GitHub user
Agent skills by RandallLiuXin
- skills
- 41
- repository
- 1
Repositories by RandallLiuXin
Skills by RandallLiuXin, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 550 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 22 days ago |
| 2 | Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 550 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 3 | 3.Gecs gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. | RandallLiuXin/ | 550 | — | ~2.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 4 | Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 550 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 22 days ago |
| 5 | Generate a new Godot game project with standardized ECS structure and tooling. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 6 | Run gdUnit4 unit tests and parse results into structured output. | RandallLiuXin/ | 550 | 1 repo | ~3.3k | Automated safety check: Pass | Unknown | 22 days ago |
| 7 | Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 550 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 22 days ago |
| 8 | Clarifies game design requirements and produces a Game Design Document (GDD). | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 9 | Guidance for using the optional Phantom Camera Godot addon in generated projects. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 10 | 10.Input Mapper Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~727 | Automated safety check: Pass | Unknown | 22 days ago |
| 11 | 11.Tileset Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. | RandallLiuXin/ | 550 | — | ~2.5k | Automated safety check: Pass | Unknown | 22 days ago |
| 12 | 12.Visual QA Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 22 days ago |
| 13 | 13.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 550 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 22 days ago |
| 14 | Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 22 days ago |
| 15 | Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~395 | Automated safety check: Pass | Unknown | 22 days ago |
| 16 | 16.Audio Review Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~327 | Automated safety check: Pass | Unknown | 22 days ago |
| 17 | Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~364 | Automated safety check: Pass | Unknown | 22 days ago |
| 18 | Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~355 | Automated safety check: Pass | Unknown | 22 days ago |
| 19 | Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~300 | Automated safety check: Pass | Unknown | 22 days ago |
| 20 | Reviews Godot Shader/Material implementation for known pitfalls. | RandallLiuXin/ | 550 | 1 repo | ~304 | Automated safety check: Pass | Unknown | 22 days ago |
| 21 | Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 22 days ago |
| 22 | 22.UI Review Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~313 | Automated safety check: Pass | Unknown | 22 days ago |
| 23 | 23.Gm Asset Asset stage manager. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.2k | Automated safety check: Pass | Unknown | 22 days ago |
| 24 | 24.Gm Rescue Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 25 | 25.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 550 | — | ~2.8k | Automated safety check: Pass | Unknown | 22 days ago |
| 26 | Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D. | RandallLiuXin/ | 550 | — | ~1.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 27 | Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop. | RandallLiuXin/ | 550 | — | ~2.3k | Automated safety check: Pass | Unknown | 22 days ago |
| 28 | 28.Fx Bundle Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect. | RandallLiuXin/ | 550 | — | ~3.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 29 | 29.Gm Accept Present final results to the user for acceptance. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~1.2k | Automated safety check: Pass | Unknown | 22 days ago |
| 30 | 30.Gm Build Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.5k | Automated safety check: Pass | Unknown | 22 days ago |
| 31 | 31.Gm Evaluate Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 32 | 32.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 33 | 33.Gm Fixgap Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.6k | Automated safety check: Pass | Unknown | 22 days ago |
| 34 | 34.Gm Gdd Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 22 days ago |
| 35 | 35.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 22 days ago |
| 36 | 36.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 37 | Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 22 days ago |
| 38 | Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 22 days ago |
| 39 | Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 550 | — | ~1.6k | Automated safety check: Pass | Unknown | 22 days ago |
| 40 | 40.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 22 days ago |
| 41 | Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 22 days ago |
Questions, answered from the data.
What is the best skill by RandallLiuXin?
Godot E2E from RandallLiuXin/GodotMaker ranks first of the 41 skills by RandallLiuXin listed here, with the highest score: its repository has 550 GitHub stars, 1 other GitHub owner carry a copy, its SKILL.md loads about 3.9k tokens and it passes the automated safety check with no findings. Next come MCP Driver and Gecs.
Are RandallLiuXin's skills official?
None yet. All 41 skills by RandallLiuXin listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.