Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art.
$ npx skills add with-pebbly/aseprite-ai-artist --skill shade -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist shade --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/shade .claude/skills/shade && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "shade" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade into .claude/skills/shade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shade", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shadeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add with-pebbly/aseprite-ai-artist --skill shade -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist shade --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/shade .agents/skills/shade && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "shade" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade into .agents/skills/shade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shade", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill shade -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist shade --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/shade .cursor/skills/shade && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "shade" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade into .cursor/skills/shade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shade", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/with-pebbly/aseprite-ai-artist.git --path skills/shade--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add with-pebbly/aseprite-ai-artist --skill shade -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist shade --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/shade .gemini/skills/shade && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "shade" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade into .gemini/skills/shade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shade", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install with-pebbly/aseprite-ai-artist shadeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add with-pebbly/aseprite-ai-artist --skill shade -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/shade .github/skills/shade && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "shade" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade into .github/skills/shade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shade", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add with-pebbly/aseprite-ai-artist --skill shade -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install with-pebbly/aseprite-ai-artist shade --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/shade .opencode/skills/shade && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "shade" agent skill from https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade into .opencode/skills/shade/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shade", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
shadeAdd light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art.
Shade is an agent skill from with-pebbly/aseprite-ai-artist. Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. Use when flat art needs volume.
Its SKILL.md is about 660 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. It works with Model Context Protocol. The repository describes itself as: Your coding agent paints pixel art in the Aseprite window you already have open. MCP server + skills for Claude Code, omp, Codex, Gemini CLI and Cursor — draws, looks at its…. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f51fe69. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Shade loads about 662 tokens when it runs. Until then it costs about 50 tokens; SKILL.md has 333 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from with-pebbly/aseprite-ai-artist at commit f51fe69, republished under its MIT licence (© with-pebbly). 333 words, ~662 tokens.
.claude/skills/shade/SKILL.md (or your agent's skills folder).Flat shading — the same hue, darker — is the clearest signal that a sprite was made by moving a brightness slider. Real shading shifts hue.
recolor op shade implements this. Use it instead of choosing darker hex
values yourself.
Fix the light direction and state it. Upper-left is the safe default. It does not move again — not across the sprite, not across animation frames.
Confirm the flat art is right first. look op preview. Shading a bad
silhouette wastes the effort.
One shadow step. Select the region away from the light, then:
select op="rect" rect={…}
recolor op="shade" amount=-0.2 selectionOnly=trueOr draw the shadow shape directly with draw if it needs to follow a form
the selection tools cannot describe.
Look. look op="preview". Does it read as volume, or as a stain? A
shadow that follows the form's cross-section reads; one that follows the
outline does not.
One light step, on the side facing the light: amount=0.2.
Look again. Most sprites are finished here.
Only if it needs it: a deep shadow (amount=-0.4) in occluded crevices,
a specular highlight of one or two pixels on the hardest material, or
reflected light — a faint cool step on the shadow side's outer edge, which
makes metal read as metal.
If you will shade a material more than once, put its ramp in the palette:
palette op="ramp" base="#c04030" steps=5Then draw with ramp entries directly. Reuse the darkest step across materials — it ties a sprite together and costs no palette slots.
Only on 32px+ and only in large flat areas. Use bayer4, keep the two colours
adjacent in a ramp, and stop if it reads as noise. See
rules://02-shading-and-light.
validate will tell you.)rules://02-shading-and-light, rules://01-palette-and-color,
rules://22-materials-hard, rules://23-materials-soft,
rules://24-lighting-scenarios, rules://72-3d-forms.
© with-pebbly, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/shade of with-pebbly/aseprite-ai-artist.
Open the folder on GitHubat commit f51fe69
Shade next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Shade this skillwith-pebbly/aseprite-ai-artist | 172 | — | ~662 | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| Fal Assetsrehan-remade/universal-modder | 5.3k | — | ~2k | Automated safety check: Notes | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 212 | — | ~831 | Automated safety check: Pass | MIT | |
| Scenario Game Assetsscenario-labs/skills | 913 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Game Art PipelinePersonalJarvis/PersonalJarvis | 141 | — | ~566 | Automated safety check: Pass | Apache-2.0 |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
rehan-remade/universal-modder
Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
scenario-labs/skills
A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…
PersonalJarvis/PersonalJarvis
Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout.
Cotal-AI/Cotal
Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser…
with-pebbly/aseprite-ai-artist
Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.
with-pebbly/aseprite-ai-artist
Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify.
with-pebbly/aseprite-ai-artist
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs.
with-pebbly/aseprite-ai-artist
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right.
with-pebbly/aseprite-ai-artist
Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup.
with-pebbly/aseprite-ai-artist
Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled.
Works with
Categories
Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. Shade is an agent skill from with-pebbly/aseprite-ai-artist. Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art.
Shade fits situations like: flat art needs volume; tasks that involve Sprites and pixel art.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill shade -a claude-code`. Or copy the skill folder (skills/shade in with-pebbly/aseprite-ai-artist) into .claude/skills/shade in your project. Claude Code loads it when a task matches its description.
Run `npx skills add with-pebbly/aseprite-ai-artist --skill shade -a codex`. Or copy the skill folder (skills/shade in with-pebbly/aseprite-ai-artist) into .agents/skills/shade in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add with-pebbly/aseprite-ai-artist --skill shade -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/shade, .gemini/skills/shade, .github/skills/shade and .opencode/skills/shade in your project.
SKILL.md names no scripts, command-line tools or credentials: Shade is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Shade is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 662 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Shade: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Fal Assets (rehan-remade/universal-modder, 5.3k stars), Game Assets (glifxyz/glif-mcp-server, 212 stars) and Scenario Game Assets (scenario-labs/skills, 913 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
with-pebbly (a GitHub organization) maintains it in with-pebbly/aseprite-ai-artist, which has 172 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 8, 2026.
Source: with-pebbly/aseprite-ai-artist on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.