Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…

Custom licenceAuto-check passedGame Development

Install UI Kit

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill ui-kit -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker ui-kit --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/assets/ui-kit .claude/skills/ui-kit && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ui-kit
GitHub stars
550
Token cost
~2.8k tokens
SKILL.md length
1,235 words
Files
6 (incl. references)
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…

  • Works in 7 steps: Inspect the reference and write… → Generate the deterministic source plan → Process each real provider image only… → …
  • Tasks that involve Design systems
  • SKILL.md covers Input gate, Produce and Return format
  • Runs Python scripts from its folder; calls python

What it does

UI Kit is an agent skill from RandallLiuXin/GodotMaker. Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and native Theme bindings.

Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `fixtures/representative-request.json`, `fixtures/representative-result.json` and `references/source-sheet-scheme.json`).

It sits in Game Development, covering Design systems and Game development. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Tasks that involve Design systems
  • Tasks that involve Game development

Example prompts

  • “/ui-kit”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Inspect the reference and write theme_plan.json before image generation.
  2. Generate the deterministic source plan
  3. Process each real provider image only with controlled tools already owned by
  4. Compile the flat-first runtime resources. Generate stylebox_plan.json
  5. Generate and compile the complete Theme recipe
  6. Return the generic result with separate source_layout sources and
  7. Write the complete derived request to

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

UI Kit loads about 2.8k tokens when it runs, and up to ~6.3k if it reads all its reference files. Until then it costs about 56 tokens; SKILL.md has 1,235 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~56
When it runs · the whole SKILL.md, loaded when a task matches
~2.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,235 words (~2,788 tokens).

“Produce one reusable visual system, not a page layout. The result gives a worker a complete Godot Theme, named StyleBoxTexture resources, and named AtlasTexture icons. Its reusable art covers button states, panels, tabs, and semantic icons. It does not create…”

— opening of SKILL.md by RandallLiuXin, Custom licence
name
ui-kit

Read the full SKILL.md on GitHub

Files

SKILL.md and 5 other files (references) in skills/assets/ui-kit of RandallLiuXin/GodotMaker.

  • SKILL.md
  • fixtures/representative-request.json
  • fixtures/representative-result.json
  • references/source-sheet-scheme.json
  • references/theme-baseline.md
  • standalone_validation.py

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

UI Kit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

UI Kit compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
UI Kit this skillRandallLiuXin/GodotMaker550—~2.8kAutomated safety check: PassCustom licence
Godot Theme Easterthedivergentai/GD-Agentic-Skills821—~3.1kAutomated safety check: PassLGPL-3.0
Godot Input Handlingthedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.0
Godot Animation Tree Masterythedivergentai/GD-Agentic-Skills821—~3.6kAutomated safety check: PassLGPL-3.0
Godot UI Themingthedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.0
Godot Data Driven Configinfometa/workbuddyskills348—~2.2kAutomated safety check: PassNone

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Works with

Questions about UI Kit

What does UI Kit do?

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…. UI Kit is an agent skill from RandallLiuXin/GodotMaker. Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and native Theme bindings.

When should I use UI Kit?

UI Kit fits situations like: tasks that involve Design systems; tasks that involve Game development.

How do I install UI Kit in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill ui-kit -a claude-code`. Or copy the skill folder (skills/assets/ui-kit in RandallLiuXin/GodotMaker) into .claude/skills/ui-kit in your project. Claude Code loads it when a task matches its description.

How do I install UI Kit in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill ui-kit -a codex`. Or copy the skill folder (skills/assets/ui-kit in RandallLiuXin/GodotMaker) into .agents/skills/ui-kit in your project. Codex loads it when a task matches its description.

Can I use UI Kit in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill ui-kit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui-kit, .gemini/skills/ui-kit, .github/skills/ui-kit and .opencode/skills/ui-kit in your project.

What does UI Kit need to run?

Going by SKILL.md and its folder, UI Kit needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.

Does UI Kit access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is UI Kit safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does UI Kit use?

UI Kit has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does UI Kit use?

About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.6k tokens, read only when the agent opens those files.

What are the alternatives to UI Kit?

Skills that share tags, products or a category with UI Kit: Godot Theme Easter (thedivergentai/GD-Agentic-Skills, 821 stars), Godot Input Handling (thedivergentai/GD-Agentic-Skills, 821 stars), Godot Animation Tree Mastery (thedivergentai/GD-Agentic-Skills, 821 stars) and Godot UI Theming (thedivergentai/GD-Agentic-Skills, 821 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains UI Kit?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.