Debugging Code
JetBrains/skills
A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…
Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-rescue --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/gm-rescue .claude/skills/gm-rescue && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gm-rescue" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-rescue into .claude/skills/gm-rescue/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-rescue", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-rescueType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-rescue --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/gm-rescue .agents/skills/gm-rescue && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gm-rescue" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-rescue into .agents/skills/gm-rescue/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-rescue", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-rescue --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/gm-rescue .cursor/skills/gm-rescue && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gm-rescue" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-rescue into .cursor/skills/gm-rescue/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-rescue", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/gm-rescue--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-rescue --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/gm-rescue .gemini/skills/gm-rescue && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gm-rescue" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-rescue into .gemini/skills/gm-rescue/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-rescue", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker gm-rescueInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/gm-rescue .github/skills/gm-rescue && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gm-rescue" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-rescue into .github/skills/gm-rescue/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-rescue", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker gm-rescue --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/gm-rescue .opencode/skills/gm-rescue && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gm-rescue" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-rescue into .opencode/skills/gm-rescue/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gm-rescue", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gm-rescueSelf-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker.
Gm Rescue is an agent skill from RandallLiuXin/GodotMaker. Self-diagnostic skill for godotmaker itself. Invoked when the main pipeline can't make progress (e.g. several fixgap rounds in a row failed to converge). NOT a "smarter fixgap" — does not modify game code, does not write files, only reports diagnosis to chat. If a godotmaker-side defect is the root cause, drafts an issue the user can post upstream. Explicit invocation only — use /gm-rescue.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/diagnostic-checklist.md`).
It sits in Game Development, covering Root cause analysis. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gm Rescue loads about 2.1k tokens when it runs, and up to ~3.7k if it reads all its reference files. Until then it costs about 101 tokens; SKILL.md has 880 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 880 words (~2,147 tokens).
SKILL.md and 1 other file (references) in skills/core/gm-rescue of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
Gm Rescue next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gm Rescue this skillRandallLiuXin/GodotMaker | 550 | — | ~2.1k | Automated safety check: Pass | Custom licence | |
| Debugging CodeJetBrains/skills | 366 | 1 repos | ~3.8k | Automated safety check: Pass | None | |
| Diagnosing Superpowers Sessionsobra/superpowers | 297k | 3 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Pester Failure AnalysisPowerShell/PowerShell | 56k | — | ~5.1k | Automated safety check: Pass | MIT | |
| OpenLogi macOS Permissions TriageAprilNEA/OpenLogi | 23k | — | ~2.5k | Automated safety check: Notes | Apache-2.0 | |
| Paseo Committeegetpaseo/paseo | 20k | 1 repos | ~496 | Automated safety check: Pass | Custom licence |
JetBrains/skills
A skill your agent uses for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, and other GameDev or…
obra/superpowers
Investigates a session where Superpowers went wrong, reads the transcripts on disk and produces an evidence-cited report, optionally prepared as a bug report for the maintainers.
PowerShell/PowerShell
Investigates failing Pester tests in PowerShell CI jobs by following a six-step workflow from pull request status to documented fix recommendations.
AprilNEA/OpenLogi
Decides whether an OpenLogi device problem on macOS is a privacy-permission (TCC) problem, using agent log lines, and says which identity needs which grant.
getpaseo/paseo
Forms a two-agent committee with contrasting profiles to analyze a stuck problem in parallel, reconcile their views and return a consensus plan without editing files.
dotnet/maui
Mines local Copilot CLI session logs for dotnet/maui to rank costly or failing runs, tag recurring failure modes, propose repo edits and emit guard evals.
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Categories
Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker. Gm Rescue is an agent skill from RandallLiuXin/GodotMaker. Self-diagnostic skill for godotmaker itself.
Gm Rescue fits situations like: tasks that involve Root cause analysis.
Run `npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a claude-code`. Or copy the skill folder (skills/core/gm-rescue in RandallLiuXin/GodotMaker) into .claude/skills/gm-rescue in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a codex`. Or copy the skill folder (skills/core/gm-rescue in RandallLiuXin/GodotMaker) into .agents/skills/gm-rescue in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill gm-rescue -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gm-rescue, .gemini/skills/gm-rescue, .github/skills/gm-rescue and .opencode/skills/gm-rescue in your project.
Going by SKILL.md and its folder, Gm Rescue needs the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gm Rescue has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.1k tokens (SKILL.md is roughly 8.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Gm Rescue: Debugging Code (JetBrains/skills, 366 stars), Diagnosing Superpowers Sessions (obra/superpowers, 297k stars), Pester Failure Analysis (PowerShell/PowerShell, 56k stars) and OpenLogi macOS Permissions Triage (AprilNEA/OpenLogi, 23k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.