valkor-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in plugins/shared/loom/skills/godot of valkor-ai/loom.

  • SKILL.md
  • reviewer

Open the folder on GitHubat commit a30a7e6

Compare with similar skills

Godot next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot this skillvalkor-ai/loom1.2k—~765Automated safety check: PassApache-2.0
MCP DriverRandallLiuXin/GodotMaker5501 repos~1.1kAutomated safety check: PassCustom licence
Game Assetsglifxyz/glif-mcp-server213—~831Automated safety check: PassMIT
Studiowith-pebbly/aseprite-ai-artist230—~4kAutomated safety check: PassMIT
Scenario Game Assetsscenario-labs/skills946—~4.5kAutomated safety check: PassMIT
Scenario Godot Expertscenario-labs/skills946—~5.9kAutomated safety check: PassMIT

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Questions about Godot

What does Godot do?

Build, test, debug, and visually verify Godot projects through Loom. Godot is an agent skill from valkor-ai/loom. Build, test, debug, and visually verify Godot projects through Loom.

When should I use Godot?

Godot fits situations like: tasks that involve Game development.

How do I install Godot in Claude Code?

Run `npx skills add valkor-ai/loom --skill godot -a claude-code`. Or copy the skill folder (plugins/shared/loom/skills/godot in valkor-ai/loom) into .claude/skills/godot in your project. Claude Code loads it when a task matches its description.

How do I install Godot in Codex?

Run `npx skills add valkor-ai/loom --skill godot -a codex`. Or copy the skill folder (plugins/shared/loom/skills/godot in valkor-ai/loom) into .agents/skills/godot in your project. Codex loads it when a task matches its description.

Can I use Godot in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add valkor-ai/loom --skill godot -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot, .gemini/skills/godot, .github/skills/godot and .opencode/skills/godot in your project.

What does Godot need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot is instructions for the agent only.

Does Godot access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Godot safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Godot use?

Godot is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot use?

About 765 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Godot?

Skills that share tags, products or a category with Godot: MCP Driver (RandallLiuXin/GodotMaker, 550 stars), Game Assets (glifxyz/glif-mcp-server, 213 stars), Studio (with-pebbly/aseprite-ai-artist, 230 stars) and Scenario Game Assets (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot?

valkor-ai (a GitHub organization) maintains it in valkor-ai/loom, which has 1,221 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 6, 2026.

Source: valkor-ai/loom on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.