Agent skill

Field Realtime

by n1m21n in n1m21n/Infinite

Field real-time safety checklist and branching/GPU cost model.

Custom licenceAuto-check passedGame Development

Install Field Realtime

skills CLI
$ npx skills add n1m21n/Infinite --skill field-realtime -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install n1m21n/Infinite field-realtime --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/field-realtime .claude/skills/field-realtime && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
field-realtime
GitHub stars
272
Token cost
~3.2k tokens
SKILL.md length
1,840 words
Files
1
Skills in repo
56
Repo updated
First seen
Licence
Custom licence

At a glance

Field real-time safety checklist and branching/GPU cost model.

  • Works in 8 steps: Invariants → The checklist — run this against the diff → The bounded-size rules, spelled out → …
  • Reviewing Field compiler diffs
  • SKILL.md covers When to use (full scope), 0. Invariants, 1. The checklist — run this… and 2. The bounded-size rules,…, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Field Realtime is an agent skill from n1m21n/Infinite. Field real-time safety checklist and branching/GPU cost model. Use when reviewing Field compiler diffs, audio-thread or shader code, allocating features, or a Field xrun/frame spike.

Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. The repository describes itself as: Infinite is a free, open-source node-based audiovisual workstation by Naman Soni (n1m21n): real-time GPU compositing, 3D, modular synths, VST3/AU hosting.

When your agent uses it

  • Reviewing Field compiler diffs
  • Allocating features
  • A Field xrun/frame spike

Example prompts

  • “/field-realtime”

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Invariants
  2. The checklist — run this against the diff
  3. The bounded-size rules, spelled out
  4. Where allocation hides
  5. The branching cost model
  6. Budgets — what "affordable" means per domain
  7. Review procedure for a Field diff
  8. Exit criterion

What it can do on your machine

Read from SKILL.md and the folder at commit a5c9ad0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Field Realtime loads about 3.2k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 1,840 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~49
When it runs · the whole SKILL.md, loaded when a task matches
~3.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,840 words (~3,183 tokens).

“Field's real-time safety constraints as a checklist you can run against a diff — no heap allocation, no recursion, no unbounded loops, no strings/pointers/dynamic arrays/structs in v1, every value's size known at compile time, element and voice counts bounded and…”

— opening of SKILL.md by n1m21n, Custom licence
name
field-realtime

Read the full SKILL.md on GitHub

Files

Just SKILL.md in .claude/skills/field-realtime of n1m21n/Infinite.

Open the folder on GitHubat commit a5c9ad0

Compare with similar skills

Field Realtime next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Field Realtime compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Field Realtime this skilln1m21n/Infinite272—~3.2kAutomated safety check: PassCustom licence
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Field Realtime

What does Field Realtime do?

Field real-time safety checklist and branching/GPU cost model. Field Realtime is an agent skill from n1m21n/Infinite. Field real-time safety checklist and branching/GPU cost model.

When should I use Field Realtime?

Field Realtime fits situations like: reviewing Field compiler diffs; allocating features; A Field xrun/frame spike.

How do I install Field Realtime in Claude Code?

Run `npx skills add n1m21n/Infinite --skill field-realtime -a claude-code`. Or copy the skill folder (.claude/skills/field-realtime in n1m21n/Infinite) into .claude/skills/field-realtime in your project. Claude Code loads it when a task matches its description.

How do I install Field Realtime in Codex?

Run `npx skills add n1m21n/Infinite --skill field-realtime -a codex`. Or copy the skill folder (.claude/skills/field-realtime in n1m21n/Infinite) into .agents/skills/field-realtime in your project. Codex loads it when a task matches its description.

Can I use Field Realtime in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill field-realtime -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/field-realtime, .gemini/skills/field-realtime, .github/skills/field-realtime and .opencode/skills/field-realtime in your project.

What does Field Realtime need to run?

SKILL.md names no scripts, command-line tools or credentials: Field Realtime is instructions for the agent only.

Does Field Realtime access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Field Realtime safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Field Realtime use?

Field Realtime has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Field Realtime use?

About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Field Realtime?

Skills that share tags, products or a category with Field Realtime: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Field Realtime?

n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 272 GitHub stars. The repository holds 56 skills in this directory. The repository was last updated on October 11, 2026.

Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.