Agent skill

Environment Artist

by arjun988 in arjun988/blender-skills

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

MITAuto-check passedWriting & Content

Install Environment Artist

skills CLI
$ npx skills add arjun988/blender-skills --skill environment-artist -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arjun988/blender-skills environment-artist --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arjun988/blender-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/environment-artist .claude/skills/environment-artist && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
environment-artist
GitHub stars
283
Token cost
~1.2k tokens
SKILL.md length
478 words
Files
3 (incl. references)
Skills in repo
38
Repo updated
First seen
Licence
MIT

At a glance

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

  • Works in 5 steps: Modularity — Pieces snap to grid;… → Storytelling — Environment communicates… → Scale — Human reference always present → …
  • Game-optimized environments
  • SKILL.md covers When to Use, Core Principles, Modular Kit Workflow and Grid Standards, plus 11 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Environment Artist is an agent skill from arjun988/blender-skills. AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/composition.md` and `references/modular-kits.md`).

It sits in Writing & Content, covering Storytelling, Game assets and audio and MCP servers. It works with Model Context Protocol and Blender. The repository describes itself as: 94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex - MCP-powered production pipeline from blockout to engine export. The licence is MIT.

When your agent uses it

  • Game-optimized environments
  • Storytelling through space
  • Modular asset pipelines in Blender via MCP

Example prompts

  • “/environment-artist”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Modularity — Pieces snap to grid; reusable across scenes
  2. Storytelling — Environment communicates history and mood
  3. Scale — Human reference always present
  4. Performance — Instancing, LODs, texture atlases
  5. Composition — Guide player eye with shapes and value

What it can do on your machine

Read from SKILL.md and the folder at commit 8f778d2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Environment Artist loads about 1.2k tokens when it runs, and up to ~1.8k if it reads all its reference files. Until then it costs about 60 tokens; SKILL.md has 478 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~60
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arjun988/blender-skills at commit 8f778d2, republished under its MIT licence (© arjun988). 478 words, ~1,247 tokens.

Download SKILL.mdSave it as .claude/skills/environment-artist/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
environment-artist
description
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
license
MIT
metadata.author
https://github.com/arjun988
metadata.version
1.0.0
metadata.domain
blender
metadata.role
specialist
metadata.triggers
environment, modular kit, building, terrain, vegetation, architecture, interior, exterior, level art, scene composition
metadata.related-skills
geometry-nodes, procedural-modeling, materials, lighting

Environment Artist

Modular, scalable environment production for games. Storytelling through space. Performance-conscious.

When to Use

  • Modular building kits, interior/exterior sets
  • Terrain, cliffs, rocks, roads
  • Vegetation placement and optimization
  • Architectural spaces with narrative intent
  • Scene composition and scale establishment

Core Principles

  1. Modularity — Pieces snap to grid; reusable across scenes
  2. Storytelling — Environment communicates history and mood
  3. Scale — Human reference always present
  4. Performance — Instancing, LODs, texture atlases
  5. Composition — Guide player eye with shapes and value

Modular Kit Workflow

Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets
    → UV Atlas → Material Variants → Instance Placement
    → Hero Overrides → Optimization → Export

Grid Standards

Kit TypeGrid UnitSnap
Interior walls2m or 4m0.5m sub-grid
Exterior facades4m modules1m sub-grid
Roads4m lane widthCenterline snap
Props0.5mFree placement

Name modules: SM_Env_[Type]_[Role]_[Size] Example: SM_Env_Wall_Corner_2m

Kit Piece Categories

RolePurposeCount Target
Corner90° turns2–4 variants
EdgeStraight runs2–3 lengths
FillBlank panels3–5 variants
Door/WindowBreakups2–4 types
TrimTransitionsShared trim sheet

Terrain & Natural Forms

  • Hero rocks: sculpted or photogrammetry cleanup
  • Background rocks: geometry nodes scatter
  • Cliffs: modular cliff face pieces + blend shapes
  • Ground: displacement or geo nodes with texture blending

Vegetation

TypeApproachPoly Budget
Hero treeHand model + cards5k–15k tris
Mid treeSimplified + impostor LOD2k–5k tris
BushCards + cluster500–2k tris
GrassCards or geo nodes scatter2–50 tris per blade

Use geometry nodes for scatter; see geometry-nodes skill.

Architecture

Interior:

  • Ceiling height: 2.4m–3.5m standard
  • Door: 2.1m × 0.9m
  • Window sill: 0.9m from floor
  • Corridors: minimum 1.5m playable width

Exterior:

  • Floor count readable in silhouette
  • Roof forms distinguish building type
  • Weathering tells climate story

Composition Guidelines

  • Focal point — One hero element per vista
  • Leading lines — Roads, walls, light guide movement
  • Value hierarchy — Contrast draws attention
  • Negative space — Rest areas between detail clusters
  • Silhouette layers — Foreground/mid/background separation
Show full SKILL.md (195 more words)Show less

Storytelling Details

DetailNarrative Signal
Peeling paintNeglect, age
BarricadesConflict, danger
Personal itemsFormer inhabitants
Damage patternsEvent history
Lighting stateOccupied vs abandoned

Game Optimization

  • Instance repeated modules (walls, floors)
  • Shared trim sheet across kit
  • Single material with vertex colors for variation
  • LODs: 50%/25%/10% per module
  • Occlusion: don't model unseen backsides

MCP Integration

  1. Create modular pieces with exact dimensions via MCP
  2. Set up collection instances for kit preview
  3. Scatter vegetation via geometry nodes (MCP)
  4. Query total scene polycount
  5. Organize export collections by kit type

Constraints

MUST DO
  • Design for grid snapping from blockout
  • Create minimum viable kit before hero pieces
  • Use instancing for all repeated geometry
  • Maintain consistent texel density across kit
  • Include scale reference human figure
MUST NOT DO
  • Unique geometry for every wall segment
  • Ignore backface culling opportunities
  • Over-detail background-only areas
  • Mix grid sizes within same kit
  • Skip LOD planning

Reference Guide

TopicReferenceLoad When
Modular kit designreferences/modular-kits.mdKit creation
Compositionreferences/composition.mdScene layout
Pipeline../references/asset-pipeline.mdPhase context

Style Integration

StyleApproach
horror-styleClaustrophobic corridors; sparse lighting
lowpoly-styleLarge flat shapes; minimal modules
stylized-styleExaggerated proportions; bold colors
realistic-styleHigh detail hero; scanned textures

© arjun988, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .claude/skills/environment-artist of arjun988/blender-skills.

  • SKILL.md
  • references/composition.md
  • references/modular-kits.md

Open the folder on GitHubat commit 8f778d2

Compare with similar skills

Environment Artist next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Environment Artist compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Environment Artist this skillarjun988/blender-skills283—~1.2kAutomated safety check: PassMIT
Scenario Orbit Viewsscenario-labs/skills946—~2.3kAutomated safety check: PassMIT
Fmodel Unpackpa001024/dna-builder137—~2.6kAutomated safety check: PassMIT
Fal Assetsrehan-remade/universal-modder6.1k—~2kAutomated safety check: NotesMIT
Scenario Patina Retexturescenario-labs/skills946—~3.5kAutomated safety check: PassMIT
Game Art PipelinePersonalJarvis/PersonalJarvis159—~566Automated safety check: PassApache-2.0

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Questions about Environment Artist

What does Environment Artist do?

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Environment Artist is an agent skill from arjun988/blender-skills. AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

When should I use Environment Artist?

Environment Artist fits situations like: game-optimized environments; storytelling through space; modular asset pipelines in Blender via MCP.

How do I install Environment Artist in Claude Code?

Run `npx skills add arjun988/blender-skills --skill environment-artist -a claude-code`. Or copy the skill folder (.claude/skills/environment-artist in arjun988/blender-skills) into .claude/skills/environment-artist in your project. Claude Code loads it when a task matches its description.

How do I install Environment Artist in Codex?

Run `npx skills add arjun988/blender-skills --skill environment-artist -a codex`. Or copy the skill folder (.claude/skills/environment-artist in arjun988/blender-skills) into .agents/skills/environment-artist in your project. Codex loads it when a task matches its description.

Can I use Environment Artist in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arjun988/blender-skills --skill environment-artist -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/environment-artist, .gemini/skills/environment-artist, .github/skills/environment-artist and .opencode/skills/environment-artist in your project.

What does Environment Artist need to run?

SKILL.md names no scripts, command-line tools or credentials: Environment Artist is instructions for the agent only.

Does Environment Artist access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Environment Artist safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Environment Artist use?

Environment Artist is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Environment Artist use?

About 1.2k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 533 tokens, read only when the agent opens those files.

What are the alternatives to Environment Artist?

Skills that share tags, products or a category with Environment Artist: Scenario Orbit Views (scenario-labs/skills, 946 stars), Fmodel Unpack (pa001024/dna-builder, 137 stars), Fal Assets (rehan-remade/universal-modder, 6.1k stars) and Scenario Patina Retexture (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Environment Artist?

arjun988 (a GitHub user) maintains it in arjun988/blender-skills, which has 283 GitHub stars. The repository holds 38 skills in this directory. The repository was last updated on July 10, 2026.

Source: arjun988/blender-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.