New Experiment
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-visual-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-visual-systems .claude/skills/threejs-visual-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-visual-systems" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-visual-systems into .claude/skills/threejs-visual-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-visual-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-visual-systemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-visual-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-visual-systems .agents/skills/threejs-visual-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-visual-systems" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-visual-systems into .agents/skills/threejs-visual-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-visual-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-visual-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-visual-systems .cursor/skills/threejs-visual-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-visual-systems" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-visual-systems into .cursor/skills/threejs-visual-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-visual-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mintdotgg/mint-threejs-skills.git --path skills/mint-threejs-skills/skills/threejs-visual-systems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-visual-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-visual-systems .gemini/skills/threejs-visual-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-visual-systems" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-visual-systems into .gemini/skills/threejs-visual-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-visual-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mintdotgg/mint-threejs-skills threejs-visual-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-visual-systems .github/skills/threejs-visual-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-visual-systems" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-visual-systems into .github/skills/threejs-visual-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-visual-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-visual-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-visual-systems .opencode/skills/threejs-visual-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-visual-systems" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-visual-systems into .opencode/skills/threejs-visual-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-visual-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-visual-systemsBuild and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
Threejs Visual Systems is an agent skill from mintdotgg/mint-threejs-skills. Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
Its SKILL.md is about 820 tokens, which your agent loads only when the skill is triggered. The skill folder holds 13 other files, including reference files and assets (for example `references/game-visual-scorecard.md`, `references/implementation-blueprint.md` and `references/model-recipes.md`).
It sits in Game Development, covering 3D graphics and WebGL and Shaders. It works with Three.js and Model Context Protocol. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Visual Systems loads about 816 tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 50 tokens; SKILL.md has 360 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 360 words, ~816 tokens.
.claude/skills/threejs-visual-systems/SKILL.md (or your agent's skills folder). This skill also uses 10 other files; get the full folder from GitHub.Create coherent, readable, performance-aware 3D presentation for general apps and games.
references/implementation-blueprint.md.references/model-recipes.md.references/render-recipes.md.references/shader-cookbook.md.references/technical-art.md.references/quality-gates.md.references/game-visual-scorecard.md.../../references/mint-mcp-assets.md.mint-assets.json
through ../../references/asset-pipeline.md; record and stream world RAD
manifests through ../../references/mint-world-splats.md.Report visual changes, Mint links and integrated paths, screenshots, technical-art budget, renderer diagnostics, quality-gate result, interaction readability, and remaining blockers. Games also report the game scorecard.
© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 10 other files (references, assets) in skills/mint-threejs-skills/skills/threejs-visual-systems of mintdotgg/mint-threejs-skills.
Open the folder on GitHubat commit de7af44
Threejs Visual Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Visual Systems this skillmintdotgg/mint-threejs-skills | 114 | — | ~816 | Automated safety check: Pass | MIT | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Octocode Mannequinbgauryy/octocode | 949 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Shader Extractcth9191/site-clone | 133 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Tslpmndrs/glyph | 393 | — | ~1.5k | Automated safety check: Pass | MIT |
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
bgauryy/octocode
Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.
cth9191/site-clone
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
pmndrs/glyph
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Siege-Perilous/tableslayer
Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).
mintdotgg/mint-threejs-skills
Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
mintdotgg/mint-threejs-skills
Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.
mintdotgg/mint-threejs-skills
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
mintdotgg/mint-threejs-skills
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
mintdotgg/mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…
mintdotgg/mint-threejs-skills
Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.
Works with
Categories
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. Threejs Visual Systems is an agent skill from mintdotgg/mint-threejs-skills.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
Threejs Visual Systems fits situations like: tasks that involve 3D graphics and WebGL; tasks that involve Shaders.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-visual-systems in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-visual-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-visual-systems in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-visual-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-visual-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-visual-systems, .gemini/skills/threejs-visual-systems, .github/skills/threejs-visual-systems and .opencode/skills/threejs-visual-systems in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs Visual Systems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs Visual Systems is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 816 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Visual Systems: New Experiment (Tresjs/tres, 3.8k stars), Octocode Mannequin (bgauryy/octocode, 949 stars), Shader Extract (cth9191/site-clone, 133 stars) and Typegpu (software-mansion-labs/skills, 291 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.
Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.