Agent skill

Game Balance Economy

by hashgraph-online in hashgraph-online/awesome-codex-plugins

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.

MITAuto-check passedGame Development

Install Game Balance Economy

skills CLI
$ npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hashgraph-online/awesome-codex-plugins game-balance-economy --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hashgraph-online/awesome-codex-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/LVTD-LLC/skills/skills/game-balance-economy .claude/skills/game-balance-economy && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-balance-economy
GitHub stars
1.3k
Token cost
~618 tokens
SKILL.md length
233 words
Files
4 (incl. scripts, references)
Skills in repo
716
Repo updated
First seen
Licence
MIT

At a glance

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.

  • Works in 5 steps: Define the target experience: tense,… → Map resources, sinks, sources, rewards,… → Find dominant strategies, dead choices,… → …
  • Risk-reward choices
  • SKILL.md covers Source Traceability, Workflow, Required Output and Helper Script, plus 1 more section
  • Runs Python scripts from its folder; calls python3

What it does

Game Balance Economy is an agent skill from hashgraph-online/awesome-codex-plugins. Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.

Its SKILL.md is about 620 tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `references/core/guide.md`, `scripts/expected_value.py` and `workflows/tuning-pass.md`). Compatibility notes: Codex, Claude Code, and other Agent Skills-compatible clients.

It sits in Game Development, covering Game design. The repository describes itself as: A curated list of awesome OpenAI Codex / ChatGPT plugins, skills, and resources. The 1 Codex Marketplace. See live plugins at: https://hol.org/plugins/best-codex-plugins. The licence is MIT.

When your agent uses it

  • Risk-reward choices
  • Any system where numbers shape player decisions

Example prompts

  • “/game-balance-economy”

Requirements

  • Python 3
  • Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients.

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Define the target experience: tense, generous, punishing, expressive, strategic, chaotic, readable, or mastery-driven.
  2. Map resources, sinks, sources, rewards, costs, probabilities, time, and failure penalties.
  3. Find dominant strategies, dead choices, runaway feedback, grind, scarcity collapse, and opaque randomness.
  4. Use expected value and simulation where useful, but validate with playtests.
  5. Produce a tuning table with ranges, defaults, rationale, and telemetry.

What it can do on your machine

Read from SKILL.md and the folder at commit d95c24b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Codex, Claude Code, and other Agent Skills-compatible clients.

    From compatibility in the SKILL.md frontmatter.

Context cost

Game Balance Economy loads about 618 tokens when it runs, and up to ~1.2k if it reads all its reference files. Until then it costs about 70 tokens; SKILL.md has 233 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~70
When it runs · the whole SKILL.md, loaded when a task matches
~618
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from hashgraph-online/awesome-codex-plugins at commit d95c24b, republished under its MIT licence (© hashgraph-online). 233 words, ~618 tokens.

Download SKILL.mdSave it as .claude/skills/game-balance-economy/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
game-balance-economy
description
Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Use when tuning combat, loot, upgrades, scoring, level curves, AI difficulty, risk-reward choices, or any system where numbers shape player decisions.
compatibility
Codex, Claude Code, and other Agent Skills-compatible clients.
license
MIT
metadata.version
0.1.0
metadata.displayName
Game Balance Economy
metadata.category
Game Development
metadata.tags
game-design,balance,economy,progression,probability

Game Balance Economy

Use this skill when a game system needs numerical tuning. Balance is not just fairness; it is the shape of player decisions over time. A good balance pass names the intended experience before changing numbers.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 12-13 on chance, expected value, fairness, challenge, meaningful choices, rewards, punishment, and economies. The workflow is transformed and paraphrased.

Supporting sources include MDA for reasoning from mechanics to dynamics and accessibility guidance for difficulty options that preserve player agency.

Workflow

  1. Define the target experience: tense, generous, punishing, expressive, strategic, chaotic, readable, or mastery-driven.
  2. Map resources, sinks, sources, rewards, costs, probabilities, time, and failure penalties.
  3. Find dominant strategies, dead choices, runaway feedback, grind, scarcity collapse, and opaque randomness.
  4. Use expected value and simulation where useful, but validate with playtests.
  5. Produce a tuning table with ranges, defaults, rationale, and telemetry.

Required Output

  • Balance Intent: what the numbers should make players feel and do.
  • Economy Map: sources, sinks, currencies, rewards, gates, and conversion rates.
  • Tuning Table: parameters, default values, safe ranges, and intended effects.
  • Risk Review: dominant strategies, exploits, fairness issues, and accessibility concerns.
  • Validation Plan: spreadsheet checks, script checks, playtest tasks, and telemetry.

Helper Script

Use scripts/expected_value.py for quick expected value checks:

bash
python3 path/to/game-balance-economy/scripts/expected_value.py --outcome 0:0.5 --outcome 10:0.5

Local References

Before producing a tuning plan, read:

  • references/core/guide.md
  • workflows/tuning-pass.md

© hashgraph-online, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (scripts, references) in plugins/LVTD-LLC/skills/skills/game-balance-economy of hashgraph-online/awesome-codex-plugins.

  • SKILL.md
  • references/core/guide.md
  • scripts/expected_value.py
  • workflows/tuning-pass.md

Open the folder on GitHubat commit d95c24b

Compare with similar skills

Game Balance Economy next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Balance Economy compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Balance Economy this skillhashgraph-online/awesome-codex-plugins1.3k—~618Automated safety check: PassMIT
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Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: PassMIT
Game Build From Designzenstory-ai/novel-to-game841—~661Automated safety check: PassMIT
Game Experience Density OptimizerDY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT

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Questions about Game Balance Economy

What does Game Balance Economy do?

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. Game Balance Economy is an agent skill from hashgraph-online/awesome-codex-plugins. Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.

When should I use Game Balance Economy?

Game Balance Economy fits situations like: risk-reward choices; any system where numbers shape player decisions.

How do I install Game Balance Economy in Claude Code?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a claude-code`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-balance-economy in hashgraph-online/awesome-codex-plugins) into .claude/skills/game-balance-economy in your project. Claude Code loads it when a task matches its description.

How do I install Game Balance Economy in Codex?

Run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a codex`. Or copy the skill folder (plugins/LVTD-LLC/skills/skills/game-balance-economy in hashgraph-online/awesome-codex-plugins) into .agents/skills/game-balance-economy in your project. Codex loads it when a task matches its description.

Can I use Game Balance Economy in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hashgraph-online/awesome-codex-plugins --skill game-balance-economy -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-balance-economy, .gemini/skills/game-balance-economy, .github/skills/game-balance-economy and .opencode/skills/game-balance-economy in your project.

What does Game Balance Economy need to run?

Going by SKILL.md and its folder, Game Balance Economy needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3. Compatibility (from SKILL.md): Codex, Claude Code, and other Agent Skills-compatible clients..

Does Game Balance Economy access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Balance Economy safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Game Balance Economy use?

Game Balance Economy is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Game Balance Economy use?

About 618 tokens (SKILL.md is roughly 2.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 628 tokens, read only when the agent opens those files.

What are the alternatives to Game Balance Economy?

Skills that share tags, products or a category with Game Balance Economy: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Balance Economy?

hashgraph-online (a GitHub organization) maintains it in hashgraph-online/awesome-codex-plugins, which has 1,273 GitHub stars. The repository holds 716 skills in this directory. The repository was last updated on October 11, 2026.

Source: hashgraph-online/awesome-codex-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.