Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios review-all-gdds --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/review-all-gdds .claude/skills/review-all-gdds && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "review-all-gdds" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/review-all-gdds into .claude/skills/review-all-gdds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-all-gdds", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/review-all-gddsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios review-all-gdds --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/review-all-gdds .agents/skills/review-all-gdds && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "review-all-gdds" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/review-all-gdds into .agents/skills/review-all-gdds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-all-gdds", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios review-all-gdds --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/review-all-gdds .cursor/skills/review-all-gdds && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "review-all-gdds" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/review-all-gdds into .cursor/skills/review-all-gdds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-all-gdds", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/review-all-gdds--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios review-all-gdds --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/review-all-gdds .gemini/skills/review-all-gdds && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "review-all-gdds" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/review-all-gdds into .gemini/skills/review-all-gdds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-all-gdds", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios review-all-gddsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/review-all-gdds .github/skills/review-all-gdds && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "review-all-gdds" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/review-all-gdds into .github/skills/review-all-gdds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-all-gdds", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios review-all-gdds --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/review-all-gdds .opencode/skills/review-all-gdds && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "review-all-gdds" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/review-all-gdds into .opencode/skills/review-all-gdds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "review-all-gdds", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
review-all-gddsHolistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
Review All Gdds is an agent skill from Donchitos/Claude-Code-Game-Studios. Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/1-load.md`, `references/2-consistency.md` and `references/3-design-holism.md`).
It sits in Game Development, covering Game design. The repository describes itself as: Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteBashAskUserQuestionAgentBash(bash "*/.claude/skills/review-all-gdds/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Review All Gdds loads about 1.8k tokens when it runs, and up to ~9.9k if it reads all its reference files. Until then it costs about 38 tokens; SKILL.md has 948 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Write, Bash, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/review-all-gdds/.Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 948 words, ~1,840 tokens.
.claude/skills/review-all-gdds/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,system_overrides
This skill reads every system GDD simultaneously and performs two complementary reviews that cannot be done per-GDD in isolation:
This is distinct from /design-review, which reviews one GDD for internal
completeness. This skill reviews the relationships between all GDDs.
When to run:
/create-architecture begins (architecture built on inconsistent GDDs
inherits those inconsistencies)Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Argument modes:
Focus: $ARGUMENTS (blank = full)
full: Both consistency and design theory passesconsistency: Cross-GDD consistency checks only (faster)design-theory: Game design holism checks onlysince-last-review: Only GDDs modified since the last review report (git-based)workflow per GDD (per .claude/docs/workflow-modes.md): each GDD validates
against its effective tier — the project value, overridden per system by the
system_overrides row for that system when the block lists one. At full, validate all 8
sections across all GDDs. At standard, validate the 5 required sections;
optional sections (Player Fantasy, Tuning Knobs, conditional Formulas) are
surfaced as advisory only. At minimal, this skill is not applicable (no GDDs).
Read references/1-load.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 2 (Consistency) and Phase 3 (Design Theory) are independent — they read
the same GDD inputs but produce separate reports. Spawn both as parallel Agent
agents simultaneously rather than waiting for Phase 2 to complete before
starting Phase 3. Collect both results before writing the combined report.
Spawn both as game-designer sub-agents (subagent_type: game-designer) — GDD
consistency and design-theory review is its domain.
When spawning the Phase 2 and Phase 3 agents, always pass:
design/registry/entities.yaml) if loaded in Phase 1b (paste the registry text, not just a file path)engine.name and engine.version from project.yaml, resolving each field independently (if its key is absent or empty, use .claude/docs/technical-preferences.md) — plus docs/engine-reference/[engine]/VERSION.mdDo not rely on the subagent to re-read these files — it has its own context window and cannot access Phase 1 results unless they are explicitly passed in the Agent prompt.
Read references/2-consistency.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/3-design-holism.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/4-scenarios.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/5-report.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/6-write.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Read references/7-handoff.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
First, verify the artifact. If the return contract named a path, check the path exists before treating the phase as done — a named artifact that is not on disk is a failed phase, however fluent the response reads. An agent can burn a full phase and return a plausible preamble having written nothing, which is neither BLOCKED nor an error nor "fails to complete", so the trigger below never fires. Resume it naming the unmet contract; the context is usually still there.
If any spawned agent returns BLOCKED, errors, or fails to complete: surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report (retry scope here = fewer GDDs / single-system). Full procedure:
.claude/docs/error-recovery-protocol.md.
In collaborative mode (the default). For guided and autonomous modes,
see .claude/docs/automation-modes.md. In autonomous mode the
PASS/CONCERNS/FAIL verdict is still printed and logged — only the closing
handoff widget is skipped.
© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in .claude/skills/review-all-gdds of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Review All Gdds next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Review All Gdds this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~1.8k | Automated safety check: Notes | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Game Build From Designzenstory-ai/novel-to-game | 841 | — | ~661 | Automated safety check: Pass | MIT | |
| Game Experience Density OptimizerDY-2026/GameDesignOS | 415 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemscorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
brockmartin/roblox-game-skill
Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Categories
Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift. Review All Gdds is an agent skill from Donchitos/Claude-Code-Game-Studios. Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
Review All Gdds fits situations like: tasks that involve Game design.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a claude-code`. Or copy the skill folder (.claude/skills/review-all-gdds in Donchitos/Claude-Code-Game-Studios) into .claude/skills/review-all-gdds in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a codex`. Or copy the skill folder (.claude/skills/review-all-gdds in Donchitos/Claude-Code-Game-Studios) into .agents/skills/review-all-gdds in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/review-all-gdds, .gemini/skills/review-all-gdds, .github/skills/review-all-gdds and .opencode/skills/review-all-gdds in your project.
Going by SKILL.md and its folder, Review All Gdds needs the command-line tools its instructions call (bash). Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Bash, AskUserQuestion, Agent, Bash(bash "*/.claude/skills/review-all-gdds/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Review All Gdds is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Review All Gdds: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Build From Design (zenstory-ai/novel-to-game, 841 stars) and Game Experience Density Optimizer (DY-2026/GameDesignOS, 415 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 26,031 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.