Reasoning Serialization Tests
tailcallhq/forgecode
Checks that ReasoningConfig fields are serialized into the right provider-specific JSON for OpenRouter, Anthropic, GitHub Copilot and Codex requests.
Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences.
$ npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker visual-qa --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/visual-qa .claude/skills/visual-qa && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "visual-qa" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/visual-qa into .claude/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/visual-qaType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker visual-qa --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/visual-qa .agents/skills/visual-qa && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "visual-qa" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/visual-qa into .agents/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker visual-qa --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/visual-qa .cursor/skills/visual-qa && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "visual-qa" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/visual-qa into .cursor/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/visual-qa--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker visual-qa --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/visual-qa .gemini/skills/visual-qa && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/visual-qa into .gemini/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker visual-qaInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/visual-qa .github/skills/visual-qa && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/visual-qa into .github/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker visual-qa --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/visual-qa .opencode/skills/visual-qa && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "visual-qa" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/visual-qa into .opencode/skills/visual-qa/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "visual-qa", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
visual-qaVisual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences.
Visual QA is an agent skill from RandallLiuXin/GodotMaker. Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences. Supports runtime-native inspection plus Gemini or OpenAI API-backed VQA.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including scripts (for example `scripts/criteria.md`, `scripts/dynamic_prompt.md` and `scripts/question_prompt.md`).
It sits in Testing & QA, covering Visual regression testing, QA and bug reports and LLM API integration. It works with OpenAI. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonpython3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Visual QA loads about 1.8k tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 652 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 652 words (~1,842 tokens).
SKILL.md and 5 other files (scripts) in skills/core/visual-qa of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
Visual QA next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Visual QA this skillRandallLiuXin/GodotMaker | 550 | — | ~1.8k | Automated safety check: Pass | Custom licence | |
| Reasoning Serialization Teststailcallhq/forgecode | 7.6k | — | ~1k | Automated safety check: Pass | Apache-2.0 | |
| LLM Providercaliber-ai-org/ai-setup | 1.3k | — | ~2.7k | Automated safety check: Pass | MIT | |
| Kiln Prerelease CheckKiln-AI/Kiln | 5.2k | — | ~7.8k | Automated safety check: Notes | Custom licence | |
| Forkmindccplugins/awesome-claude-code-plugins | 970 | — | ~868 | Automated safety check: Pass | Apache-2.0 | |
| Vitest Visual TestingFranciscoMoretti/chat-js | 1.2k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 |
tailcallhq/forgecode
Checks that ReasoningConfig fields are serialized into the right provider-specific JSON for OpenRouter, Anthropic, GitHub Copilot and Codex requests.
caliber-ai-org/ai-setup
Adds a new LLM provider implementing LLMProvider interface with call() and stream() methods.
Kiln-AI/Kiln
Run the Kiln pre-release smoke test suite plus the standard CI checks (checks.sh), diagnose every prerelease test that broke (and why), and write a clean readable report with recommended actions.
ccplugins/awesome-claude-code-plugins
A skill your agent uses when debugging, comparing, or regression-testing LLM / agent calls — when the user wants to capture LLM traffic, see a conversation as a branchable DAG, fork an alternative…
FranciscoMoretti/chat-js
Make @uiverify/vitest (Vitest browser-mode) captures deterministic so component visual tests stop coming back "changed" without a real change (flaky diffs).
pleaseai/shunt
Build, launch, and drive shunt — the Claude Code LLM gateway (a Rust/axum Anthropic-Messages proxy).
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Works with
Categories
Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences. Visual QA is an agent skill from RandallLiuXin/GodotMaker. Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences.
Visual QA fits situations like: tasks that involve Visual regression testing; tasks that involve QA and bug reports; tasks that involve LLM API integration.
Run `npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a claude-code`. Or copy the skill folder (skills/core/visual-qa in RandallLiuXin/GodotMaker) into .claude/skills/visual-qa in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a codex`. Or copy the skill folder (skills/core/visual-qa in RandallLiuXin/GodotMaker) into .agents/skills/visual-qa in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill visual-qa -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/visual-qa, .gemini/skills/visual-qa, .github/skills/visual-qa and .opencode/skills/visual-qa in your project.
Going by SKILL.md and its folder, Visual QA needs Python for the scripts in its folder and the command-line tools its instructions call (python and python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Visual QA has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.8k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Visual QA: Reasoning Serialization Tests (tailcallhq/forgecode, 7.6k stars), LLM Provider (caliber-ai-org/ai-setup, 1.3k stars), Kiln Prerelease Check (Kiln-AI/Kiln, 5.2k stars) and Forkmind (ccplugins/awesome-claude-code-plugins, 970 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.