Agent skill

Render

by partcad in partcad/partcad

Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render…

Apache-2.0Auto-check passedGame Development

Install Render

skills CLI
$ npx skills add partcad/partcad --skill render -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install partcad/partcad render --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/partcad/partcad.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ai-agents/common/skills/render .claude/skills/render && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
render
GitHub stars
503
Token cost
~2.8k tokens
SKILL.md length
1,471 words
Files
1
Skills in repo
12
Repo updated
First seen
Licence
Apache-2.0

At a glance

Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render…

  • Works in 9 steps: Work out which case you are in → Make sure PartCAD is available → An object in a package — pc render → …
  • The user asks to render
  • SKILL.md covers 1. Work out which case you are…, 2. Make sure PartCAD is…, 3. An object in a package — pc… and 4. A file with no package — pc…, plus 5 more sections
  • Calls python

What it does

Render is an agent skill from partcad/partcad. Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render for an object a package declares or pc adhoc render for a file that belongs to no package. Use for /pc:render or when the user asks to render, draw, screenshot, preview, or produce an image or projection of a part, sketch, assembly or CAD file, or to see it from a particular view, or to draw an object's ports and…

Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: Package manager for things. Start designing modular hardware! PartCAD is the standard for documenting manufacturable physical products (a.k.a. Digital Thread or TDP). It comes… The licence is Apache-2.0.

When your agent uses it

  • The user asks to render
  • Produce an image
  • Projection of a part
  • See it from a particular view

Example prompts

  • “/render”

Requirements

  • Python 3

Workflow steps

9 steps, taken from the step headings in SKILL.md.

  1. Work out which case you are in
  2. Make sure PartCAD is available
  3. An object in a package — pc render
  4. A file with no package — pc adhoc render
  5. Choosing the angle
  6. Several angles at once
  7. Drawing the ports and interfaces
  8. Rendering part of an assembly
  9. Report what happened

What it can do on your machine

Read from SKILL.md and the folder at commit 37fddfa. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Render loads about 2.8k tokens when it runs. Until then it costs about 165 tokens; SKILL.md has 1,471 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~165
When it runs · the whole SKILL.md, loaded when a task matches
~2.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from partcad/partcad at commit 37fddfa, republished under its Apache-2.0 licence (© partcad). 1,471 words, ~2,808 tokens.

Download SKILL.mdSave it as .claude/skills/render/SKILL.md (or your agent's skills folder).
name
render
description
Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with `pc render` for an object a package declares or `pc adhoc render` for a file that belongs to no package. Use for /pc:render or when the user asks to render, draw, screenshot, preview, or produce an image or projection of a part, sketch, assembly or CAD file, or to see it from a particular view, or to draw an object's ports and interfaces on it (--with-ports / --with-interfaces / --with-all). For geometry another CAD tool can open use /pc:export or /pc:convert.

pc:render

Produce a picture of a shape: a 2D projection, in png, jpeg, svg or dxf. $ARGUMENTS says what to render and, often, from where.

A render is not a conversion. It writes something to look at, not geometry another CAD tool can go on working with — that is /pc:export (or /pc:convert when the object should become the new format). The viewing angle only means anything here.

Two commands do it:

  • pc render — an object a package declares. Reads the package's render: configuration, so the object is drawn the way the package publishes it.
  • pc adhoc render — a file that belongs to no package. PartCAD wraps it in a throwaway package, writes the picture, and deletes the package again.

1. Work out which case you are in

Do this before running anything. It is the same first step in /pc:convert and /pc:export.

  1. Is there a package? PartCAD searches upward for partcad.yaml, so look in the current directory and above. pc --no-ansi list lists what the package holds; if there is no package it says so.
  2. Does the reference name an object? Check it against pc --no-ansi list parts / list sketches / list assemblies. pc --no-ansi info <name> succeeds only for an object that resolves.
  3. Does a file the user named belong to an object? Someone who says "render bracket.step" inside a package usually means the part built from it. Read partcad.yaml and look for an object whose path: is that file — and note that a file-backed object without a path: is <name> plus the type's extension, so a part bracket of type step is bracket.step whether or not the path is written down.

If 2 or 3 matched, it is an object: use pc render (§3). That way the package's own render: options apply — its pixel size, its prefix, the viewport it publishes the object with — and the picture matches every other picture of that package.

If there is no package, or the file is not one an object is built from, it is ad-hoc: use pc adhoc render (§4).

2. Make sure PartCAD is available

Resolve a command as /pc:init does (pc, then partcad, then python -m partcad_cli.click.command). If none is found, stop and run /pc:setup executable first.

Pass --no-ansi on every run so the output is plain text. It is a global flag and goes before the subcommand, and it routes the logs to stderr — so capture both streams when reading them: pc --no-ansi render ... 2>&1.

3. An object in a package — pc render

sh
mkdir -p ./out                                          # -O expects the directory to exist
pc --no-ansi render -t png -O ./out bracket             # a part
pc --no-ansi render -t png -O ./out -a gearbox          # an assembly (-a)
pc --no-ansi render -t svg -O ./out -s outline          # a sketch (-s; SVG suits one better than PNG)
pc --no-ansi render -t png -O ./out -P //pub/std bolt   # an object in another package

Formats: png, jpeg, svg, dxf, plus any a package implements itself. -t readme, -t pdf and -t html are documents rather than projections (a package README, or an assembly's bill of materials and instruction book) — they take no viewing angle.

The file is written into -O and named after the object. Nothing about the package changes.

4. A file with no package — pc adhoc render

sh
pc --no-ansi adhoc render part bracket.step bracket.png
pc --no-ansi adhoc render part --output svg bracket.step        # names the output after the input
pc --no-ansi adhoc render part --input step bracket.dat out.png
pc --no-ansi adhoc render sketch outline.svg outline.png

Both types are inferred from the file names; --input and --output say them outright. The input may be any type PartCAD reads — including the scripted ones it cannot write back out (sdf, scad, chili3d), since reading is all a picture needs. The output is one of the four projections.

urdf and assy are refused here: both only mean anything inside a package. Put the file in one (pc import assembly) and render it with pc render.

5. Choosing the angle

Both commands take the same three options.

--view names a direction — front, back, left, right, top, bottom, iso. --viewport-origin X,Y,Z says where to look from and --viewport-up X,Y,Z which way is up in the picture; each replaces the vector --view resolved to, so a named view can be tilted by giving one of them alone:

sh
pc --no-ansi render -t png --view front -O ./out bracket
pc --no-ansi render -t png --view top --viewport-up 0,1,0.5 -O ./out bracket
pc --no-ansi adhoc render part --viewport-origin 120,-40,60 bracket.step bracket.png

PartCAD is Z-up, with +Y pointing away from the front view — so +X is to the right of it and +Z is up. Left unset, a part is drawn from the front-right-top corner (iso), which is what makes it read as 3D, and a sketch head-on.

These are the same viewport_origin and viewport_up a render: file type is configured with in partcad.yaml, passed for one command instead of written down. If the user wants an object drawn that way every time, put it in the configuration instead — and note this is only possible for an object in a package, which is one more reason to prefer §3 over §4 when both would work:

yaml
parts:
  bracket:
    type: step
    path: bracket.step
    render:
      png:
        viewport_origin: [0, -100, 0]
        viewport_up: [0, 0, 1]

6. Several angles at once

A rendered file is named after the object, so views written into one directory overwrite each other. Give each its own directory (pc render) or its own file name (pc adhoc render):

sh
for view in front top right iso; do
  mkdir -p ./out/$view
  pc --no-ansi render -t png --view $view -O ./out/$view bracket
done
sh
for view in front top right iso; do
  pc --no-ansi adhoc render part --view $view bracket.step bracket-$view.png
done

Then look at the images. Four views — front, top, right, iso — describe most parts; add back, left or bottom only when the shape is not symmetric about the axis in question.

Show full SKILL.md (672 more words)Show less

7. Drawing the ports and interfaces

Ports and interfaces are not geometry — a port is a coordinate frame and an interface is a named set of them — so nothing about them reaches a projection unless it is asked for. pc render draws them (pc adhoc render does not: a file with no package has none):

sh
mkdir -p ./out/ports
pc --no-ansi render -t png --view iso -O ./out/ports --with-ports bracket
pc --no-ansi render -t png --view iso -O ./out/ports --with-interfaces bracket   # overwrites the above
pc --no-ansi render -t png --view iso -O ./out/ports --with-all bracket          # both at once

--with-ports marks and names every port, --with-interfaces names each interface instance and joins it to the ports it owns, and --with-all draws both. --port <name> narrows that to one port, repeated for several — named the way the log names it, which for a port inside an assembly is the path of links and then the port (head:head_half_1:TL-m3). It says which ports rather than that any are drawn, so it goes with one of the three:

sh
pc --no-ansi render -t png --view iso -O ./out/ports --with-all --port TL-m3 bracket

On an assembly or a scene all three walk everything inside it and place each child's ports where it put the child, which is how a connection that went wrong is found: two frames that should have met and did not. Every port drawn is also named on stderr, which is where the exact string for an Assembly YAML file comes from — so --no-ansi, and read both streams.

The overlays are subject to §6 twice over: each writes <name>.png like any other render and so needs a directory or a name of its own, and a frame offset along the line of sight is hidden exactly as a feature would be, so an ambiguous port is worth the same several views the shape got.

A package can ask for this permanently instead, with with_ports: or with_interfaces: on one of its render: file types. /pc:add-interfaces covers reading these drawings when the ports themselves are what is being worked on.

8. Rendering part of an assembly

--filter keeps only some of the links of an assembly or a scene, so a picture can be of one sub-assembly without a declaration for it. It takes a JSON or YAML file naming the links, or the same written out on the command line:

sh
pc --no-ansi render -a -t png -O ./out --filter ./head.yaml logo
pc --no-ansi render -a -t png -O ./out --filter '{bone1: null, bone2: null}' logo
pc --no-ansi render -a -t png -O ./out --filter '[bone1, bone2]' logo

A link the filter names is kept and a link it does not name is dropped. A link named with nothing under it keeps everything under it; a link named with children under it keeps those children and drops its other ones. A link is named the way the Assembly YAML file names it — its name:, or the part or assembly it places — which is also the name a connect: uses, so read the .assy file to find out what the names are.

It needs the object named, with -a or -S saying which kind it is: a part has no links, and neither has a whole package, so both are refused. It is subject to §6 as well — the file is the one an unfiltered render would have written, under the object's own name — so give each filter a directory of its own.

Nothing is written into the package. There are two other ways to ask for the same thing, and the right one depends on how long the answer should last:

  • a filter: on a render: file type in partcad.yaml — per file type, so one object can have a picture of one sub-assembly checked in beside the drawing of the whole of it. Use this when the user wants the subset kept; --filter overrides it for one run.
  • pc filter FILTER SRC DST, which writes DST.assy and declares it beside SRC. Use this when the user wants the subset to become an object of the package — one that renders, exports and has a bill of materials of its own.

Say which you did rather than filtering the same assembly again and again.

9. Report what happened

Name the files that were written, with their paths, and which view each one is. Nothing in this skill changes partcad.yaml — say so if the user might have expected otherwise. If PartCAD printed an error, surface it verbatim.

When the user wanted a description rather than the pictures themselves, /pc:describe writes one from a render.

© partcad, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in ai-agents/common/skills/render of partcad/partcad.

Open the folder on GitHubat commit 37fddfa

Compare with similar skills

Render next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Render compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Render this skillpartcad/partcad503—~2.8kAutomated safety check: PassApache-2.0
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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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  • Describe

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Questions about Render

What does Render do?

Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render…. Render is an agent skill from partcad/partcad. Render a PartCAD object or a CAD file to a 2D image - PNG, JPEG, SVG or DXF - from one or many viewing angles (front, back, left, right, top, bottom, iso, or an arbitrary direction), with pc render for an object a package declares or pc adhoc render for a file that belongs to no package.

When should I use Render?

Render fits situations like: the user asks to render; produce an image; projection of a part; see it from a particular view.

How do I install Render in Claude Code?

Run `npx skills add partcad/partcad --skill render -a claude-code`. Or copy the skill folder (ai-agents/common/skills/render in partcad/partcad) into .claude/skills/render in your project. Claude Code loads it when a task matches its description.

How do I install Render in Codex?

Run `npx skills add partcad/partcad --skill render -a codex`. Or copy the skill folder (ai-agents/common/skills/render in partcad/partcad) into .agents/skills/render in your project. Codex loads it when a task matches its description.

Can I use Render in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add partcad/partcad --skill render -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/render, .gemini/skills/render, .github/skills/render and .opencode/skills/render in your project.

What does Render need to run?

Going by SKILL.md and its folder, Render needs the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Render access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Render safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Render use?

Render is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Render use?

About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Render?

Skills that share tags, products or a category with Render: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Render?

partcad (a GitHub organization) maintains it in partcad/partcad, which has 503 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.

Source: partcad/partcad on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.