Create Vibe Feature
mistralai/mistral-vibe
Guides feature work in the Mistral Vibe Python CLI so each change lands in the right module and matches the project's architecture decision records.
Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-review --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/architecture-review .claude/skills/architecture-review && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "architecture-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-review into .claude/skills/architecture-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-review", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-reviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-review --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/architecture-review .agents/skills/architecture-review && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "architecture-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-review into .agents/skills/architecture-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-review", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-review --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/architecture-review .cursor/skills/architecture-review && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "architecture-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-review into .cursor/skills/architecture-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-review", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/architecture-review--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-review --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/architecture-review .gemini/skills/architecture-review && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "architecture-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-review into .gemini/skills/architecture-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-review", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-reviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/architecture-review .github/skills/architecture-review && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "architecture-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-review into .github/skills/architecture-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-review", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios architecture-review --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/architecture-review .opencode/skills/architecture-review && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "architecture-review" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/architecture-review into .opencode/skills/architecture-review/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "architecture-review", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
architecture-reviewTraceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios.
Architecture Review is an agent skill from Donchitos/Claude-Code-Game-Studios. Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files, including reference files (for example `references/1-load.md`, `references/2-extract-requirements.md` and `references/3-traceability.md`).
It sits in Development, covering Architecture decision records, Game design and Software architecture. The repository describes itself as: Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. The licence is MIT.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepBashWriteAgentAskUserQuestionBash(bash "*/.claude/skills/architecture-review/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Architecture Review loads about 1.5k tokens when it runs, and up to ~11k if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 773 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Bash, Write, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/architecture-reviAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 773 words, ~1,521 tokens.
.claude/skills/architecture-review/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow
The architecture review validates that the complete body of architectural decisions covers all game design requirements, is internally consistent, and correctly targets the project's pinned engine version. It is the quality gate between Technical Setup and Pre-Production.
Argument modes:
full: Full review — all phasescoverage: Traceability only — which GDD requirements have no ADRconsistency: Cross-ADR conflict detection onlyengine: Engine compatibility audit onlysingle-gdd [path]: Review architecture coverage for one specific GDDrtm: Requirements Traceability Matrix — extends the standard matrix
to include story file paths and test file paths; outputs
docs/architecture/requirements-traceability.md with the full
GDD requirement → ADR → Story → Test chain. Use in Production phase when
stories and tests exist.Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
workflow (see .claude/docs/workflow-modes.md):
full — full traceability matrix across all GDDs and all ADRs.standard — reduced scope: architecture doc + critical ADRs only.minimal — not applicable (no architecture doc required).Read references/1-load.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/2-extract-requirements.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/3-traceability.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/4-conflicts.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/5-engine.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/6-document-coverage.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/7-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/8-write.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/9-handoff.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
First, verify the artifact. If the return contract named a path, check the path exists before treating the phase as done — a named artifact that is not on disk is a failed phase, however fluent the response reads. An agent can burn a full phase and return a plausible preamble having written nothing, which is neither BLOCKED nor an error nor "fails to complete", so the trigger below never fires. Resume it naming the unmet contract; the context is usually still there.
If any spawned agent returns BLOCKED, errors, or fails to complete: surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report (retry scope here = fewer GDDs / single-system). Full procedure:
.claude/docs/error-recovery-protocol.md.
Applies in collaborative mode (the default). For guided and
autonomous modes, see .claude/docs/automation-modes.md — the rules below
describe what collaborative mode requires, not universal behavior.
AskUserQuestion for write approvals — plain text "May I?" is not
sufficient. Use the structured tool with labeled options [A]/[B]/[C] so the
user can choose between "write now", "show full draft first", and "not yet".
Multi-file changesets must list every file and what changes, then ask once
with grouped options — not a separate plain-text question per file.© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 9 other files (references) in .claude/skills/architecture-review of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Architecture Review next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Architecture Review this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.5k | Automated safety check: Notes | MIT | |
| Create Vibe Featuremistralai/mistral-vibe | 5.1k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Architecture Decisions and ADRsfirst-fluke/oh-my-agent | 1.3k | — | ~2.6k | Automated safety check: Pass | MIT | |
| System Architecture DesignerJeffallan/claude-skills | 12k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Light System DesignLight0305/Light-skills | 640 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Architecture DesignerAratKruglik/claude-laravel | 155 | 1 repos | ~895 | Automated safety check: Pass | None |
mistralai/mistral-vibe
Guides feature work in the Mistral Vibe Python CLI so each change lands in the right module and matches the project's architecture decision records.
first-fluke/oh-my-agent
Evaluates system boundaries and tradeoffs and writes architecture recommendations, option comparisons or ADRs, with a Mermaid diagram when structure changes.
Jeffallan/claude-skills
Guides system architecture design end to end: gathering requirements, matching them to a pattern, documenting trade-offs with ADRs, and reviewing.
Light0305/Light-skills
Evidence-based workflow for designing or modernizing a software system: current-state inventory, options, API and schema contracts, migration plans, ADRs and verification.
AratKruglik/claude-laravel
A skill your agent uses when designing new system architecture, reviewing existing designs, or making architectural decisions.
dralgorhythm/claude-agentic-framework
Writes Architecture Decision Records with title, status, context, decision, rationale and consequences for significant technical choices, kept short and numbered.
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Categories
Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios. Architecture Review is an agent skill from Donchitos/Claude-Code-Game-Studios. Traceability matrix mapping GDD requirements to ADRs.
Architecture Review fits situations like: tasks that involve Architecture decision records; tasks that involve Game design; tasks that involve Software architecture.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a claude-code`. Or copy the skill folder (.claude/skills/architecture-review in Donchitos/Claude-Code-Game-Studios) into .claude/skills/architecture-review in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a codex`. Or copy the skill folder (.claude/skills/architecture-review in Donchitos/Claude-Code-Game-Studios) into .agents/skills/architecture-review in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill architecture-review -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/architecture-review, .gemini/skills/architecture-review, .github/skills/architecture-review and .opencode/skills/architecture-review in your project.
Going by SKILL.md and its folder, Architecture Review needs the command-line tools its instructions call (bash). Its frontmatter pre-approves these tools: Read, Glob, Grep, Bash, Write, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/architecture-review/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Architecture Review is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Architecture Review: Create Vibe Feature (mistralai/mistral-vibe, 5.1k stars), Architecture Decisions and ADRs (first-fluke/oh-my-agent, 1.3k stars), System Architecture Designer (Jeffallan/claude-skills, 12k stars) and Light System Design (Light0305/Light-skills, 640 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 26,031 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.