Gm Evaluate
RandallLiuXin/GodotMaker
Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for…
Critical-path smoke gate before QA hand-off — runs the automated suite.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios smoke-check --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/smoke-check .claude/skills/smoke-check && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "smoke-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/smoke-check into .claude/skills/smoke-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "smoke-check", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/smoke-checkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios smoke-check --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/smoke-check .agents/skills/smoke-check && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "smoke-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/smoke-check into .agents/skills/smoke-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "smoke-check", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios smoke-check --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/smoke-check .cursor/skills/smoke-check && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "smoke-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/smoke-check into .cursor/skills/smoke-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "smoke-check", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/smoke-check--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios smoke-check --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/smoke-check .gemini/skills/smoke-check && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "smoke-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/smoke-check into .gemini/skills/smoke-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "smoke-check", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios smoke-checkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/smoke-check .github/skills/smoke-check && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "smoke-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/smoke-check into .github/skills/smoke-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "smoke-check", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios smoke-check --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/smoke-check .opencode/skills/smoke-check && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "smoke-check" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/smoke-check into .opencode/skills/smoke-check/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "smoke-check", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
smoke-checkCritical-path smoke gate before QA hand-off — runs the automated suite.
Smoke Check is an agent skill from Donchitos/Claude-Code-Game-Studios. Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/1-detect-setup.md`, `references/2-run-tests.md` and `references/3-coverage.md`).
It sits in Testing & QA. The repository describes itself as: Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBashWriteAskUserQuestionBash(bash "*/.claude/skills/smoke-check/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Smoke Check loads about 1.2k tokens when it runs, and up to ~10k if it reads all its reference files. Until then it costs about 33 tokens; SKILL.md has 618 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Bash, Write, AskUserQuestion, Bash(bash "*/.claude/skills/smoke-check/../../hooks/Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 618 words, ~1,213 tokens.
.claude/skills/smoke-check/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,qa.level,testing.strict
This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the developer, and produces a PASS/FAIL report.
The rule is simple: a build that fails smoke check does not go to QA. Handing a broken build to QA wastes their time and demoralises the team.
Output: production/qa/smoke-[date].md
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
qa.level: at minimal, smoke-check is optional — if
run, a FAIL is advisory and never blocks hand-off, and a project with no game
tests is checked by its build, launch and critical paths alone (Phase 1 step 1); at standard, it is required
before a phase transition; at full, before every commit. This sits in front of
the Phase 6 testing.strict.config resolution (which only matters once a smoke run
gates). Distinct axis from workflow.
Arguments can be combined: /smoke-check sprint --platform console
Base mode (first argument, default: sprint):
sprint — full smoke check against the current sprint's storiesquick — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checksPlatform flag (--platform, default: none):
--platform pc — add PC-specific checks (keyboard, mouse, windowed mode)--platform console — add console-specific checks (gamepad, TV safe zones,
platform certification requirements)--platform mobile — add mobile-specific checks (touch, portrait/landscape,
battery/thermal behaviour)--platform all — add all platform variants; output per-platform verdict tableIf --platform is provided, Phase 4 adds platform-specific batches and
Phase 5 outputs a per-platform verdict table in addition to the overall verdict.
Read references/1-detect-setup.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/2-run-tests.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/3-coverage.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/4-manual-checks.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/5-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/6-write-gate.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Applies in collaborative mode (the default). For guided and
autonomous modes, see .claude/docs/automation-modes.md — the rules below
describe what collaborative mode requires, not universal behavior.
/story-done to follow up on.quick argument skips Phase 3 (coverage scan) and Phase 4 Batch 3.
Use it for rapid re-checks after fixing a specific failure.AskUserQuestion for all manual smoke check verification.© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (references) in .claude/skills/smoke-check of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Smoke Check next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Smoke Check this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.2k | Automated safety check: Notes | MIT | |
| Gm EvaluateRandallLiuXin/GodotMaker | 550 | — | ~4.7k | Automated safety check: Pass | Custom licence | |
| Test Playable Web Gamesnirholas/three.ws | 228 | 1 repos | ~429 | Automated safety check: Pass | Apache-2.0 | |
| Web Application Testinganthropics/skills | 180k | 51 repos | ~966 | Automated safety check: Pass | Apache-2.0 | |
| Diagnosing Bugsfossasia/eventyay-interpretation | 1.6k | 32 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| TDDpietheinstrengholt/rssmonster | 564 | 30 repos | ~906 | Automated safety check: Pass | MIT |
RandallLiuXin/GodotMaker
Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for…
nirholas/three.ws
Test a playable browser game end to end with deterministic fixtures and real browser evidence.
anthropics/skills
Tests local web applications with Python Playwright scripts, checking frontend behavior, capturing screenshots and reading browser console logs.
fossasia/eventyay-interpretation
Diagnosis loop for hard bugs and performance regressions. An agent skill from fossasia/eventyay-interpretation.
pietheinstrengholt/rssmonster
Test-driven development. An agent skill from pietheinstrengholt/rssmonster.
hellangleZ/burn-in-cceverywhere-ralph
A skill your agent uses when writing new features, fixing bugs, or refactoring code.
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Categories
Critical-path smoke gate before QA hand-off — runs the automated suite. Smoke Check is an agent skill from Donchitos/Claude-Code-Game-Studios. Critical-path smoke gate before QA hand-off — runs the automated suite.
Smoke Check fits situations like: testing & QA work in your project.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a claude-code`. Or copy the skill folder (.claude/skills/smoke-check in Donchitos/Claude-Code-Game-Studios) into .claude/skills/smoke-check in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a codex`. Or copy the skill folder (.claude/skills/smoke-check in Donchitos/Claude-Code-Game-Studios) into .agents/skills/smoke-check in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill smoke-check -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/smoke-check, .gemini/skills/smoke-check, .github/skills/smoke-check and .opencode/skills/smoke-check in your project.
Going by SKILL.md and its folder, Smoke Check needs the command-line tools its instructions call (bash). Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash, Write, AskUserQuestion, Bash(bash "*/.claude/skills/smoke-check/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Smoke Check is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Smoke Check: Gm Evaluate (RandallLiuXin/GodotMaker, 550 stars), Test Playable Web Games (nirholas/three.ws, 228 stars), Web Application Testing (anthropics/skills, 180k stars) and Diagnosing Bugs (fossasia/eventyay-interpretation, 1.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,951 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.