Godot 2D Essentials
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
Look up Godot engine class APIs — methods, properties, signals, enums.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-api -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-api --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/godot-api .claude/skills/godot-api && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-api" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-api into .claude/skills/godot-api/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-api", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-apiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-api -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-api --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/core/godot-api .agents/skills/godot-api && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-api" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-api into .agents/skills/godot-api/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-api", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-api -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-api --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/core/godot-api .cursor/skills/godot-api && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-api" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-api into .cursor/skills/godot-api/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-api", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RandallLiuXin/GodotMaker.git --path skills/core/godot-api--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-api -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-api --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/core/godot-api .gemini/skills/godot-api && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-api" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-api into .gemini/skills/godot-api/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-api", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RandallLiuXin/GodotMaker godot-apiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RandallLiuXin/GodotMaker --skill godot-api -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/core/godot-api .github/skills/godot-api && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-api" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-api into .github/skills/godot-api/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-api", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RandallLiuXin/GodotMaker --skill godot-api -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RandallLiuXin/GodotMaker godot-api --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/core/godot-api .opencode/skills/godot-api && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-api" agent skill from https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/godot-api into .opencode/skills/godot-api/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-api", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-apiLook up Godot engine class APIs — methods, properties, signals, enums.
Godot API is an agent skill from RandallLiuXin/GodotMaker. Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
Its SKILL.md is about 430 tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files (for example `csharp.md`, `gdscript.md` and `tools/class_list.py`).
It sits in Game Development, covering Game development. It works with Godot and C#. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Python and Shell), which the agent can run.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot API loads about 427 tokens when it runs. Until then it costs about 62 tokens; SKILL.md has 151 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 151 words (~427 tokens).
SKILL.md and 5 other files in skills/core/godot-api of RandallLiuXin/GodotMaker.
Open the folder on GitHubat commit 1d4702c
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.
Godot API next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot API this skillRandallLiuXin/GodotMaker | 550 | 1 repos | ~427 | Automated safety check: Pass | Custom licence | |
| Godot 2D Essentialsjame581/GodotPrompter | 805 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Godot Admob App Openpoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT | |
| Godot 3D Essentialsjame581/GodotPrompter | 805 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Admob Bannerpoingstudios/godot-admob-plugin | 632 | — | ~718 | Automated safety check: Pass | MIT | |
| Godot Admob Get Startedpoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
jame581/GodotPrompter
Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.
RandallLiuXin/GodotMaker
Write and run E2E (end-to-end) game tests using the godot-e2e framework.
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
RandallLiuXin/GodotMaker
gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project.
RandallLiuXin/GodotMaker
Lint and format GDScript files using gdtoolkit (gdlint + gdformat).
RandallLiuXin/GodotMaker
Generate a new Godot game project with standardized ECS structure and tooling.
RandallLiuXin/GodotMaker
Run gdUnit4 unit tests and parse results into structured output.
Categories
Look up Godot engine class APIs — methods, properties, signals, enums. Godot API is an agent skill from RandallLiuXin/GodotMaker. Look up Godot engine class APIs — methods, properties, signals, enums.
Godot API fits situations like: you need to find which class to use; look up specific API details.
Run `npx skills add RandallLiuXin/GodotMaker --skill godot-api -a claude-code`. Or copy the skill folder (skills/core/godot-api in RandallLiuXin/GodotMaker) into .claude/skills/godot-api in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RandallLiuXin/GodotMaker --skill godot-api -a codex`. Or copy the skill folder (skills/core/godot-api in RandallLiuXin/GodotMaker) into .agents/skills/godot-api in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill godot-api -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-api, .gemini/skills/godot-api, .github/skills/godot-api and .opencode/skills/godot-api in your project.
Going by SKILL.md and its folder, Godot API needs Python and a shell for the scripts in its folder and the command-line tools its instructions call (bash). Our summary lists: Python 3; A Bash shell.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot API has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 427 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot API: Godot 2D Essentials (jame581/GodotPrompter, 805 stars), Godot Admob App Open (poingstudios/godot-admob-plugin, 632 stars), Godot 3D Essentials (jame581/GodotPrompter, 805 stars) and Godot Admob Banner (poingstudios/godot-admob-plugin, 632 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.
Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.