Agent skill

Review All Gdds

by Donchitos in Donchitos/Claude-Code-Game-Studios

Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

MITAuto-check: notesGame Development

Install Review All Gdds

skills CLI
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Donchitos/Claude-Code-Game-Studios review-all-gdds --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/review-all-gdds .claude/skills/review-all-gdds && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
review-all-gdds
GitHub stars
26k
Token cost
~1.8k tokens
SKILL.md length
948 words
Files
8 (incl. references)
Skills in repo
73
Repo updated
First seen
Licence
MIT

At a glance

Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

  • Works in 7 steps: Load Everything → Cross-GDD Consistency → Game Design Holism → …
  • Tasks that involve Game design
  • SKILL.md covers Phase 1: Load Everything, Phase 2: Cross-GDD Consistency, Phase 3: Game Design Holism and Phase 4: Cross-System Scenario…, plus 5 more sections
  • Calls bash

What it does

Review All Gdds is an agent skill from Donchitos/Claude-Code-Game-Studios. Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/1-load.md`, `references/2-consistency.md` and `references/3-design-holism.md`).

It sits in Game Development, covering Game design. The repository describes itself as: Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. The licence is MIT.

When your agent uses it

  • Tasks that involve Game design

Example prompts

  • “/review-all-gdds”

Requirements

  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Write, Bash, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/review-all-gdds/../../hooks/yaml-helper.sh" resolve_config *)

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Load Everything
  2. Cross-GDD Consistency
  3. Game Design Holism
  4. Cross-System Scenario Walkthrough
  5. Output the Review Report
  6. Write Report and Flag GDDs
  7. Handoff

What it can do on your machine

Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Write
    • Bash
    • AskUserQuestion
    • Agent
    • Bash(bash "*/.claude/skills/review-all-gdds/../../hooks/yaml-helper.sh" resolve_config *)

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bash

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Review All Gdds loads about 1.8k tokens when it runs, and up to ~9.9k if it reads all its reference files. Until then it costs about 38 tokens; SKILL.md has 948 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~38
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~9.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Write, Bash, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/review-all-gdds/.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 948 words, ~1,840 tokens.

Download SKILL.mdSave it as .claude/skills/review-all-gdds/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
review-all-gdds
description
Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
allowed-tools
Read, Glob, Grep, Write, Bash, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/review-all-gdds/../../hooks/yaml-helper.sh" resolve_config *)
argument-hint
[focus: full | consistency | design-theory | since-last-review]
user-invocable
true
model
opus

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,system_overrides

Review All GDDs

This skill reads every system GDD simultaneously and performs two complementary reviews that cannot be done per-GDD in isolation:

  1. Cross-GDD Consistency — contradictions, stale references, and ownership conflicts between documents
  2. Game Design Holism — issues that only emerge when you see all systems together: dominant strategies, broken economies, cognitive overload, pillar drift, competing progression loops

This is distinct from /design-review, which reviews one GDD for internal completeness. This skill reviews the relationships between all GDDs.

When to run:

  • After all MVP-tier GDDs are individually approved
  • After any GDD is significantly revised mid-production
  • Before /create-architecture begins (architecture built on inconsistent GDDs inherits those inconsistencies)

Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

Argument modes:

Focus: $ARGUMENTS (blank = full)

  • No argument / full: Both consistency and design theory passes
  • consistency: Cross-GDD consistency checks only (faster)
  • design-theory: Game design holism checks only
  • since-last-review: Only GDDs modified since the last review report (git-based)

workflow per GDD (per .claude/docs/workflow-modes.md): each GDD validates against its effective tier — the project value, overridden per system by the system_overrides row for that system when the block lists one. At full, validate all 8 sections across all GDDs. At standard, validate the 5 required sections; optional sections (Player Fantasy, Tuning Knobs, conditional Formulas) are surfaced as advisory only. At minimal, this skill is not applicable (no GDDs).

Phase 1: Load Everything

Read references/1-load.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Parallel Execution

Phase 2 (Consistency) and Phase 3 (Design Theory) are independent — they read the same GDD inputs but produce separate reports. Spawn both as parallel Agent agents simultaneously rather than waiting for Phase 2 to complete before starting Phase 3. Collect both results before writing the combined report.

Spawn both as game-designer sub-agents (subagent_type: game-designer) — GDD consistency and design-theory review is its domain.

When spawning the Phase 2 and Phase 3 agents, always pass:

  • The loaded GDD content each phase needs — not file paths. Paste the sections; the sub-agent has its own context and cannot re-read Phase 1's results, so a path forces a full re-read (and contradicts the "do not re-read" rule below). Pass only the phase's slice: Phase 2 (consistency) needs each GDD's Dependencies, Detailed Design/Rules, Formulas, Tuning Knobs and Acceptance Criteria; Phase 3 (design theory) needs Player Fantasy, progression/reward structure and the game pillars.
  • The full entity registry contents (design/registry/entities.yaml) if loaded in Phase 1b (paste the registry text, not just a file path)
  • The specific checklist items assigned to that agent's phase (Phase 2 gets 2a–2f; Phase 3 gets 3a–3g)
  • The engine name and version — engine.name and engine.version from project.yaml, resolving each field independently (if its key is absent or empty, use .claude/docs/technical-preferences.md) — plus docs/engine-reference/[engine]/VERSION.md

Do not rely on the subagent to re-read these files — it has its own context window and cannot access Phase 1 results unless they are explicitly passed in the Agent prompt.


Phase 2: Cross-GDD Consistency

Read references/2-consistency.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 3: Game Design Holism

Read references/3-design-holism.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Show full SKILL.md (376 more words)Show less

Phase 4: Cross-System Scenario Walkthrough

Read references/4-scenarios.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 5: Output the Review Report

Read references/5-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 6: Write Report and Flag GDDs

Read references/6-write.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Phase 7: Handoff

Read references/7-handoff.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

Error Recovery Protocol

First, verify the artifact. If the return contract named a path, check the path exists before treating the phase as done — a named artifact that is not on disk is a failed phase, however fluent the response reads. An agent can burn a full phase and return a plausible preamble having written nothing, which is neither BLOCKED nor an error nor "fails to complete", so the trigger below never fires. Resume it naming the unmet contract; the context is usually still there.

If any spawned agent returns BLOCKED, errors, or fails to complete: surface it immediately, don't proceed past a dependency it blocks, and always produce a partial report (retry scope here = fewer GDDs / single-system). Full procedure: .claude/docs/error-recovery-protocol.md.


Collaborative Protocol

In collaborative mode (the default). For guided and autonomous modes, see .claude/docs/automation-modes.md. In autonomous mode the PASS/CONCERNS/FAIL verdict is still printed and logged — only the closing handoff widget is skipped.

  1. Read silently — load all GDDs before presenting anything
  2. Show everything — present the full consistency and design theory analysis before asking for any action
  3. Distinguish blocking from advisory — not every issue needs to block architecture; be clear about which do
  4. Don't make design decisions — flag contradictions and options, but never unilaterally decide which GDD is "right"
  5. Ask before writing — confirm before writing the report or updating the systems index
  6. Be specific — every issue must cite the exact GDD, section, and text involved; no vague warnings

© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (references) in .claude/skills/review-all-gdds of Donchitos/Claude-Code-Game-Studios.

  • SKILL.md
  • references/1-load.md
  • references/2-consistency.md
  • references/3-design-holism.md
  • references/4-scenarios.md
  • references/5-report.md
  • references/6-write.md
  • references/7-handoff.md

Open the folder on GitHubat commit be8993b

Compare with similar skills

Review All Gdds next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Review All Gdds compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Review All Gdds this skillDonchitos/Claude-Code-Game-Studios26k—~1.8kAutomated safety check: NotesMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Game Build From Designzenstory-ai/novel-to-game841—~661Automated safety check: PassMIT
Game Experience Density OptimizerDY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT
Threejs Gameplay Systemscorosolto/client257—~1.5kAutomated safety check: PassAGPL-3.0

Similar skills

  • Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

    1.2k GitHub starsUsed in 1 repo~1.4k tokens
    Game DevelopmentAuto-check passed
  • Godot Gdscript Patterns

    925236118/AlphaAgent

    Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

    103 GitHub starsUsed in 10 repos~5k tokens
    Game DevelopmentAuto-check passed
  • Game Build From Design

    zenstory-ai/novel-to-game

    Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

    841 GitHub stars~661 tokensUpdated 7 days ago
    Game DevelopmentAuto-check passed
  • 当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…

    415 GitHub stars~2.1k tokensUpdated 1 mo ago
    Game DevelopmentAuto-check passed
  • Threejs Gameplay Systems

    corosolto/client

    Build and iterate playable Three.js game systems. An agent skill from corosolto/client.

    257 GitHub stars~1.5k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Roblox Game

    brockmartin/roblox-game-skill

    Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

    203 GitHub stars~1.3k tokensUpdated 7 mo ago
    Game DevelopmentAuto-check passed

More from Donchitos/Claude-Code-Game-Studios

All 73 skills in this repo
  • Architecture Decision

    Donchitos/Claude-Code-Game-Studios

    Create an ADR documenting a technical decision: context, alternatives considered, consequences.

    26k GitHub stars~1.7k tokensUpdated 2 days ago
    Auto-check passed
  • Dev Story

    Donchitos/Claude-Code-Game-Studios

    Implement a story: ADR guidelines, right programmer agent, code plus test.

    26k GitHub stars~2.4k tokensUpdated 2 days ago
    Auto-check: notes
  • Game Asset Audit

    Donchitos/Claude-Code-Game-Studios

    Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.

    26k GitHub stars~2k tokensUpdated 2 days ago
    Auto-check passed
  • Game Asset Spec Writer

    Donchitos/Claude-Code-Game-Studios

    Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.

    26k GitHub stars~5k tokensUpdated 2 days ago
    Auto-check passed
  • Game Balance Check

    Donchitos/Claude-Code-Game-Studios

    Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.

    26k GitHub stars~2.2k tokensUpdated 2 days ago
    Auto-check passed
  • Structured Bug Reports

    Donchitos/Claude-Code-Game-Studios

    Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.

    26k GitHub stars~2.5k tokensUpdated 2 days ago
    Auto-check: notes

Questions about Review All Gdds

What does Review All Gdds do?

Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift. Review All Gdds is an agent skill from Donchitos/Claude-Code-Game-Studios. Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

When should I use Review All Gdds?

Review All Gdds fits situations like: tasks that involve Game design.

How do I install Review All Gdds in Claude Code?

Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a claude-code`. Or copy the skill folder (.claude/skills/review-all-gdds in Donchitos/Claude-Code-Game-Studios) into .claude/skills/review-all-gdds in your project. Claude Code loads it when a task matches its description.

How do I install Review All Gdds in Codex?

Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a codex`. Or copy the skill folder (.claude/skills/review-all-gdds in Donchitos/Claude-Code-Game-Studios) into .agents/skills/review-all-gdds in your project. Codex loads it when a task matches its description.

Can I use Review All Gdds in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/review-all-gdds, .gemini/skills/review-all-gdds, .github/skills/review-all-gdds and .opencode/skills/review-all-gdds in your project.

What does Review All Gdds need to run?

Going by SKILL.md and its folder, Review All Gdds needs the command-line tools its instructions call (bash). Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Bash, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/review-all-gdds/../../hooks/yaml-helper.sh" resolve_config *).

Does Review All Gdds access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Review All Gdds safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Review All Gdds use?

Review All Gdds is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Review All Gdds use?

About 1.8k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 8k tokens, read only when the agent opens those files.

What are the alternatives to Review All Gdds?

Skills that share tags, products or a category with Review All Gdds: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Build From Design (zenstory-ai/novel-to-game, 841 stars) and Game Experience Density Optimizer (DY-2026/GameDesignOS, 415 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Review All Gdds?

Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 26,031 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.

Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.