Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-balance-economy --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-balance-economy .claude/skills/game-balance-economy && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-balance-economy" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-balance-economy into .claude/skills/game-balance-economy/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-balance-economy", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-balance-economyType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-balance-economy --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-balance-economy .agents/skills/game-balance-economy && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-balance-economy" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-balance-economy into .agents/skills/game-balance-economy/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-balance-economy", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-balance-economy --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-balance-economy .cursor/skills/game-balance-economy && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-balance-economy" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-balance-economy into .cursor/skills/game-balance-economy/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-balance-economy", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/hashgraph-online/awesome-codex-plugins.git --path plugins/LVTD-LLC/skills/skills/game-balance-economy--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-balance-economy --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-balance-economy .gemini/skills/game-balance-economy && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-balance-economy" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-balance-economy into .gemini/skills/game-balance-economy/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-balance-economy", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install hashgraph-online/awesome-codex-plugins game-balance-economyInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-balance-economy .github/skills/game-balance-economy && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-balance-economy" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-balance-economy into .github/skills/game-balance-economy/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-balance-economy", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install hashgraph-online/awesome-codex-plugins game-balance-economy --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-balance-economy .opencode/skills/game-balance-economy && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-balance-economy" agent skill from https://github.com/hashgraph-online/awesome-codex-plugins/tree/main/plugins/LVTD-LLC/skills/skills/game-balance-economy into .opencode/skills/game-balance-economy/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-balance-economy", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-balance-economyBalance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Game Balance Economy is an agent skill from hashgraph-online/awesome-codex-plugins. Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.
Its SKILL.md is about 620 tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `references/core/guide.md`, `scripts/expected_value.py` and `workflows/tuning-pass.md`). Compatibility notes: Codex, Claude Code, and other Agent Skills-compatible clients.
It sits in Game Development, covering Game design. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d95c24b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Codex, Claude Code, and other Agent Skills-compatible clients.
From compatibility in the SKILL.md frontmatter.
Game Balance Economy loads about 618 tokens when it runs, and up to ~1.2k if it reads all its reference files. Until then it costs about 70 tokens; SKILL.md has 233 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from hashgraph-online/awesome-codex-plugins at commit d95c24b, republished under its MIT licence (© hashgraph-online). 233 words, ~618 tokens.
.claude/skills/game-balance-economy/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Use this skill when a game system needs numerical tuning. Balance is not just fairness; it is the shape of player decisions over time. A good balance pass names the intended experience before changing numbers.
Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 12-13 on chance, expected value, fairness, challenge, meaningful choices, rewards, punishment, and economies. The workflow is transformed and paraphrased.
Supporting sources include MDA for reasoning from mechanics to dynamics and accessibility guidance for difficulty options that preserve player agency.
Balance Intent: what the numbers should make players feel and do.Economy Map: sources, sinks, currencies, rewards, gates, and conversion rates.Tuning Table: parameters, default values, safe ranges, and intended effects.Risk Review: dominant strategies, exploits, fairness issues, and accessibility concerns.Validation Plan: spreadsheet checks, script checks, playtest tasks, and telemetry.Use scripts/expected_value.py for quick expected value checks:
python3 path/to/game-balance-economy/scripts/expected_value.py --outcome 0:0.5 --outcome 10:0.5Before producing a tuning plan, read:
references/core/guide.mdworkflows/tuning-pass.md© hashgraph-online, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts, references) in plugins/LVTD-LLC/skills/skills/game-balance-economy of hashgraph-online/awesome-codex-plugins.
Open the folder on GitHubat commit d95c24b
Game Balance Economy next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Balance Economy this skillhashgraph-online/awesome-codex-plugins | 1.3k | — | ~618 | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Game Build From Designzenstory-ai/novel-to-game | 841 | — | ~661 | Automated safety check: Pass | MIT | |
| Game Experience Density OptimizerDY-2026/GameDesignOS | 415 | — | ~2.1k | Automated safety check: Pass | MIT |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
hashgraph-online/awesome-codex-plugins
Create original anime-style reaction stickers as looping GIFs and MP4 previews, using generated character pose sheets and timed key poses.
hashgraph-online/awesome-codex-plugins
Manage and query Calibre libraries with the calibredb CLI (local paths or Calibre Content server URLs).
hashgraph-online/awesome-codex-plugins
A skill your agent uses when adding, changing, testing, or debugging Rust HTTP APIs and services, especially when Codex needs black-box integration tests, random-port app startup, real database test…
hashgraph-online/awesome-codex-plugins
Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the…
hashgraph-online/awesome-codex-plugins
Use CALL-E from Codex through the calle CLI. An agent skill from hashgraph-online/awesome-codex-plugins.
hashgraph-online/awesome-codex-plugins
Analyze nonfiction manuscripts for reader engagement signals, including heading-level word counts, slow starts, long slogs, weak takeaway titles, value pacing, beta-reader comment dropoff, and…
Categories
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Game Balance Economy is an agent skill from hashgraph-online/awesome-codex-plugins. Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.
Game Balance Economy fits situations like: risk-reward choices; any system where numbers shape player decisions.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a claude-code`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-balance-economy in hashgraph-online/awesome-codex-plugins) into .claude/skills/game-balance-economy in your project. Claude Code loads it when a task matches its description.
Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a codex`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-balance-economy in hashgraph-online/awesome-codex-plugins) into .agents/skills/game-balance-economy in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-balance-economy, .gemini/skills/game-balance-economy, .github/skills/game-balance-economy and .opencode/skills/game-balance-economy in your project.
Going by SKILL.md and its folder, Game Balance Economy needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3. Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Game Balance Economy is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 618 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 628 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Balance Economy: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,273 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 11, 2026.
Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.