Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Field real-time safety checklist and branching/GPU cost model.
$ npx skills add n1m21n/Infinite --skill field-realtime -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install n1m21n/Infinite field-realtime --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/field-realtime .claude/skills/field-realtime && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "field-realtime" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-realtime into .claude/skills/field-realtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-realtime", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-realtimeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add n1m21n/Infinite --skill field-realtime -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install n1m21n/Infinite field-realtime --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/field-realtime .agents/skills/field-realtime && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "field-realtime" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-realtime into .agents/skills/field-realtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-realtime", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill field-realtime -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install n1m21n/Infinite field-realtime --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/field-realtime .cursor/skills/field-realtime && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "field-realtime" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-realtime into .cursor/skills/field-realtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-realtime", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/n1m21n/Infinite.git --path .claude/skills/field-realtime--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add n1m21n/Infinite --skill field-realtime -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install n1m21n/Infinite field-realtime --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/field-realtime .gemini/skills/field-realtime && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "field-realtime" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-realtime into .gemini/skills/field-realtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-realtime", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install n1m21n/Infinite field-realtimeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add n1m21n/Infinite --skill field-realtime -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/field-realtime .github/skills/field-realtime && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "field-realtime" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-realtime into .github/skills/field-realtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-realtime", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill field-realtime -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install n1m21n/Infinite field-realtime --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/field-realtime .opencode/skills/field-realtime && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "field-realtime" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/field-realtime into .opencode/skills/field-realtime/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "field-realtime", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
field-realtimeField real-time safety checklist and branching/GPU cost model.
Field Realtime is an agent skill from n1m21n/Infinite. Field real-time safety checklist and branching/GPU cost model. Use when reviewing Field compiler diffs, audio-thread or shader code, allocating features, or a Field xrun/frame spike.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. The repository describes itself as: Infinite is a free, open-source node-based audiovisual workstation by Naman Soni (n1m21n): real-time GPU compositing, 3D, modular synths, VST3/AU hosting.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit a5c9ad0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Field Realtime loads about 3.2k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 1,840 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,840 words (~3,183 tokens).
“Field's real-time safety constraints as a checklist you can run against a diff — no heap allocation, no recursion, no unbounded loops, no strings/pointers/dynamic arrays/structs in v1, every value's size known at compile time, element and voice counts bounded and…”
Just SKILL.md in .claude/skills/field-realtime of n1m21n/Infinite.
Open the folder on GitHubat commit a5c9ad0
Field Realtime next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Field Realtime this skilln1m21n/Infinite | 272 | — | ~3.2k | Automated safety check: Pass | Custom licence | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
CyberAgentGameEntertainment/NovaShader
Execute C with Unity APIs when existing uloop tools cannot inspect or edit enough.
n1m21n/Infinite
Layout, widgets and visualizers for audio/note node bodies (knobs, meters, scopes, step grids).
n1m21n/Infinite
Connection rules: what can patch into what, and why a cable is refused.
n1m21n/Infinite
Diagnose a failed GitHub Actions run (Windows MSVC crash, Linux clang/sanitizer, link errors) from the logs in one pass, and fix every candidate at once instead of one CI round-trip at a time.
n1m21n/Infinite
Find data corruption along a patch chain (copy/paste, save/load, stale caches, bypass).
n1m21n/Infinite
Field domain transfer operators (reduce, map, broadcast, resample, downsample).
n1m21n/Infinite
Wiring a Field node into Infinite (INode, ParamRef, mailbox, save/load, undo).
Categories
Field real-time safety checklist and branching/GPU cost model. Field Realtime is an agent skill from n1m21n/Infinite. Field real-time safety checklist and branching/GPU cost model.
Field Realtime fits situations like: reviewing Field compiler diffs; allocating features; A Field xrun/frame spike.
Run `npx skills add n1m21n/Infinite --skill field-realtime -a claude-code`. Or copy the skill folder (.claude/skills/field-realtime in n1m21n/Infinite) into .claude/skills/field-realtime in your project. Claude Code loads it when a task matches its description.
Run `npx skills add n1m21n/Infinite --skill field-realtime -a codex`. Or copy the skill folder (.claude/skills/field-realtime in n1m21n/Infinite) into .agents/skills/field-realtime in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill field-realtime -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/field-realtime, .gemini/skills/field-realtime, .github/skills/field-realtime and .opencode/skills/field-realtime in your project.
SKILL.md names no scripts, command-line tools or credentials: Field Realtime is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Field Realtime has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Field Realtime: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 272 GitHub stars. The repository holds 56 skills in this directory. The repository was last updated on October 11, 2026.
Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.